extends MeshInstance func _on_Area_body_entered(body): var body_velocity = Vector3.ZERO if body is KinematicBody: body_velocity = body.velocity elif body is RigidBody: body_velocity = body.linear_velocity var force = body_velocity.length() if body.has_method("enter_water"): body.enter_water(force) func _on_Area_body_exited(body): var body_velocity = Vector3.ZERO if body is KinematicBody: body_velocity = body.velocity elif body is RigidBody: body_velocity = body.linear_velocity var _height_speed = -body_velocity.y var force = body_velocity.length() if body.has_method("exit_water"): body.exit_water(force)