; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Control", "class": "BaseUI", "language": "GDScript", "path": "res://ui/base_ui.gd" }, { "base": "KinematicBody", "class": "Character", "language": "GDScript", "path": "res://entities/character.gd" }, { "base": "RigidBody", "class": "Entity", "language": "GDScript", "path": "res://entities/entity.gd" }, { "base": "Entity", "class": "GenericProjectile", "language": "GDScript", "path": "res://entities/genericprojectile.gd" }, { "base": "Character", "class": "Kabuto", "language": "GDScript", "path": "res://characters/kabuto.gd" }, { "base": "Shop", "class": "ReaperShop", "language": "GDScript", "path": "res://entities/shops/reaper_shop.gd" }, { "base": "Node", "class": "Shop", "language": "GDScript", "path": "res://entities/shops/shop.gd" }, { "base": "Spatial", "class": "TPSController", "language": "GDScript", "path": "res://player/TPSController.gd" }, { "base": "Spatial", "class": "Weapon", "language": "GDScript", "path": "res://entities/weapon.gd" } ] _global_script_class_icons={ "BaseUI": "", "Character": "", "Entity": "", "GenericProjectile": "", "Kabuto": "", "ReaperShop": "", "Shop": "", "TPSController": "", "Weapon": "" } [application] config/name="Giants" run/main_scene="res://scenes/intro_island/MainMenu.tscn" boot_splash/image="res://assets/all_gbs/textures/MU_IDselect.png" boot_splash/bg_color=Color( 0, 0, 0, 1 ) config/icon="res://assets/icon.png" [autoload] Globals="*res://singletons/Globals.gd" [display] window/vsync/use_vsync=false [editor_plugins] enabled=PoolStringArray( "res://addons/Trail/plugin.cfg", "res://addons/silicon.vfx.lens_flare/plugin.cfg" ) [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) ] } ui_select={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } move_forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } move_jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } move_backward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } inp_fire={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } camera_front={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null) ] } weapon_forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ] } move_sprint={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) ] } camera_vimp={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":233,"unicode":0,"echo":false,"script":null) ] } camera_reaper={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":38,"unicode":0,"echo":false,"script":null) ] } kabuto_sprint={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777240,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="World" 3d_physics/layer_2="Characters" 3d_physics/layer_3="Weapons" [network] limits/debugger_stdout/max_chars_per_second=10000 [rendering] quality/filters/msaa=1 environment/default_environment="res://assets/M_3WL1_env.tres"