[gd_resource type="Animation" format=2] [resource] resource_name = "bow_charging" length = 2.0 loop = true tracks/0/type = "transform" tracks/0/path = NodePath("MeshInstance") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PoolRealArray( ) tracks/1/type = "bezier" tracks/1/path = NodePath("MeshInstance:rotation_degrees:x") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = false tracks/1/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 180, -0.25, 0, 0.25, 0, 360, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("MeshInstance:rotation_degrees:y") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = false tracks/2/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 180, -0.25, 0, 0.25, 0, 360, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/3/type = "bezier" tracks/3/path = NodePath("MeshInstance:rotation_degrees:z") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = false tracks/3/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/4/type = "transform" tracks/4/path = NodePath("MeshInstance2") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = PoolRealArray( ) tracks/5/type = "bezier" tracks/5/path = NodePath("MeshInstance2:rotation_degrees:x") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "points": PoolRealArray( 0, -0.25, 0, 1, 181.396, 180, -0.99, -177.763, 1, 178.067, 360, -1, -178.604, 0.43, 65.2514 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/6/type = "bezier" tracks/6/path = NodePath("MeshInstance2:rotation_degrees:y") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/7/type = "bezier" tracks/7/path = NodePath("MeshInstance2:rotation_degrees:z") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) }