[gd_scene load_steps=4 format=2] [ext_resource path="res://entities/character.gd" type="Script" id=1] [ext_resource path="res://assets/all_gbs/vp_l1.gbs.obj" type="ArrayMesh" id=2] [sub_resource type="CapsuleShape" id=1] radius = 8.0 height = 6.0 [node name="Vimp" type="KinematicBody"] collision_layer = 2 script = ExtResource( 1 ) max_weapons = 0 back_camera_path = NodePath("Spatial/SpringArm/BackCamera") head_path = NodePath("Spatial") sprint_speed = 50.0 air_control = 0.05 can_jump = false gravity = 200.0 walk_speed = 20.0 [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( -1, 8.74228e-08, 3.82137e-15, 0, -4.37114e-08, 1, 8.74228e-08, 1, 4.37114e-08, 0, 0, 0 ) mesh = ExtResource( 2 ) material/0 = null material/1 = null material/2 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 11, 0 ) shape = SubResource( 1 ) [node name="Spatial" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17, -7 ) [node name="SpringArm" type="SpringArm" parent="Spatial"] spring_length = 50.0 margin = 1.0 [node name="BackCamera" type="Camera" parent="Spatial/SpringArm"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 22.846, 34.344 ) far = 8192.0