[gd_scene load_steps=6 format=2] [ext_resource path="res://characters/reaper.gd" type="Script" id=1] [ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2] [ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3] [ext_resource path="res://characters/latest_reaper/standing run forward-loop.anim" type="Animation" id=6] [sub_resource type="CapsuleShape" id=1] radius = 3.0 height = 4.0 [node name="Reaper" type="KinematicBody"] collision_layer = 2 script = ExtResource( 1 ) weapon_refpt_right = NodePath("ReaperGLTF/Armature/Skeleton/righthand") weapon_refpt_left = NodePath("ReaperGLTF/Armature/Skeleton/lefthand") water_splash_sound = ExtResource( 3 ) animation_tree_path = NodePath("ReaperGLTF/AnimationTree") back_camera_path = NodePath("HeadPivot/SpringArm/BackCamera") head_path = NodePath("HeadPivot") sprint_speed = 250.0 air_control = 0.05 jump_height = 65 gravity = 200.0 walk_speed = 45.0 [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 ) shape = SubResource( 1 ) [node name="ReaperGLTF" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 ) [node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"] transform = Transform( 0.508859, 0.108764, -0.853951, -0.671381, 0.671024, -0.314602, 0.538804, 0.733414, 0.414479, -1.6122, 5.06824, 1.0584 ) [node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"] transform = Transform( 0.227968, -0.422535, -0.877208, 0.14318, -0.876589, 0.459446, -0.963083, -0.230338, -0.139336, 1.10256, 4.97003, -0.15456 ) [node name="AnimationTree" parent="ReaperGLTF" index="10"] parameters/movement/blend_position = Vector2( 0, 0 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../ReaperGLTF") playback_speed = 0.2 "anims/standing run forward-loop" = ExtResource( 6 ) [node name="HeadPivot" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, -1 ) [node name="SpringArm" type="SpringArm" parent="HeadPivot"] spring_length = 10.0 margin = 1.0 [node name="BackCamera" type="Camera" parent="HeadPivot/SpringArm"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.398, 11.737 ) far = 8192.0 [editable path="ReaperGLTF"]