giants-godot/assets/all_gbs/Guard_Army_barracks_L3.gbs.obj.import

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2021-09-08 18:36:41 +02:00
[remap]
importer="wavefront_obj"
type="Mesh"
path="res://.import/Guard_Army_barracks_L3.gbs.obj-ef8c42595e60fd9cf049e8c1521ed9fa.mesh"
[deps]
files=[ "res://.import/Guard_Army_barracks_L3.gbs.obj-ef8c42595e60fd9cf049e8c1521ed9fa.mesh" ]
source_file="res://assets/all_gbs/Guard_Army_barracks_L3.gbs.obj"
dest_files=[ "res://.import/Guard_Army_barracks_L3.gbs.obj-ef8c42595e60fd9cf049e8c1521ed9fa.mesh", "res://.import/Guard_Army_barracks_L3.gbs.obj-ef8c42595e60fd9cf049e8c1521ed9fa.mesh" ]
[params]
generate_tangents=true
scale_mesh=Vector3( 1, 1, 1 )
offset_mesh=Vector3( 0, 0, 0 )
optimize_mesh=true