2021-09-22 18:04:03 +02:00
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[gd_scene load_steps=9 format=2]
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2021-09-08 18:36:41 +02:00
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2021-09-22 18:04:03 +02:00
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[ext_resource path="res://entities/weapon.gd" type="Script" id=1]
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2021-09-08 18:36:41 +02:00
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[ext_resource path="res://assets/all_gbs/rp_bow.gbs.obj" type="ArrayMesh" id=2]
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2021-09-22 18:04:03 +02:00
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[ext_resource path="res://projectiles/default.tscn" type="PackedScene" id=3]
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[ext_resource path="res://effects/anim_bow_charging.tscn" type="PackedScene" id=4]
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[ext_resource path="res://assets/audio/Sounds/SR_RBWSH.xx_reaperlev1.gzp.wav" type="AudioStream" id=5]
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[ext_resource path="res://assets/audio/Sounds/SR_RBWPL.xx_reaperlev1.gzp.wav" type="AudioStream" id=6]
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[ext_resource path="res://assets/audio/Sounds/SR_RBWSL.xx_reaperlev1.gzp.wav" type="AudioStream" id=7]
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[ext_resource path="res://assets/all_gbs/textures/st_bow.tga" type="Texture" id=8]
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2021-09-08 18:36:41 +02:00
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2021-09-22 18:04:03 +02:00
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[node name="Bow" type="Spatial"]
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2021-09-08 18:36:41 +02:00
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script = ExtResource( 1 )
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2021-09-22 18:04:03 +02:00
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projectile = ExtResource( 3 )
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held_hand = 0
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activation_type = 0
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fire_sound = ExtResource( 5 )
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switch_sound = ExtResource( 7 )
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max_ammo = 0
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current_ammo = 0
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weapon_icon = ExtResource( 8 )
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activate_efx = ExtResource( 4 )
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activate_sound = ExtResource( 6 )
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2021-09-08 18:36:41 +02:00
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0, 0 )
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mesh = ExtResource( 2 )
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material/0 = null
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material/1 = null
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