Rework with asyncio. Requires Python 3.7.
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026b518840
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171
masterserver.py
171
masterserver.py
@ -1,9 +1,9 @@
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import asyncio
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import logging
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import socket
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import threading
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import datetime
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import time
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import traceback
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import signal
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import sys
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# List of servers always up
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DEDICATED_SERVERS = [{"ip": "136.143.97.184", "port": 19711, "last": datetime.datetime.now()},
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@ -11,6 +11,7 @@ DEDICATED_SERVERS = [{"ip": "136.143.97.184", "port": 19711, "last": datetime.da
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{"ip": "artolsheim.hipstercat.fr", "port": 19711, "last": datetime.datetime.now()}]
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SERVERS = DEDICATED_SERVERS.copy()
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running = True
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def setup_logger(name):
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@ -19,54 +20,32 @@ def setup_logger(name):
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_ch.setLevel("DEBUG")
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_formatter = logging.Formatter('%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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_ch.setFormatter(_formatter)
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logger = logging.getLogger(name)
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logger.addHandler(_ch)
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logger.setLevel("DEBUG")
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logger.debug("Logger initialized")
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return logger
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log = logging.getLogger(name)
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log.addHandler(_ch)
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log.setLevel("DEBUG")
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log.debug("Logger initialized")
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return log
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logger = setup_logger(__name__)
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def main():
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listen_ip = "0.0.0.0"
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class QueryServerProtocol(asyncio.Protocol):
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def __init__(self):
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super().__init__()
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self.transport = None
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# register socket. dedicated servers send packets to this socket to register.
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registersock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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registersock.bind((listen_ip, 27900))
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logger.info("Register server listening on %s UDP %s", listen_ip, 27900)
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def connection_made(self, transport):
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peername = transport.get_extra_info('peername')
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logger.info('Connection from {}'.format(peername))
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self.transport = transport
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# query socket. clients use this socket to query available servers.
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querysock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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querysock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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querysock.bind((listen_ip, 28900))
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print("Query server listening on %s TCP %s", listen_ip, 28900)
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querysock.listen(5)
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def data_received(self, data):
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clean()
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ip = self.transport.get_extra_info("peername")
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# everything is threaded.
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registerthread = threading.Thread(target=registerloop, args=(registersock,))
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querythread = threading.Thread(target=queryloop, args=(querysock,))
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# clean thread is used to clean older server that haven't updated in a while
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cleanthread = threading.Thread(target=cleanloop)
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# start everything
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querythread.start()
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registerthread.start()
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cleanthread.start()
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# wait until everything is finished (which will never happen because they are all running in a loop)
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querythread.join()
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registerthread.join()
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cleanthread.join()
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def queryloop(querysock):
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while True:
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# new query incoming from a client
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(clientsocket, (_, _)) = querysock.accept()
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logger.info("Query from %s:%s", clientsocket[0], clientsocket[1])
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logger.info("Query from %s", ip)
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# forge the response
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b = b''
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@ -78,30 +57,39 @@ def queryloop(querysock):
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b += b'\xac'
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b += str(SERVERS[i]["port"]).encode("ascii")
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b += b'\x00'
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logger.info("Sending back %s", b.decode('utf8'))
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logger.info("Sending back %s", b)
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# send it
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clientsocket.send(b)
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self.transport.write(b)
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# close the socket
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clientsocket.close()
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self.transport.close()
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def registerloop(registersock):
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while True:
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# new register incoming from a server
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data, (ip, port) = registersock.recvfrom(1024)
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try:
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# first byte is some kind of opcode, so we leave it. the rest is the game port
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gameport = data[1:].decode("ascii")
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if int(gameport):
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class RegisterServerProtocol(asyncio.DatagramProtocol):
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def __init__(self):
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super().__init__()
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self.transport = None
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def connection_made(self, transport):
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self.transport = transport
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def datagram_received(self, data, addr):
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clean() # remove old servers
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ip = addr[0]
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logger.info("Received %s from %s", data.decode("utf8"), ip)
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gameport = data[1:].decode("ascii")
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if int(gameport):
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gameport = int(gameport)
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try:
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# game port sent. now we try to reach the server to avoid registering of servers unreachable.
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tempsocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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tempsocket.settimeout(5)
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# we try to send a "status" packet to the server.
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tempsocket.sendto("\\status\\".encode("ascii"), (ip, port))
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tempsocket.recvfrom(1024)
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tempsocket.sendto("\\status\\".encode("ascii"), (ip, gameport))
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tempsocket.recvfrom(1024) # discard received message and suppose it was okay
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tempsocket.close()
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# server will be None if it has not been seen before, or something else if it has been seen
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server = next((x for x in SERVERS if x["ip"] == ip and x["port"] == gameport), None)
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@ -111,29 +99,62 @@ def registerloop(registersock):
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else:
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server["last"] = datetime.datetime.now()
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logger.info("Keepalive from: %s:%s" % (ip, gameport))
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tempsocket.close()
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else:
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# server sent shit, discard it
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print("Fuck it, wasn't int: ", data)
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except Exception as e:
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# something wrong happened but we don't know what
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print("Exception")
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traceback.print_exc()
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except socket.timeout:
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logger.info("Could not connect to %s:%s after timeout", ip, gameport)
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else:
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# server sent shit, discard it
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logger.info("Fuck it, wasn't int: ", data)
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def cleanloop():
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# clean loop removes servers that haven't registered or sent a packet in the last 2 minutes
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# but don't remove known dedicated servers
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def signal_handler(sig, frame):
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# called when CTRL+C received
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del sig, frame
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logger.info('Shutting down...')
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sys.exit(0)
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async def wakeup():
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# hack to allow CTRL+C on Windows
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while True:
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now = datetime.datetime.now()
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for server in SERVERS:
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if now > server["last"] + datetime.timedelta(minutes=2) and server not in DEDICATED_SERVERS:
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logger.info("Deleting %s:%s" % (server["ip"], server["port"]))
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try:
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SERVERS.remove(server)
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except ValueError:
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pass
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time.sleep(10)
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await asyncio.sleep(1)
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def clean():
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# clean function removes servers that haven't registered or sent a packet in the last 2 minutes
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# but don't remove known dedicated servers
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now = datetime.datetime.now()
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for server in SERVERS:
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if now > server["last"] + datetime.timedelta(minutes=2) and server not in DEDICATED_SERVERS:
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logger.info("Deleting %s:%s" % (server["ip"], server["port"]))
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try:
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SERVERS.remove(server)
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except ValueError:
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pass
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def main():
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signal.signal(signal.SIGINT, signal_handler)
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listen_ip = "0.0.0.0"
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queryport = 28900
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registerport = 27900
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loop = asyncio.get_event_loop()
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query_coro = loop.create_server(QueryServerProtocol, listen_ip, queryport)
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loop.create_task(query_coro)
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logger.info("Query server listening on %s TCP %s", listen_ip, queryport)
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register_coro = loop.create_datagram_endpoint(lambda: RegisterServerProtocol(),
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local_addr=(listen_ip, registerport))
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loop.create_task(register_coro)
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logger.info("Register server listening on %s UDP %s", listen_ip, registerport)
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# add wakeup hack
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# https://stackoverflow.com/questions/27480967/why-does-the-asyncios-event-loop-suppress-the-keyboardinterrupt-on-windows
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loop.create_task(wakeup())
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loop.run_forever()
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if __name__ == '__main__':
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23
querytest.py
Normal file
23
querytest.py
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import socket
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HOST = '127.0.0.1'
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PORT = 28900
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client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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client.connect((HOST, PORT))
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print('Connection to ' + HOST + ':' + str(PORT) + ' successful.')
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message = b"query"
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print("Sending: %s" % message)
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n = client.send(message)
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if n != len(message):
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print('Error while sending.')
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else:
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print('Sent.')
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print('Receiving...')
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donnees = client.recv(1024)
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print('Received:', donnees)
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print('Disconnection.')
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client.close()
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registertest.py
Normal file
21
registertest.py
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import socket
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import time
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UDP_IP = "127.0.0.1"
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MY_UDP = 27901
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UDP_PORT = 27900
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sock = socket.socket(socket.AF_INET, # Internet
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socket.SOCK_DGRAM) # UDP
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sock.bind((UDP_IP, MY_UDP))
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MESSAGE = b"\x0127901"
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while True:
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print("Sending register/keep alive packet")
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sock.sendto(MESSAGE, (UDP_IP, UDP_PORT)) # simulate register/keepalive packet
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data, addr = sock.recvfrom(1024) # master server will query server
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print("Received data %s" % data)
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sock.sendto(MESSAGE, addr) # simulate "status" response
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print("Sending \"status\" reponse")
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time.sleep(30)
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