initial
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commit
138eeff898
64
extract.py
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64
extract.py
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import zipfile
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import argparse
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import logging
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import struct
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def main():
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objects = []
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_ch = logging.StreamHandler()
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_ch.setLevel("DEBUG")
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_formatter = logging.Formatter('%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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_ch.setFormatter(_formatter)
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logger = logging.getLogger(__name__)
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logger.addHandler(_ch)
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logger.setLevel("DEBUG")
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parser = argparse.ArgumentParser()
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parser.add_argument("map_file")
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args = parser.parse_args()
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map_file = args.map_file
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logger.info("Opening %s", map_file)
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zip_file = zipfile.ZipFile(map_file)
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files = zip_file.namelist()
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bin_filename = None
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for file in files:
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logger.info("Found file %s", file)
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if file.endswith(".bin"):
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bin_filename = file
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logger.info("Found BIN file %s", bin_filename)
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break
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if not bin_filename:
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logger.error("FATAL: BIN file not found")
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zip_file.close()
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exit(1)
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logger.info("Opening %s", bin_filename)
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with zip_file.open(bin_filename) as bin_file:
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byte = bin_file.read(1)
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while byte != b"":
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if byte == b'\x2a': # start object
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# object is 20 bytes long
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model = struct.unpack("<L", bin_file.read(4))[0]
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x = struct.unpack("<f", bin_file.read(4))[0]
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y = struct.unpack("<f", bin_file.read(4))[0]
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z = struct.unpack("<f", bin_file.read(4))[0]
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angle = struct.unpack("<f", bin_file.read(4))[0]
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objects.append({"model": model, "x": x, "y": y, "z": z, "angle": angle})
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logger.info("Object model=%s x=%s y=%s z=%s angle=%s", model, x, y, z, angle)
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byte = bin_file.read(1)
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zip_file.close()
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logger.info("Number of objects: %s", len(objects))
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models_count = {}
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for game_object in objects:
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if not game_object["model"] in models_count:
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models_count[game_object["model"]] = 0
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models_count[game_object["model"]] += 1
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models_count = sorted(models_count.items(), key=lambda kv: kv[1], reverse=True)
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for top_model in models_count:
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logger.info("Model %s was found %s times", top_model[0], top_model[1])
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if __name__ == '__main__':
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main()
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