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mirror of https://github.com/ncblakely/GiantsTools synced 2024-12-04 18:43:10 +01:00
GiantsTools/Giants.Launcher/Config.cs
2022-09-05 14:40:36 -07:00

81 lines
2.7 KiB
C#

namespace Giants.Launcher
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using Newtonsoft.Json;
public class Config
{
private const string defaultConfigFileName = "GiantsDefault.config";
private const string playerConfigFileName = "Giants.config";
private IDictionary<string, dynamic> defaultConfig = new Dictionary<string, dynamic>();
private IDictionary<string, dynamic> userConfig = new Dictionary<string, dynamic>();
public void Read()
{
string defaultConfigFilePath = this.GetDefaultConfigPath();
if (!File.Exists(defaultConfigFilePath))
{
string message = string.Format(Resources.ErrorNoConfigFile, defaultConfigFilePath);
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Environment.Exit(-1);
return;
}
this.defaultConfig = ReadConfig(defaultConfigFilePath);
string userConfigFilePath = this.GetUserConfigPath();
if (File.Exists(userConfigFilePath))
{
this.userConfig = ReadConfig(userConfigFilePath);
}
}
public string GetString(string section, string key)
{
if (this.userConfig.ContainsKey(section))
{
dynamic sectionObject = this.userConfig[section];
if (sectionObject != null && sectionObject.ContainsKey(key))
{
return (string)sectionObject[key];
}
}
if (this.defaultConfig.ContainsKey(section))
{
dynamic sectionObject = this.defaultConfig[section];
if (sectionObject != null && sectionObject.ContainsKey(key))
{
return (string)sectionObject[key];
}
}
return string.Empty;
}
// TODO: other accessors unimplemented as we only need master server host name for now
private static IDictionary<string, dynamic> ReadConfig(string filePath)
{
string fileContents = File.ReadAllText(filePath);
return JsonConvert.DeserializeObject<IDictionary<string, object>>(fileContents);
}
private string GetDefaultConfigPath()
{
return defaultConfigFileName;
}
private string GetUserConfigPath()
{
string applicationDataPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
return Path.Combine(applicationDataPath, "Giants", playerConfigFileName);
}
}
}