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GiantsTools/Sdk/Include/IGameServer.h
Nick Blakely 80343ee84b Sync
2020-09-21 22:30:26 -07:00

37 lines
1.1 KiB
C++

#pragma once
#include <vector>
#include <functional>
#include <memory>
#include <IComponent.h>
#include <IEventSource.h>
#include "GameServerEvents.h"
#include "NetCommon.h"
// {B2D67EE7-8063-488F-B3B9-E7DA675CB752}
inline const GUID IID_IGameServer = { 0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52 };
/// <summary>
/// Defines an API for communicating with the game server.
/// </summary>
struct IGameServer : IComponent, IEventSource<GameServerEventType, GameServerEvent>
{
virtual ~IGameServer() = default;
virtual void STDMETHODCALLTYPE SendChatMessage(const std::string_view& message, ChatColor color, int flags, PlayerIndex indexTo) = 0;
virtual void STDMETHODCALLTYPE BanPlayer(int index) = 0;
virtual void STDMETHODCALLTYPE KickPlayer(int index, KickReason reason) = 0;
virtual PlayerInfo STDMETHODCALLTYPE GetPlayer(int index) = 0;
virtual std::vector<PlayerInfo> STDMETHODCALLTYPE GetPlayers() = 0;
virtual void STDMETHODCALLTYPE ChangeGameOption(GameOption option) = 0;
virtual NetGameDetails STDMETHODCALLTYPE GetGameDetails() = 0;
};
struct DECLSPEC_UUID("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}") IGameServer;