mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-24 23:25:37 +01:00
241 lines
7.6 KiB
C#
241 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Media;
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using System.Net;
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using System.Net.Http;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Giants.WebApi.Clients;
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using Microsoft.Win32;
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namespace Giants.Launcher
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{
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public partial class LauncherForm : Form
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{
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// Constant settings
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private const string GAME_NAME = "Giants: Citizen Kabuto";
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private const string GAME_PATH = "GiantsMain.exe";
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private const string REGISTRY_KEY = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants";
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private const string REGISTRY_VALUE = "DestDir";
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private readonly VersionClient httpClient;
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private string commandLine = String.Empty;
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private string gamePath = null;
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private Updater updater;
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public LauncherForm()
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{
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this.InitializeComponent();
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// Set window title
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this.Text = GAME_NAME;
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this.httpClient = new VersionClient(new HttpClient());
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this.httpClient.BaseUrl = "https://giants.azurewebsites.net"; // TODO: Read from file
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}
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private void btnExit_Click(object sender, EventArgs e)
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{
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Application.Exit();
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}
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private void btnPlay_Click(object sender, EventArgs e)
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{
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GameSettings.Save();
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foreach (string c in Environment.GetCommandLineArgs())
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{
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this.commandLine = this.commandLine + c + " ";
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}
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string commandLine = string.Format("{0} -launcher", this.commandLine.Trim());
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try
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{
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Process gameProcess = new Process();
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gameProcess.StartInfo.Arguments = commandLine;
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gameProcess.StartInfo.FileName = this.gamePath;
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gameProcess.StartInfo.WorkingDirectory = Path.GetDirectoryName(this.gamePath);
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gameProcess.Start();
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Application.Exit();
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}
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catch(Exception ex)
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{
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MessageBox.Show(string.Format("Failed to launch game process at: {0}. {1}", this.gamePath, ex.Message),
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"Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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private void btnOptions_Click(object sender, EventArgs e)
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{
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OptionsForm form = new OptionsForm(GAME_NAME + " Options", this.gamePath);
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form.ShowDialog();
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}
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private async void LauncherForm_Load(object sender, EventArgs e)
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{
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// Find the game executable, first looking for it relative to our current directory and then
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// using the registry path if that fails.
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this.gamePath = Path.GetDirectoryName(Application.ExecutablePath) + "\\" + GAME_PATH;
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if (!File.Exists(this.gamePath))
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{
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this.gamePath = (string)Registry.GetValue(REGISTRY_KEY, REGISTRY_VALUE, null);
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if (this.gamePath != null)
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this.gamePath = Path.Combine(this.gamePath, GAME_PATH);
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if (this.gamePath == null || !File.Exists(this.gamePath))
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{
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string message = string.Format(Resources.AppNotFound, GAME_NAME);
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MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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Application.Exit();
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return;
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}
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}
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// Read game settings from registry
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GameSettings.Load(this.gamePath);
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if ((int)GameSettings.Get("NoAutoUpdate") == 0)
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{
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Version gameVersion = VersionHelper.GetGameVersion(this.gamePath);
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if (gameVersion == null)
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{
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string message = string.Format(Resources.AppNotFound, GAME_NAME);
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MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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Application.Exit();
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}
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var appVersions = new Dictionary<ApplicationType, Version>()
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{
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[ApplicationType.Game] = gameVersion,
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[ApplicationType.Launcher] = VersionHelper.GetLauncherVersion()
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};
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// Check for updates
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this.updater = new Updater(
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appVersions: appVersions,
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updateCompletedCallback: this.LauncherForm_DownloadCompletedCallback,
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updateProgressCallback: this.LauncherForm_DownloadProgressCallback);
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Task<VersionInfo> gameVersionInfo = this.GetVersionInfo(ApplicationNames.Giants);
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Task<VersionInfo> launcherVersionInfo = this.GetVersionInfo(ApplicationNames.GiantsLauncher);
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await Task.WhenAll(gameVersionInfo, launcherVersionInfo);
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await this.updater.UpdateApplication(ApplicationType.Game, gameVersionInfo.Result);
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await this.updater.UpdateApplication(ApplicationType.Launcher, launcherVersionInfo.Result);
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}
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}
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private async Task<VersionInfo> GetVersionInfo(string appName)
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{
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VersionInfo versionInfo;
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try
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{
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versionInfo = await this.httpClient.GetVersionInfoAsync(appName);
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return versionInfo;
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}
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catch (ApiException ex)
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{
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#if DEBUG
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MessageBox.Show($"Exception retrieving version information: {ex.StatusCode}");
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#endif
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return null;
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}
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catch (Exception ex)
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{
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#if DEBUG
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MessageBox.Show($"Exception retrieving version information: {ex.Message}");
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#endif
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return null;
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}
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}
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private void LauncherForm_MouseDown(object sender, MouseEventArgs e)
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{
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// Force window to be draggable even though we have no menu bar
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if (e.Button == MouseButtons.Left)
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{
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NativeMethods.ReleaseCapture();
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NativeMethods.SendMessage(this.Handle, NativeMethods.WM_NCLBUTTONDOWN, NativeMethods.HT_CAPTION, 0);
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}
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}
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private void LauncherForm_Shown(object sender, EventArgs e)
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{
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this.btnOptions.Visible = true;
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this.btnPlay.Visible = true;
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this.btnExit.Visible = true;
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// Play intro sound
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SoundPlayer player = new SoundPlayer(Resources.LauncherStart);
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player.Play();
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}
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private void LauncherForm_DownloadCompletedCallback(object sender, AsyncCompletedEventArgs e)
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{
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if (e.Cancelled)
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{
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return;
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}
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this.updateProgressBar.Value = 0;
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this.updateProgressBar.Visible = false;
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this.txtProgress.Visible = false;
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if (e.Error != null)
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{
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string errorMsg = string.Format(Resources.UpdateDownloadFailedText, e.Error.Message);
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MessageBox.Show(errorMsg, Resources.UpdateDownloadFailedTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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else
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{
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// Show "Download Complete" message, warn that we're closing
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MessageBox.Show(Resources.LauncherClosingText, Resources.LauncherClosingTitle);
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UpdateInfo updateInfo = (UpdateInfo)e.UserState;
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// Start the installer process
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Process updaterProcess = new Process();
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updaterProcess.StartInfo.FileName = updateInfo.FilePath;
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updaterProcess.StartInfo.WorkingDirectory = Directory.GetCurrentDirectory();
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if (updateInfo.ApplicationType == ApplicationType.Game)
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{
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// Default installation directory to current directory
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updaterProcess.StartInfo.Arguments = string.Format("/D {0}", Path.GetDirectoryName(Application.ExecutablePath));
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}
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else if (updateInfo.ApplicationType == ApplicationType.Launcher)
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{
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// Default installation directory to current directory and launch a silent install
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updaterProcess.StartInfo.Arguments = string.Format("/S /D {0}", Path.GetDirectoryName(Application.ExecutablePath));
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}
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updaterProcess.Start();
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Application.Exit();
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return;
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}
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}
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private void LauncherForm_DownloadProgressCallback(object sender, DownloadProgressChangedEventArgs e)
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{
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this.updateProgressBar.Visible = true;
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this.updateProgressBar.Value = e.ProgressPercentage;
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UpdateInfo info = (UpdateInfo)e.UserState;
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this.txtProgress.Visible = true;
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this.txtProgress.Text = string.Format(Resources.DownloadProgress, e.ProgressPercentage, (info.FileSize / 1024) / 1024);
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}
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}
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}
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