mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-16 11:45:38 +01:00
311 lines
13 KiB
Batchfile
311 lines
13 KiB
Batchfile
@echo off
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rem Copyright (c) Microsoft Corporation. All rights reserved.
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rem Licensed under the MIT License.
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setlocal
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set error=0
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set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
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if %1.==xbox. goto continuexbox
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if %1.==. goto continuepc
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echo usage: CompileShaders [xbox]
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exit /b
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:continuexbox
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set XBOXOPTS=/D__XBOX_DISABLE_SHADER_NAME_EMPLACEMENT
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if NOT %2.==noprecompile. goto skipnoprecompile
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set XBOXOPTS=%XBOXOPTS% /D__XBOX_DISABLE_PRECOMPILE=1
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:skipnoprecompile
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set XBOXFXC="%XboxOneXDKLatest%\xdk\FXC\amd64\FXC.exe"
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if exist %XBOXFXC% goto continue
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set XBOXFXC="%XboxOneXDKLatest%xdk\FXC\amd64\FXC.exe"
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if exist %XBOXFXC% goto continue
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set XBOXFXC="%XboxOneXDKBuild%xdk\FXC\amd64\FXC.exe"
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if exist %XBOXFXC% goto continue
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set XBOXFXC="%DurangoXDK%xdk\FXC\amd64\FXC.exe"
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if not exist %XBOXFXC% goto needxdk
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goto continue
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:continuepc
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set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC=fxc.exe
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:continue
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@if not exist Compiled mkdir Compiled
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTest
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTestNoFog
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTestVc
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTestVcNoFog
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestLtGt
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestLtGtNoFog
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestEqNe
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestEqNeNoFog
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call :CompileShader%1 BasicEffect vs VSBasic
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call :CompileShader%1 BasicEffect vs VSBasicNoFog
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call :CompileShader%1 BasicEffect vs VSBasicVc
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call :CompileShader%1 BasicEffect vs VSBasicVcNoFog
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call :CompileShader%1 BasicEffect vs VSBasicTx
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call :CompileShader%1 BasicEffect vs VSBasicTxNoFog
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call :CompileShader%1 BasicEffect vs VSBasicTxVc
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call :CompileShader%1 BasicEffect vs VSBasicTxVcNoFog
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call :CompileShader%1 BasicEffect vs VSBasicVertexLighting
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingBn
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingVc
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingVcBn
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingTx
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingTxBn
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingTxVc
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingTxVcBn
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call :CompileShader%1 BasicEffect vs VSBasicOneLight
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call :CompileShader%1 BasicEffect vs VSBasicOneLightBn
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call :CompileShader%1 BasicEffect vs VSBasicOneLightVc
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call :CompileShader%1 BasicEffect vs VSBasicOneLightVcBn
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call :CompileShader%1 BasicEffect vs VSBasicOneLightTx
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call :CompileShader%1 BasicEffect vs VSBasicOneLightTxBn
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call :CompileShader%1 BasicEffect vs VSBasicOneLightTxVc
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call :CompileShader%1 BasicEffect vs VSBasicOneLightTxVcBn
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call :CompileShader%1 BasicEffect vs VSBasicPixelLighting
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingBn
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingVc
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingVcBn
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingTx
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingTxBn
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingTxVc
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingTxVcBn
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call :CompileShader%1 BasicEffect ps PSBasic
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call :CompileShader%1 BasicEffect ps PSBasicNoFog
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call :CompileShader%1 BasicEffect ps PSBasicTx
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call :CompileShader%1 BasicEffect ps PSBasicTxNoFog
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call :CompileShader%1 BasicEffect ps PSBasicVertexLighting
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call :CompileShader%1 BasicEffect ps PSBasicVertexLightingNoFog
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call :CompileShader%1 BasicEffect ps PSBasicVertexLightingTx
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call :CompileShader%1 BasicEffect ps PSBasicVertexLightingTxNoFog
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call :CompileShader%1 BasicEffect ps PSBasicPixelLighting
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call :CompileShader%1 BasicEffect ps PSBasicPixelLightingTx
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call :CompileShader%1 DualTextureEffect vs VSDualTexture
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call :CompileShader%1 DualTextureEffect vs VSDualTextureNoFog
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call :CompileShader%1 DualTextureEffect vs VSDualTextureVc
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call :CompileShader%1 DualTextureEffect vs VSDualTextureVcNoFog
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call :CompileShader%1 DualTextureEffect ps PSDualTexture
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call :CompileShader%1 DualTextureEffect ps PSDualTextureNoFog
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMap
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapBn
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapFresnel
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapFresnelBn
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapOneLight
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapOneLightBn
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapOneLightFresnel
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapOneLightFresnelBn
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapPixelLighting
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapPixelLightingBn
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call :CompileShaderSM4%1 EnvironmentMapEffect vs VSEnvMapPixelLightingSM4
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call :CompileShaderSM4%1 EnvironmentMapEffect vs VSEnvMapPixelLightingBnSM4
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMap
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapNoFog
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpecular
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpecularNoFog
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapPixelLighting
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapPixelLightingNoFog
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapPixelLightingFresnel
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapPixelLightingFresnelNoFog
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpherePixelLighting
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpherePixelLightingNoFog
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpherePixelLightingFresnel
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpherePixelLightingFresnelNoFog
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call :CompileShaderSM4%1 EnvironmentMapEffect ps PSEnvMapDualParabolaPixelLighting
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call :CompileShaderSM4%1 EnvironmentMapEffect ps PSEnvMapDualParabolaPixelLightingNoFog
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call :CompileShaderSM4%1 EnvironmentMapEffect ps PSEnvMapDualParabolaPixelLightingFresnel
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call :CompileShaderSM4%1 EnvironmentMapEffect ps PSEnvMapDualParabolaPixelLightingFresnelNoFog
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingOneBone
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingOneBoneBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingTwoBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingTwoBonesBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingFourBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingFourBonesBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightOneBone
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightOneBoneBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightTwoBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightTwoBonesBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightFourBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightFourBonesBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingOneBone
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingOneBoneBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingTwoBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingTwoBonesBn
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingFourBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingFourBonesBn
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call :CompileShader%1 SkinnedEffect ps PSSkinnedVertexLighting
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call :CompileShader%1 SkinnedEffect ps PSSkinnedVertexLightingNoFog
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call :CompileShader%1 SkinnedEffect ps PSSkinnedPixelLighting
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call :CompileShaderSM4%1 NormalMapEffect vs VSNormalPixelLightingTx
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call :CompileShaderSM4%1 NormalMapEffect vs VSNormalPixelLightingTxBn
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call :CompileShaderSM4%1 NormalMapEffect vs VSNormalPixelLightingTxVc
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call :CompileShaderSM4%1 NormalMapEffect vs VSNormalPixelLightingTxVcBn
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call :CompileShaderSM4%1 NormalMapEffect ps PSNormalPixelLightingTx
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call :CompileShaderSM4%1 NormalMapEffect ps PSNormalPixelLightingTxNoFog
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call :CompileShaderSM4%1 NormalMapEffect ps PSNormalPixelLightingTxNoSpec
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call :CompileShaderSM4%1 NormalMapEffect ps PSNormalPixelLightingTxNoFogSpec
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call :CompileShaderSM4%1 PBREffect vs VSConstant
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call :CompileShaderSM4%1 PBREffect vs VSConstantVelocity
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call :CompileShaderSM4%1 PBREffect vs VSConstantBn
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call :CompileShaderSM4%1 PBREffect vs VSConstantVelocityBn
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call :CompileShaderSM4%1 PBREffect ps PSConstant
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call :CompileShaderSM4%1 PBREffect ps PSTextured
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call :CompileShaderSM4%1 PBREffect ps PSTexturedEmissive
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call :CompileShaderSM4%1 PBREffect ps PSTexturedVelocity
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call :CompileShaderSM4%1 PBREffect ps PSTexturedEmissiveVelocity
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call :CompileShaderSM4%1 DebugEffect vs VSDebug
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call :CompileShaderSM4%1 DebugEffect vs VSDebugBn
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call :CompileShaderSM4%1 DebugEffect vs VSDebugVc
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call :CompileShaderSM4%1 DebugEffect vs VSDebugVcBn
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call :CompileShaderSM4%1 DebugEffect ps PSHemiAmbient
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call :CompileShaderSM4%1 DebugEffect ps PSRGBNormals
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call :CompileShaderSM4%1 DebugEffect ps PSRGBTangents
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call :CompileShaderSM4%1 DebugEffect ps PSRGBBiTangents
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call :CompileShader%1 SpriteEffect vs SpriteVertexShader
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call :CompileShader%1 SpriteEffect ps SpritePixelShader
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call :CompileShader%1 DGSLEffect vs main
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call :CompileShader%1 DGSLEffect vs mainVc
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call :CompileShader%1 DGSLEffect vs main1Bones
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call :CompileShader%1 DGSLEffect vs main1BonesVc
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call :CompileShader%1 DGSLEffect vs main2Bones
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call :CompileShader%1 DGSLEffect vs main2BonesVc
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call :CompileShader%1 DGSLEffect vs main4Bones
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call :CompileShader%1 DGSLEffect vs main4BonesVc
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call :CompileShaderHLSL%1 DGSLUnlit ps main
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call :CompileShaderHLSL%1 DGSLLambert ps main
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call :CompileShaderHLSL%1 DGSLPhong ps main
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call :CompileShaderHLSL%1 DGSLUnlit ps mainTk
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call :CompileShaderHLSL%1 DGSLLambert ps mainTk
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call :CompileShaderHLSL%1 DGSLPhong ps mainTk
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call :CompileShaderHLSL%1 DGSLUnlit ps mainTx
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call :CompileShaderHLSL%1 DGSLLambert ps mainTx
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call :CompileShaderHLSL%1 DGSLPhong ps mainTx
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call :CompileShaderHLSL%1 DGSLUnlit ps mainTxTk
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call :CompileShaderHLSL%1 DGSLLambert ps mainTxTk
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call :CompileShaderHLSL%1 DGSLPhong ps mainTxTk
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call :CompileShaderSM4%1 PostProcess vs VSQuad
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call :CompileShaderSM4%1 PostProcess ps PSCopy
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call :CompileShaderSM4%1 PostProcess ps PSMonochrome
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call :CompileShaderSM4%1 PostProcess ps PSSepia
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call :CompileShaderSM4%1 PostProcess ps PSDownScale2x2
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call :CompileShaderSM4%1 PostProcess ps PSDownScale4x4
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call :CompileShaderSM4%1 PostProcess ps PSGaussianBlur5x5
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call :CompileShaderSM4%1 PostProcess ps PSBloomExtract
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call :CompileShaderSM4%1 PostProcess ps PSBloomBlur
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call :CompileShaderSM4%1 PostProcess ps PSMerge
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call :CompileShaderSM4%1 PostProcess ps PSBloomCombine
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call :CompileShaderSM4%1 ToneMap vs VSQuad
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call :CompileShaderSM4%1 ToneMap ps PSCopy
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call :CompileShaderSM4%1 ToneMap ps PSSaturate
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call :CompileShaderSM4%1 ToneMap ps PSReinhard
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call :CompileShaderSM4%1 ToneMap ps PSACESFilmic
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call :CompileShaderSM4%1 ToneMap ps PS_SRGB
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call :CompileShaderSM4%1 ToneMap ps PSSaturate_SRGB
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call :CompileShaderSM4%1 ToneMap ps PSReinhard_SRGB
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call :CompileShaderSM4%1 ToneMap ps PSACESFilmic_SRGB
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call :CompileShaderSM4%1 ToneMap ps PSHDR10
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if NOT %1.==xbox. goto skipxboxonly
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call :CompileShaderSM4xbox ToneMap ps PSHDR10_Saturate
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call :CompileShaderSM4xbox ToneMap ps PSHDR10_Reinhard
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call :CompileShaderSM4xbox ToneMap ps PSHDR10_ACESFilmic
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call :CompileShaderSM4xbox ToneMap ps PSHDR10_Saturate_SRGB
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call :CompileShaderSM4xbox ToneMap ps PSHDR10_Reinhard_SRGB
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call :CompileShaderSM4xbox ToneMap ps PSHDR10_ACESFilmic_SRGB
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:skipxboxonly
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echo.
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if %error% == 0 (
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echo Shaders compiled ok
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) else (
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echo There were shader compilation errors!
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)
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endlocal
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exit /b
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:CompileShader
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set fxc=%PCFXC% %1.fx %FXCOPTS% /T%2_4_0_level_9_1 /E%3 /FhCompiled\%1_%3.inc /FdCompiled\%1_%3.pdb /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:CompileShaderSM4
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set fxc=%PCFXC% %1.fx %FXCOPTS% /T%2_4_0 /E%3 /FhCompiled\%1_%3.inc /FdCompiled\%1_%3.pdb /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:CompileShaderHLSL
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set fxc=%PCFXC% %1.hlsl %FXCOPTS% /T%2_4_0_level_9_1 /E%3 /FhCompiled\%1_%3.inc /FdCompiled\%1_%3.pdb /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:CompileShaderxbox
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:CompileShaderSM4xbox
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set fxc=%XBOXFXC% %1.fx %FXCOPTS% /T%2_5_0 %XBOXOPTS% /E%3 /FhCompiled\XboxOne%1_%3.inc /FdCompiled\XboxOne%1_%3.pdb /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:CompileShaderHLSLxbox
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set fxc=%XBOXFXC% %1.hlsl %FXCOPTS% /T%2_5_0 %XBOXOPTS% /E%3 /FhCompiled\XboxOne%1_%3.inc /FdCompiled\XboxOne%1_%3.pdb /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:needxdk
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echo ERROR: CompileShaders xbox requires the Microsoft Xbox One XDK
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echo (try re-running from the XDK Command Prompt)
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