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https://github.com/ncblakely/GiantsTools
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26 lines
641 B
C++
26 lines
641 B
C++
#pragma once
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#include "GameObject/Public/Components/Inventory.h"
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namespace AI
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{
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struct PlayerLoadout
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{
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PlayerLoadout(int primaryCapacity, int otherCapacity)
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: DesiredInventory(primaryCapacity, otherCapacity)
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{
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}
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static PlayerLoadout CreateMeccLoadout()
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{
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return PlayerLoadout(GameObj::MeccNumPrimaryWeapons, GameObj::MeccNumOther);
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}
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static PlayerLoadout CreateReaperLoadout()
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{
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return PlayerLoadout(GameObj::ReaperNumPrimaryWeapons, GameObj::ReaperNumOther);
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}
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GameObj::InventoryState DesiredInventory;
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};
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} |