mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-24 15:15:37 +01:00
727 lines
19 KiB
C++
727 lines
19 KiB
C++
#ifndef BEEHIVE_BEHAVIOR_TREE_HPP
|
|
#define BEEHIVE_BEHAVIOR_TREE_HPP
|
|
|
|
#include <algorithm>
|
|
#include <cassert>
|
|
#include <functional>
|
|
#include <iterator>
|
|
#include <thread>
|
|
#include <type_traits>
|
|
#include <vector>
|
|
|
|
/*!
|
|
\file beehive.hpp
|
|
*/
|
|
|
|
namespace beehive
|
|
{
|
|
|
|
/*!
|
|
\brief The status returned by process functions.
|
|
*/
|
|
enum class Status
|
|
{
|
|
FAILURE = 0, //!< Returned when the process function has failed.
|
|
RUNNING, //!< Returned when the outcome of process has not been determined yet.
|
|
SUCCESS //!< Returns when the process has succeeded.
|
|
};
|
|
|
|
/*!
|
|
\brief Pass a TreeState instance to #beehive::Tree's process function in order to resume Running nodes. Instantiate with #beehive::Tree::make_state.
|
|
*/
|
|
struct TreeState {
|
|
// For internal use only.
|
|
size_t resume_index() const {
|
|
return _resume_index;
|
|
}
|
|
// For internal use only.
|
|
size_t offset() const {
|
|
return _offset;
|
|
}
|
|
private:
|
|
TreeState(size_t tree_id): _tree_id(tree_id) {}
|
|
|
|
size_t _tree_id;
|
|
size_t _resume_index{};
|
|
size_t _offset{};
|
|
|
|
template<typename C, typename A>
|
|
friend class Tree;
|
|
template<typename C>
|
|
friend struct Node;
|
|
};
|
|
|
|
enum class NodeType : unsigned char
|
|
{
|
|
None = 0,
|
|
|
|
Root,
|
|
Leaf,
|
|
Selector,
|
|
Sequence,
|
|
Inverter,
|
|
Succeeder
|
|
};
|
|
|
|
/*!
|
|
\brief A handle on a process function. This should not be built directly, see #beehive::Builder.
|
|
*/
|
|
template<typename C>
|
|
struct Node
|
|
{
|
|
using ProcessFunction = std::function<Status(C &context, Node const &self, TreeState &state)>;
|
|
|
|
Node(ProcessFunction process, NodeType nodeType): _process(move(process)), _type(nodeType) {}
|
|
|
|
Status process(C &context, TreeState &state) const
|
|
{
|
|
return _process(context, *this, state);
|
|
}
|
|
|
|
size_t child_count() const {
|
|
return _child_count;
|
|
}
|
|
|
|
size_t descendant_count() const {
|
|
// Only calculate on the first call
|
|
if (_descendant_count == 0 && _child_count > 0) {
|
|
_descendant_count = _child_count;
|
|
auto *child = first_child();
|
|
for (size_t i = 0; i < _child_count; ++i) {
|
|
_descendant_count += child->descendant_count();
|
|
child = child->next_sibling();
|
|
}
|
|
}
|
|
return _descendant_count;
|
|
}
|
|
|
|
void add_child() {
|
|
++_child_count;
|
|
}
|
|
|
|
Node const *first_child() const {
|
|
if (_child_count == 0) {
|
|
return nullptr;
|
|
}
|
|
// Tree nodes are stored contiguously in depth-first order.
|
|
// Therefore, first child is always current pointer plus 1.
|
|
return this + 1;
|
|
}
|
|
|
|
Node const *next_sibling() const {
|
|
// Tree nodes are stored contiguously in depth-first order.
|
|
return this + descendant_count() + 1;
|
|
}
|
|
|
|
/*!
|
|
\brief Returns this node's index in its tree.
|
|
*/
|
|
size_t index() const {
|
|
return _index;
|
|
}
|
|
|
|
/*!
|
|
\brief Updates the given tree state so that the tree can resume at this (composite) node with the child generator starting at the given child index.
|
|
*/
|
|
void save_state_at_child_index(TreeState &state, size_t child_index) const {
|
|
if (_type == NodeType::Selector)
|
|
return;
|
|
|
|
state._resume_index = index();
|
|
assert(child_index < child_count());
|
|
state._offset = child_index;
|
|
}
|
|
|
|
/*!
|
|
\brief Clears the given tree state so that subsequent process() calls do not resume.
|
|
*/
|
|
void clear_state(TreeState &state) const {
|
|
state._resume_index = 0;
|
|
state._offset = 0;
|
|
}
|
|
|
|
private:
|
|
template<typename Context, typename A>
|
|
friend class Tree;
|
|
|
|
size_t _index{};
|
|
size_t _child_count{};
|
|
NodeType _type{};
|
|
mutable size_t _descendant_count{};
|
|
ProcessFunction _process;
|
|
};
|
|
|
|
template<typename C>
|
|
using Generator = std::function<Node<C> const *()>;
|
|
|
|
/*!
|
|
\brief Composites define how to run the process() function on the child range.
|
|
|
|
The generator function returns the next child in the child array or nullptr after the
|
|
end of the child array. If the previous call to process() returned RUNNING status,
|
|
the first result of the generator will be the same child as was returned when the
|
|
previous called returned the RUNNING status. This allows composites to resume
|
|
where they left off.
|
|
|
|
The child pointer returned is only valid within the scope of the composite function
|
|
body.
|
|
*/
|
|
template<typename C>
|
|
using Composite = std::function<Status(C &, Generator<C> const &, TreeState &)>;
|
|
|
|
/*!
|
|
\brief Composite that returns success if all children return success.
|
|
*/
|
|
template<typename C>
|
|
Status sequence(C &context, Generator<C> const &next_child, TreeState &state)
|
|
{
|
|
while (auto const *child = next_child())
|
|
{
|
|
auto status = child->process(context, state);
|
|
if (status != Status::SUCCESS)
|
|
{
|
|
return status;
|
|
}
|
|
}
|
|
return Status::SUCCESS;
|
|
}
|
|
|
|
/*!
|
|
\brief Composite that returns success on the first successful call.
|
|
*/
|
|
template<typename C>
|
|
Status selector(C &context, Generator<C> const &next_child, TreeState &state)
|
|
{
|
|
while (auto const *child = next_child())
|
|
{
|
|
auto status = child->process(context, state);
|
|
if (status != Status::FAILURE)
|
|
{
|
|
return status;
|
|
}
|
|
}
|
|
return Status::FAILURE;
|
|
}
|
|
|
|
/*!
|
|
\brief A decorator is a composite that may only have a single child.
|
|
*/
|
|
template<typename C>
|
|
using Decorator = std::function<Status(C &context, Node<C> const &child, TreeState &state)>;
|
|
|
|
/*!
|
|
\brief Decorator that just returns the result of the child. Not very useful...
|
|
*/
|
|
template<typename C>
|
|
Status forwarder(C &context, Node<C> const &child, TreeState &state)
|
|
{
|
|
return child.process(context, state);
|
|
}
|
|
|
|
/*!
|
|
\brief Decorator that inverts the result of its child node.
|
|
*/
|
|
template<typename C>
|
|
Status inverter(C &context, Node<C> const &child, TreeState &state)
|
|
{
|
|
const auto status = child.process(context, state);
|
|
if (status == Status::RUNNING)
|
|
{
|
|
return status;
|
|
}
|
|
return status == Status::FAILURE ? Status::SUCCESS : Status::FAILURE;
|
|
}
|
|
|
|
/*!
|
|
\brief Decorator that returns success regardless of the child result.
|
|
*/
|
|
template<typename C>
|
|
Status succeeder(C &context, Node<C> const &child, TreeState &state)
|
|
{
|
|
child.process(context, state);
|
|
return Status::SUCCESS;
|
|
}
|
|
|
|
|
|
template<typename ReturnType, typename ContextType>
|
|
using BasicLeaf = std::function<ReturnType(ContextType &context)>; //!< Leaf nodes are the `process()` function taking the mutable context and must return a status.
|
|
|
|
template<typename C>
|
|
using Leaf = BasicLeaf<Status, C>; //!< A Leaf function takes a Context & and returns a Status.
|
|
|
|
template<typename C>
|
|
using BoolLeaf = BasicLeaf<bool, C>; //!< A Leaf function returning bool returns SUCCESS on true and FAILURE on false. It is not possible to return RUNNING from such a function.
|
|
|
|
template<typename C>
|
|
using VoidLeaf = BasicLeaf<void, C>; //!< A Leaf function returning anything other than bool or Status can be added using #beehive::BuilderBase::void_leaf. The return value is ignored and SUCCESS is returned.
|
|
|
|
/*!
|
|
\brief A leaf that always succeeds. Not very useful...
|
|
*/
|
|
template<typename C>
|
|
Status noop(C &)
|
|
{
|
|
return Status::SUCCESS;
|
|
}
|
|
|
|
/*!
|
|
\brief The behavior tree class which passes the ContextType around. See #beehive::Builder for making one.
|
|
*/
|
|
template<typename ContextType, typename A = std::allocator<Node<ContextType>>>
|
|
class Tree
|
|
{
|
|
public:
|
|
using Context = ContextType;
|
|
|
|
/*!
|
|
\brief Process with the given context reference.
|
|
*/
|
|
Status process(Context &context) const;
|
|
|
|
/*!
|
|
\brief Process with the given state and context reference.
|
|
*/
|
|
Status process(TreeState &state, Context &context) const;
|
|
|
|
/*!
|
|
\brief Retrieves the nodes, for debugging purposes.
|
|
*/
|
|
std::vector<Node<Context>, A> const &nodes() const {
|
|
return _nodes;
|
|
}
|
|
|
|
/*!
|
|
\brief Creates a state object that can be passed to subsequent process() calls.
|
|
*/
|
|
TreeState make_state() const {
|
|
return {_id};
|
|
}
|
|
|
|
private:
|
|
static size_t id() {
|
|
static size_t id{};
|
|
return ++id;
|
|
}
|
|
|
|
template<typename C, typename Allocator>
|
|
friend class BuilderBase;
|
|
|
|
template<typename C, typename Allocator>
|
|
friend class Builder;
|
|
|
|
/*!
|
|
\brief Constructs a tree with the given nodes.
|
|
See #beehive::Builder.
|
|
*/
|
|
Tree(std::vector<Node<Context>, A> nodes);
|
|
|
|
std::vector<Node<Context>, A> _nodes;
|
|
size_t _id{id()};
|
|
};
|
|
|
|
template<typename C, typename A>
|
|
Tree<C, A>::Tree(std::vector<Node<Context>, A> nodes)
|
|
: _nodes(move(nodes))
|
|
{
|
|
size_t i = 0;
|
|
for (auto &node : _nodes) {
|
|
node._index = i++;
|
|
}
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
Status Tree<C, A>::process(Context &context) const
|
|
{
|
|
TreeState state{_id};
|
|
return _nodes[0].process(context, state);
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
Status Tree<C, A>::process(TreeState &state, Context &context) const
|
|
{
|
|
assert(state._tree_id == _id); // another tree's state used with this tree
|
|
return _nodes.at(state.resume_index()).process(context, state);
|
|
}
|
|
|
|
/// @cond
|
|
template<typename C>
|
|
auto make_branch(Decorator<C> f) -> typename Node<C>::ProcessFunction;
|
|
|
|
template<typename C>
|
|
auto make_branch(Composite<C> f) -> typename Node<C>::ProcessFunction;
|
|
|
|
template<typename C>
|
|
auto make_leaf(Leaf<C> f) -> typename Node<C>::ProcessFunction;
|
|
|
|
template<typename C>
|
|
auto make_leaf(VoidLeaf<C> f) -> typename Node<C>::ProcessFunction;
|
|
|
|
template<typename C>
|
|
auto make_leaf(BoolLeaf<C> f) -> typename Node<C>::ProcessFunction;
|
|
/// @endcond
|
|
|
|
template<typename C, typename A>
|
|
class Builder;
|
|
|
|
/*!
|
|
\brief A helper for building trees which can be instantiated as #beehive::Builder.
|
|
*/
|
|
template<typename C, typename A>
|
|
class BuilderBase
|
|
{
|
|
public:
|
|
/// @cond
|
|
enum class Type
|
|
{
|
|
COMPOSITE,
|
|
DECORATOR,
|
|
};
|
|
/// @endcond
|
|
|
|
/*!
|
|
\brief Adds the given composite to the tree. Composites have one or more children.
|
|
|
|
\note The composite builder must call end() to signify end of child list.
|
|
*/
|
|
BuilderBase composite(Composite<C> composite);
|
|
|
|
/*!
|
|
\brief Adds the given decorator to the tree. Decorators have exactly one child.
|
|
|
|
\note The decorator builder must call end() to signify the end of the child list.
|
|
*/
|
|
BuilderBase decorator(Decorator<C> decorator);
|
|
|
|
// Note: "no known conversion" warnings here could indicate that you forgot to return something from your lambda.
|
|
/*!
|
|
\brief Adds the given leaf to the tree. Leaves have no children.
|
|
*/
|
|
BuilderBase &leaf(Leaf<C> leaf);
|
|
|
|
/*!
|
|
\brief Convenience wrapper so that bool functions can be used. Translates true
|
|
result to Status::SUCCESS, false to Status::FAILURE and never returns Status:RUNNING.
|
|
*/
|
|
BuilderBase &leaf(BoolLeaf<C> leaf);
|
|
|
|
/*!
|
|
\brief Convenience wrapper for a void function, or really a function returning any type other than bool or Status. This always returns Status::SUCCESS.
|
|
*/
|
|
BuilderBase &void_leaf(VoidLeaf<C> leaf);
|
|
|
|
/*!
|
|
\brief Copies another tree as a subtree at the current node.
|
|
*/
|
|
BuilderBase &tree(Tree<C> const &subtree);
|
|
|
|
/*!
|
|
\brief Closes the composite or decorator branch.
|
|
|
|
Each call to composite() or decorator() must have a corresponding end().
|
|
*/
|
|
BuilderBase &end();
|
|
|
|
/*!
|
|
\brief Finalizes the tree by returning a copy. This will assert if done while
|
|
a decorator or composite branch is still 'open'.
|
|
*/
|
|
virtual Tree<C> build() const &;
|
|
|
|
/*!
|
|
\brief Finalizes the tree by returning a tree constructed with the builder's
|
|
root node. The builder is then invalid.
|
|
*/
|
|
virtual Tree<C> build() &&;
|
|
|
|
/*!
|
|
\brief Shorthand for `composite(&sequence<C>)`.
|
|
*/
|
|
BuilderBase sequence();
|
|
|
|
/*!
|
|
\brief Shorthand for `composite(&selector<C>)`.
|
|
*/
|
|
BuilderBase selector();
|
|
|
|
/*!
|
|
\brief Shorthand for `decorator(&inverter<C>)`.
|
|
*/
|
|
BuilderBase inverter();
|
|
|
|
/*!
|
|
\brief Shorthand for `decorator(&succeeder<C>)`.
|
|
*/
|
|
BuilderBase succeeder();
|
|
|
|
protected:
|
|
/// @cond
|
|
BuilderBase(BuilderBase &parent, size_t offset, Type type)
|
|
: _parent(parent)
|
|
, _offset(offset)
|
|
, _type(type)
|
|
{}
|
|
|
|
Node<C> &node() {
|
|
return nodes()[_offset];
|
|
}
|
|
|
|
virtual std::vector<Node<C>, A> &nodes() {
|
|
return _parent.nodes();
|
|
}
|
|
|
|
private:
|
|
size_t add_child(typename Node<C>::ProcessFunction &&fn, NodeType nodeType) {
|
|
node().add_child();
|
|
nodes().emplace_back(Node(std::move(fn), nodeType));
|
|
return nodes().size() - 1;
|
|
}
|
|
|
|
template<typename LeafType>
|
|
BuilderBase &_leaf(LeafType &&leaf);
|
|
|
|
template<typename BranchType>
|
|
BuilderBase _branch(BranchType &&branch, NodeType nodeType);
|
|
|
|
BuilderBase &_parent;
|
|
size_t _offset{};
|
|
Type _type{};
|
|
|
|
/// @endcond
|
|
};
|
|
|
|
/*!
|
|
\brief Defines the tree structure and instantiates it.
|
|
|
|
This Builder pattern is inspired by arvidsson's implementation, BrainTree.
|
|
\sa #beehive::BuilderBase
|
|
*/
|
|
template<typename C, typename Allocator = std::allocator<Node<C>>>
|
|
class Builder
|
|
: public BuilderBase<C, Allocator>
|
|
{
|
|
public:
|
|
/*!
|
|
\brief The context type.
|
|
*/
|
|
using Context = C;
|
|
|
|
/*!
|
|
\brief Begins construction of a tree.
|
|
*/
|
|
Builder()
|
|
: BuilderBase<C, Allocator>(*this, 0, BuilderBase<C, Allocator>::Type::DECORATOR)
|
|
{
|
|
auto root = make_branch(Decorator<C>(&forwarder<C>));
|
|
_nodes.emplace_back(Node(std::move(root), NodeType::Root));
|
|
}
|
|
|
|
Builder(Builder const &) = delete; //!< Deleted copy constructor.
|
|
Builder(Builder &&) = default; //!< Move constructor.
|
|
Builder &operator=(Builder const &) = delete; //!< Deleted copy assignment operator.
|
|
Builder &operator=(Builder &&) = default; //!< Move assignment operator.
|
|
|
|
virtual Tree<C> build() const & override
|
|
{
|
|
assert(_nodes[0].child_count() > 0); // must have at least one leaf node added
|
|
return {_nodes};
|
|
}
|
|
|
|
virtual Tree<C> build() && override
|
|
{
|
|
assert(_nodes[0].child_count() > 0); // must have at least one leaf node added
|
|
return {std::move(_nodes)};
|
|
}
|
|
|
|
private:
|
|
virtual std::vector<Node<C>, Allocator> &nodes() override {
|
|
return _nodes;
|
|
}
|
|
|
|
std::vector<Node<C>, Allocator> _nodes;
|
|
};
|
|
|
|
/// @cond
|
|
template<typename C>
|
|
auto make_branch(Decorator<C> f) -> typename Node<C>::ProcessFunction
|
|
{
|
|
return [process = move(f)](C &context, Node<C> const &self, TreeState &state)
|
|
{
|
|
assert(self.child_count() == 1); // invariant violation!
|
|
auto &child = *(&self + 1);
|
|
return process(context, child, state);
|
|
};
|
|
}
|
|
|
|
template<typename C>
|
|
auto make_branch(Composite<C> f) -> typename Node<C>::ProcessFunction
|
|
{
|
|
return [process = move(f)](C &context, Node<C> const &self, TreeState &state)
|
|
{
|
|
size_t i = 0;
|
|
auto *child = self.first_child();
|
|
if (self.index() == state.resume_index()) {
|
|
for (; i < state.offset(); ++i) {
|
|
child = child->next_sibling();
|
|
}
|
|
}
|
|
auto generator = [&self, &i, &child]() -> Node<C> const * {
|
|
if (i++ == self.child_count()) {
|
|
return nullptr;
|
|
}
|
|
auto c = child;
|
|
child = child->next_sibling();
|
|
return c;
|
|
};
|
|
auto status = process(context, generator, state);
|
|
if (status == Status::RUNNING) {
|
|
self.save_state_at_child_index(state, i - 1);
|
|
} else {
|
|
self.clear_state(state);
|
|
}
|
|
return status;
|
|
};
|
|
}
|
|
|
|
template<typename C>
|
|
auto make_leaf(Leaf<C> f) -> typename Node<C>::ProcessFunction
|
|
{
|
|
return [process = move(f)](C &context, Node<C> const &self, TreeState &state)
|
|
{
|
|
assert(self.child_count() == 0); // invariant violation!
|
|
return process(context);
|
|
};
|
|
}
|
|
|
|
template<typename C>
|
|
auto make_leaf(VoidLeaf<C> f) -> typename Node<C>::ProcessFunction
|
|
{
|
|
return make_leaf(Leaf<C>{[void_process = move(f)](C &context)
|
|
{
|
|
void_process(context);
|
|
return Status::SUCCESS;
|
|
}});
|
|
}
|
|
|
|
template<typename C>
|
|
auto make_leaf(BoolLeaf<C> f) -> typename Node<C>::ProcessFunction
|
|
{
|
|
return make_leaf(Leaf<C>{[bool_process = move(f)](C &context)
|
|
{
|
|
const bool result = bool_process(context);
|
|
return result ? Status::SUCCESS : Status::FAILURE;
|
|
}});
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::composite(Composite<C> composite) -> BuilderBase
|
|
{
|
|
return _branch(std::move(composite));
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::decorator(Decorator<C> decorator) -> BuilderBase
|
|
{
|
|
return _branch(std::move(decorator));
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
template<typename BranchType>
|
|
auto BuilderBase<C, A>::_branch(BranchType &&branch, NodeType nodeType) -> BuilderBase
|
|
{
|
|
assert((_type != Type::DECORATOR) || node().child_count() == 0); // Decorators may only have one child!
|
|
auto type = std::is_same<
|
|
typename std::decay<BranchType>::type,
|
|
Decorator<C>
|
|
>::value ? Type::DECORATOR : Type::COMPOSITE;
|
|
auto child_offset = add_child(make_branch(move(branch)), nodeType);
|
|
return {*this, child_offset, type};
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
template<typename LeafType>
|
|
auto BuilderBase<C, A>::_leaf(LeafType &&leaf) -> BuilderBase &
|
|
{
|
|
assert((_type != Type::DECORATOR) || node().child_count() == 0); // Decorators may only have one child!
|
|
add_child(make_leaf(move(leaf)), NodeType::Leaf);
|
|
return *this;
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::leaf(Leaf<C> leaf) -> BuilderBase &
|
|
{
|
|
return _leaf(std::move(leaf));
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::leaf(BoolLeaf<C> leaf) -> BuilderBase &
|
|
{
|
|
return _leaf(std::move(leaf));
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::void_leaf(VoidLeaf<C> leaf) -> BuilderBase &
|
|
{
|
|
return _leaf(std::move(leaf));
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::tree(Tree<C> const &subtree) -> BuilderBase &
|
|
{
|
|
assert((_type != Type::DECORATOR) || node().child_count() == 0); // Decorators may only have one child!
|
|
auto const &subtree_nodes = subtree.nodes();
|
|
copy(subtree_nodes.begin(), subtree_nodes.end(), back_inserter(nodes()));
|
|
node().add_child();
|
|
return *this;
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::end() -> BuilderBase &
|
|
{
|
|
assert(node().child_count() > 0); // can't have composite/decorator without children!
|
|
return _parent;
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::build() const & -> Tree<C>
|
|
{
|
|
assert(false); // unterminated tree!
|
|
return {{}};
|
|
}
|
|
|
|
template<typename C, typename A>
|
|
auto BuilderBase<C, A>::build() && -> Tree<C>
|
|
{
|
|
assert(false); // unterminated tree!
|
|
return {{}};
|
|
}
|
|
|
|
template<typename Context, typename A>
|
|
auto BuilderBase<Context, A>::selector()->BuilderBase
|
|
{
|
|
return _branch(Composite<Context>{&beehive::selector<Context>}, NodeType::Selector);
|
|
}
|
|
|
|
template<typename Context, typename A>
|
|
auto BuilderBase<Context, A>::sequence()->BuilderBase
|
|
{
|
|
return _branch(Composite<Context>{&beehive::sequence<Context>}, NodeType::Sequence);
|
|
}
|
|
|
|
template<typename Context, typename A>
|
|
auto BuilderBase<Context, A>::inverter()->BuilderBase
|
|
{
|
|
return _branch(Composite<Context>{&beehive::inverter<Context>}, NodeType::Inverter);
|
|
}
|
|
|
|
template<typename Context, typename A>
|
|
auto BuilderBase<Context, A>::succeeder()->BuilderBase
|
|
{
|
|
return _branch(Composite<Context>{&beehive::succeeder<Context>}, NodeType::Succeeder);
|
|
}
|
|
|
|
/// @endcond
|
|
|
|
} // namespace beehive
|
|
|
|
#endif
|