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GiantsTools/Shaders/fxh/Lighting.fxh

24 lines
350 B
HLSL

struct Material
{
float4 Diffuse;
float4 Ambient;
float4 Specular;
float4 Emissive;
float Power;
};
struct Lighting
{
float4 Diffuse : COLOR0;
float4 Specular : COLOR1;
};
struct TextureBlendStage
{
int colorOp;
int colorArg1;
int colorArg2;
int alphaOp;
int alphaArg1;
int alphaArg2;
};