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24 lines
350 B
HLSL
24 lines
350 B
HLSL
struct Material
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{
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float4 Diffuse;
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float4 Ambient;
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float4 Specular;
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float4 Emissive;
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float Power;
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};
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struct Lighting
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{
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float4 Diffuse : COLOR0;
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float4 Specular : COLOR1;
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};
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struct TextureBlendStage
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{
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int colorOp;
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int colorArg1;
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int colorArg2;
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int alphaOp;
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int alphaArg1;
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int alphaArg2;
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}; |