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GiantsTools/Sdk/Include/GameObject/Public/ObjectUtil.h
2021-01-23 15:40:09 -08:00

11 lines
192 B
C++

#pragma once
namespace GameObj
{
class ObjectUtil
{
public:
static void NotifyDead(ECS::Entity* entity);
static void NotifyRespawned(ECS::Entity* entity);
};
}