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struct WorldTransforms
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{
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float4x4 World;
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float4x4 WorldInverse;
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float4x4 WorldInverseTranspose;
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float4x4 WorldView;
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float4x4 WorldViewProjection;
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float4x4 WorldViewProjectionTranspose;
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};
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struct ViewTransforms
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{
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float4x4 View;
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float4x4 ViewInverse;
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float3 CameraPosition;
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}; |