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17 lines
305 B
C++
17 lines
305 B
C++
#pragma once
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// Windows Header Files:
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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// 3dsmax headers
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#include <max.h>
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#include <iparamm2.h>
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#include <stdmat.h>
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// STL
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#include <vector>
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#include <string>
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// Game SDK includes
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#include <DataTypes.h> |