mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-22 14:15:37 +01:00
91 lines
1.9 KiB
HLSL
91 lines
1.9 KiB
HLSL
#include "Constants.fxh"
|
|
|
|
struct Material
|
|
{
|
|
float4 Diffuse;
|
|
float4 Ambient;
|
|
float4 Specular;
|
|
float4 Emissive;
|
|
float Power;
|
|
};
|
|
|
|
struct Lighting
|
|
{
|
|
float4 Diffuse : COLOR0;
|
|
float4 Specular : COLOR1;
|
|
};
|
|
|
|
struct DirectionalLightInfo
|
|
{
|
|
int Count;
|
|
int SunIndex;
|
|
float4 Ambient;
|
|
float4 Diffuse[MAX_DIRECTIONAL_LIGHTS];
|
|
float4 Specular[MAX_DIRECTIONAL_LIGHTS];
|
|
float4 Direction[MAX_DIRECTIONAL_LIGHTS];
|
|
};
|
|
|
|
struct PointLightInfo
|
|
{
|
|
int Count;
|
|
float4 Position[MAX_POINT_LIGHTS];
|
|
float4 Diffuse[MAX_POINT_LIGHTS];
|
|
float Range[MAX_POINT_LIGHTS];
|
|
};
|
|
|
|
struct TextureBlendStage
|
|
{
|
|
int colorOp;
|
|
int colorArg1;
|
|
int colorArg2;
|
|
int alphaOp;
|
|
int alphaArg1;
|
|
int alphaArg2;
|
|
};
|
|
|
|
struct BlendStageInfo
|
|
{
|
|
int Count;
|
|
TextureBlendStage BlendStages[MAX_BLEND_STAGES];
|
|
};
|
|
|
|
struct ColorMixMode
|
|
{
|
|
int BumpMappingEnabled;
|
|
int EnvironmentMappingEnabled;
|
|
};
|
|
|
|
float4 CalculateDirectionalDiffuse(float3 N, float3 L, float4 diffuseColor)
|
|
{
|
|
float NDotL = dot(N, L);
|
|
float4 finalColor = 0;
|
|
if (NDotL > 0.0f)
|
|
{
|
|
finalColor = max(0, NDotL * diffuseColor);
|
|
}
|
|
|
|
return finalColor;
|
|
}
|
|
|
|
float4 CalculateDirectionalSpecular(float3 worldPos, float3 cameraPosition, float3 N, float3 L, float4 specularColor, float specularPower)
|
|
{
|
|
float4 finalColor = 0;
|
|
if (specularPower)
|
|
{
|
|
float3 toEye = normalize(cameraPosition - worldPos);
|
|
float3 halfway = normalize(toEye + L);
|
|
float NDotH = saturate(dot(halfway, N));
|
|
|
|
finalColor = max(0, pow(NDotH, specularPower) * specularColor);
|
|
}
|
|
|
|
return finalColor;
|
|
}
|
|
|
|
inline float4 CalculatePointDiffuse(float3 worldPos, float3 N, float3 L, float range, float4 diffuseColor)
|
|
{
|
|
float diffuseLighting = saturate(dot(N, L));
|
|
|
|
diffuseLighting *= (range / dot(worldPos, worldPos));
|
|
return diffuseLighting * diffuseColor;
|
|
} |