mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-22 22:25:37 +01:00
328 lines
7.8 KiB
C++
328 lines
7.8 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: GraphicsMemory.cpp
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
// Licensed under the MIT License.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#include "pch.h"
|
|
|
|
#include "GraphicsMemory.h"
|
|
#include "DirectXHelpers.h"
|
|
#include "PlatformHelpers.h"
|
|
|
|
using namespace DirectX;
|
|
using Microsoft::WRL::ComPtr;
|
|
|
|
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
|
|
//======================================================================================
|
|
// Xbox One Direct3D 11.x
|
|
//======================================================================================
|
|
|
|
class GraphicsMemory::Impl
|
|
{
|
|
public:
|
|
Impl(GraphicsMemory* owner) :
|
|
mOwner(owner),
|
|
mCurrentFrame(0)
|
|
{
|
|
if (s_graphicsMemory)
|
|
{
|
|
throw std::exception("GraphicsMemory is a singleton");
|
|
}
|
|
|
|
s_graphicsMemory = this;
|
|
}
|
|
|
|
~Impl()
|
|
{
|
|
if (mDevice && mDeviceContext)
|
|
{
|
|
UINT64 finalFence = mDeviceContext->InsertFence(0);
|
|
|
|
while (mDevice->IsFencePending(finalFence))
|
|
{
|
|
SwitchToThread();
|
|
}
|
|
|
|
mDeviceContext.Reset();
|
|
mDevice.Reset();
|
|
}
|
|
|
|
s_graphicsMemory = nullptr;
|
|
}
|
|
|
|
void Initialize(_In_ ID3D11DeviceX* device, unsigned int backBufferCount)
|
|
{
|
|
assert(device != nullptr);
|
|
mDevice = device;
|
|
|
|
device->GetImmediateContextX(mDeviceContext.GetAddressOf());
|
|
|
|
mFrames.resize(backBufferCount);
|
|
}
|
|
|
|
void* Allocate(_In_opt_ ID3D11DeviceContext* deviceContext, size_t size, int alignment)
|
|
{
|
|
// Currently use a single global allocator instead of a per-context allocator
|
|
UNREFERENCED_PARAMETER(deviceContext);
|
|
|
|
std::lock_guard<std::mutex> lock(mGuard);
|
|
|
|
return mFrames[mCurrentFrame].Allocate(size, alignment);
|
|
}
|
|
|
|
void Commit()
|
|
{
|
|
std::lock_guard<std::mutex> lock(mGuard);
|
|
|
|
mFrames[mCurrentFrame].mFence = mDeviceContext->InsertFence(D3D11_INSERT_FENCE_NO_KICKOFF);
|
|
|
|
++mCurrentFrame;
|
|
if (mCurrentFrame >= mFrames.size())
|
|
{
|
|
mCurrentFrame = 0;
|
|
}
|
|
|
|
mFrames[mCurrentFrame].WaitOnFence(mDevice.Get());
|
|
|
|
mFrames[mCurrentFrame].Clear();
|
|
}
|
|
|
|
GraphicsMemory* mOwner;
|
|
|
|
std::mutex mGuard;
|
|
|
|
struct MemoryPage
|
|
{
|
|
MemoryPage() noexcept : mPageSize(0), mGrfxMemory(nullptr) {}
|
|
|
|
void Initialize(size_t reqSize)
|
|
{
|
|
mPageSize = 0x100000; // 1 MB general pages for Xbox One
|
|
if (mPageSize < reqSize)
|
|
{
|
|
mPageSize = AlignUp(reqSize, 65536);
|
|
}
|
|
|
|
mGrfxMemory = VirtualAlloc(nullptr, mPageSize,
|
|
MEM_LARGE_PAGES | MEM_GRAPHICS | MEM_RESERVE | MEM_COMMIT,
|
|
PAGE_WRITECOMBINE | PAGE_READWRITE | PAGE_GPU_READONLY);
|
|
if (!mGrfxMemory)
|
|
throw std::bad_alloc();
|
|
}
|
|
|
|
size_t mPageSize;
|
|
void* mGrfxMemory;
|
|
};
|
|
|
|
struct MemoryFrame
|
|
{
|
|
MemoryFrame() noexcept : mCurOffset(0), mFence(0) {}
|
|
|
|
~MemoryFrame() { Clear(); }
|
|
|
|
UINT mCurOffset;
|
|
|
|
UINT64 mFence;
|
|
|
|
void* Allocate(size_t size, size_t alignment)
|
|
{
|
|
size_t alignedSize = AlignUp(size, alignment);
|
|
|
|
if (mPages.empty())
|
|
{
|
|
MemoryPage newPage;
|
|
newPage.Initialize(alignedSize);
|
|
|
|
mCurOffset = 0;
|
|
|
|
mPages.emplace_back(newPage);
|
|
}
|
|
else
|
|
{
|
|
mCurOffset = AlignUp(mCurOffset, alignment);
|
|
|
|
if (mCurOffset + alignedSize > mPages.front().mPageSize)
|
|
{
|
|
MemoryPage newPage;
|
|
newPage.Initialize(alignedSize);
|
|
|
|
mCurOffset = 0;
|
|
|
|
mPages.emplace_front(newPage);
|
|
}
|
|
}
|
|
|
|
void* ptr = static_cast<uint8_t*>(mPages.front().mGrfxMemory) + mCurOffset;
|
|
|
|
mCurOffset += static_cast<UINT>(alignedSize);
|
|
|
|
return ptr;
|
|
}
|
|
|
|
void WaitOnFence(ID3D11DeviceX* device)
|
|
{
|
|
if (mFence)
|
|
{
|
|
while (device->IsFencePending(mFence))
|
|
{
|
|
SwitchToThread();
|
|
}
|
|
|
|
mFence = 0;
|
|
}
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
for (auto it = mPages.begin(); it != mPages.end(); ++it)
|
|
{
|
|
if (it->mGrfxMemory)
|
|
{
|
|
VirtualFree(it->mGrfxMemory, 0, MEM_RELEASE);
|
|
it->mGrfxMemory = nullptr;
|
|
}
|
|
}
|
|
|
|
mPages.clear();
|
|
|
|
mCurOffset = 0;
|
|
}
|
|
|
|
std::list<MemoryPage> mPages;
|
|
};
|
|
|
|
UINT mCurrentFrame;
|
|
std::vector<MemoryFrame> mFrames;
|
|
|
|
ComPtr<ID3D11DeviceX> mDevice;
|
|
ComPtr<ID3D11DeviceContextX> mDeviceContext;
|
|
|
|
static GraphicsMemory::Impl* s_graphicsMemory;
|
|
};
|
|
|
|
GraphicsMemory::Impl* GraphicsMemory::Impl::s_graphicsMemory = nullptr;
|
|
|
|
#else
|
|
|
|
//======================================================================================
|
|
// Null allocator for standard Direct3D
|
|
//======================================================================================
|
|
|
|
class GraphicsMemory::Impl
|
|
{
|
|
public:
|
|
Impl(GraphicsMemory* owner) :
|
|
mOwner(owner)
|
|
{
|
|
if (s_graphicsMemory)
|
|
{
|
|
throw std::exception("GraphicsMemory is a singleton");
|
|
}
|
|
|
|
s_graphicsMemory = this;
|
|
}
|
|
|
|
Impl(Impl&&) = default;
|
|
Impl& operator= (Impl&&) = default;
|
|
|
|
Impl(Impl const&) = delete;
|
|
Impl& operator= (Impl const&) = delete;
|
|
|
|
~Impl()
|
|
{
|
|
s_graphicsMemory = nullptr;
|
|
}
|
|
|
|
void Initialize(_In_ ID3D11Device* device, unsigned int backBufferCount) noexcept
|
|
{
|
|
UNREFERENCED_PARAMETER(device);
|
|
UNREFERENCED_PARAMETER(backBufferCount);
|
|
}
|
|
|
|
void* Allocate(_In_opt_ ID3D11DeviceContext* context, size_t size, int alignment) noexcept
|
|
{
|
|
UNREFERENCED_PARAMETER(context);
|
|
UNREFERENCED_PARAMETER(size);
|
|
UNREFERENCED_PARAMETER(alignment);
|
|
return nullptr;
|
|
}
|
|
|
|
void Commit() noexcept
|
|
{
|
|
}
|
|
|
|
GraphicsMemory* mOwner;
|
|
|
|
static GraphicsMemory::Impl* s_graphicsMemory;
|
|
};
|
|
|
|
GraphicsMemory::Impl* GraphicsMemory::Impl::s_graphicsMemory = nullptr;
|
|
|
|
#endif
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#pragma warning( disable : 4355 )
|
|
|
|
// Public constructor.
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
GraphicsMemory::GraphicsMemory(_In_ ID3D11DeviceX* device, unsigned int backBufferCount)
|
|
#else
|
|
GraphicsMemory::GraphicsMemory(_In_ ID3D11Device* device, unsigned int backBufferCount)
|
|
#endif
|
|
: pImpl(std::make_unique<Impl>(this))
|
|
{
|
|
pImpl->Initialize(device, backBufferCount);
|
|
}
|
|
|
|
|
|
// Move constructor.
|
|
GraphicsMemory::GraphicsMemory(GraphicsMemory&& moveFrom) noexcept
|
|
: pImpl(std::move(moveFrom.pImpl))
|
|
{
|
|
pImpl->mOwner = this;
|
|
}
|
|
|
|
|
|
// Move assignment.
|
|
GraphicsMemory& GraphicsMemory::operator= (GraphicsMemory&& moveFrom) noexcept
|
|
{
|
|
pImpl = std::move(moveFrom.pImpl);
|
|
pImpl->mOwner = this;
|
|
return *this;
|
|
}
|
|
|
|
|
|
// Public destructor.
|
|
GraphicsMemory::~GraphicsMemory()
|
|
{
|
|
}
|
|
|
|
|
|
void* GraphicsMemory::Allocate(_In_opt_ ID3D11DeviceContext* context, size_t size, int alignment)
|
|
{
|
|
return pImpl->Allocate(context, size, alignment);
|
|
}
|
|
|
|
|
|
void GraphicsMemory::Commit()
|
|
{
|
|
pImpl->Commit();
|
|
}
|
|
|
|
|
|
GraphicsMemory& GraphicsMemory::Get()
|
|
{
|
|
if (!Impl::s_graphicsMemory || !Impl::s_graphicsMemory->mOwner)
|
|
throw std::exception("GraphicsMemory singleton not created");
|
|
|
|
return *Impl::s_graphicsMemory->mOwner;
|
|
}
|