mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-22 22:25:37 +01:00
728 lines
26 KiB
C++
728 lines
26 KiB
C++
//--------------------------------------------------------------------------------------
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// File: EnvironmentMapEffect.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "EffectCommon.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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// Constant buffer layout. Must match the shader!
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struct EnvironmentMapEffectConstants
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{
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XMVECTOR environmentMapSpecular;
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float environmentMapAmount;
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float fresnelFactor;
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float pad[2];
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XMVECTOR diffuseColor;
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XMVECTOR emissiveColor;
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XMVECTOR lightDirection[IEffectLights::MaxDirectionalLights];
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XMVECTOR lightDiffuseColor[IEffectLights::MaxDirectionalLights];
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XMVECTOR eyePosition;
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XMVECTOR fogColor;
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XMVECTOR fogVector;
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XMMATRIX world;
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XMVECTOR worldInverseTranspose[3];
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XMMATRIX worldViewProj;
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};
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static_assert((sizeof(EnvironmentMapEffectConstants) % 16) == 0, "CB size not padded correctly");
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// Traits type describes our characteristics to the EffectBase template.
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struct EnvironmentMapEffectTraits
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{
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using ConstantBufferType = EnvironmentMapEffectConstants;
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static constexpr int VertexShaderCount = 12;
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static constexpr int PixelShaderCount = 16;
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static constexpr int ShaderPermutationCount = 56;
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static constexpr int MappingCount = 3;
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};
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// Internal EnvironmentMapEffect implementation class.
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class EnvironmentMapEffect::Impl : public EffectBase<EnvironmentMapEffectTraits>
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{
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public:
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Impl(_In_ ID3D11Device* device);
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bool preferPerPixelLighting;
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bool fresnelEnabled;
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bool specularEnabled;
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bool biasedVertexNormals;
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EnvironmentMapEffect::Mapping mapping;
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EffectLights lights;
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ComPtr<ID3D11ShaderResourceView> environmentMap;
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int GetCurrentShaderPermutation() const noexcept;
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void Apply(_In_ ID3D11DeviceContext* deviceContext);
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};
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// Include the precompiled shader code.
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namespace
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{
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#if defined(_XBOX_ONE) && defined(_TITLE)
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMap.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapFresnel.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapOneLight.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapOneLightFresnel.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapPixelLighting.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapBn.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapFresnelBn.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapOneLightBn.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapOneLightFresnelBn.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_VSEnvMapPixelLightingBn.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMap.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapNoFog.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapSpecular.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapSpecularNoFog.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapPixelLighting.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapPixelLightingNoFog.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapPixelLightingFresnel.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapSpherePixelLighting.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapSpherePixelLightingNoFog.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnel.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnelNoFog.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapDualParabolaPixelLighting.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingNoFog.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnel.inc"
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#include "Shaders/Compiled/XboxOneEnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnelNoFog.inc"
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#else
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMap.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapFresnel.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLight.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLighting.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLightingSM4.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapBn.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapFresnelBn.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightBn.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLightingBn.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLightingBnSM4.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMap.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapNoFog.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpecular.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLighting.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpherePixelLighting.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpherePixelLightingNoFog.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnel.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnelNoFog.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapDualParabolaPixelLighting.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingNoFog.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnel.inc"
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#include "Shaders/Compiled/EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnelNoFog.inc"
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#endif
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}
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template<>
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const ShaderBytecode EffectBase<EnvironmentMapEffectTraits>::VertexShaderBytecode[] =
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{
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{ EnvironmentMapEffect_VSEnvMap, sizeof(EnvironmentMapEffect_VSEnvMap) },
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{ EnvironmentMapEffect_VSEnvMapFresnel, sizeof(EnvironmentMapEffect_VSEnvMapFresnel) },
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{ EnvironmentMapEffect_VSEnvMapOneLight, sizeof(EnvironmentMapEffect_VSEnvMapOneLight) },
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{ EnvironmentMapEffect_VSEnvMapOneLightFresnel, sizeof(EnvironmentMapEffect_VSEnvMapOneLightFresnel) },
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{ EnvironmentMapEffect_VSEnvMapPixelLighting, sizeof(EnvironmentMapEffect_VSEnvMapPixelLighting) },
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{ EnvironmentMapEffect_VSEnvMapBn, sizeof(EnvironmentMapEffect_VSEnvMapBn) },
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{ EnvironmentMapEffect_VSEnvMapFresnelBn, sizeof(EnvironmentMapEffect_VSEnvMapFresnelBn) },
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{ EnvironmentMapEffect_VSEnvMapOneLightBn, sizeof(EnvironmentMapEffect_VSEnvMapOneLightBn) },
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{ EnvironmentMapEffect_VSEnvMapOneLightFresnelBn, sizeof(EnvironmentMapEffect_VSEnvMapOneLightFresnelBn) },
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{ EnvironmentMapEffect_VSEnvMapPixelLightingBn, sizeof(EnvironmentMapEffect_VSEnvMapPixelLightingBn) },
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#if defined(_XBOX_ONE) && defined(_TITLE)
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{ EnvironmentMapEffect_VSEnvMapPixelLighting, sizeof(EnvironmentMapEffect_VSEnvMapPixelLighting) },
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{ EnvironmentMapEffect_VSEnvMapPixelLightingBn, sizeof(EnvironmentMapEffect_VSEnvMapPixelLightingBn) },
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#else
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{ EnvironmentMapEffect_VSEnvMapPixelLightingSM4, sizeof(EnvironmentMapEffect_VSEnvMapPixelLightingSM4) },
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{ EnvironmentMapEffect_VSEnvMapPixelLightingBnSM4, sizeof(EnvironmentMapEffect_VSEnvMapPixelLightingBnSM4) },
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#endif
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};
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template<>
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const int EffectBase<EnvironmentMapEffectTraits>::VertexShaderIndices[] =
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{
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0, // basic
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0, // basic, no fog
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1, // fresnel
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1, // fresnel, no fog
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0, // specular
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0, // specular, no fog
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1, // fresnel + specular
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1, // fresnel + specular, no fog
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2, // one light
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2, // one light, no fog
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3, // one light, fresnel
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3, // one light, fresnel, no fog
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2, // one light, specular
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2, // one light, specular, no fog
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3, // one light, fresnel + specular
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3, // one light, fresnel + specular, no fog
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4, // pixel lighting
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4, // pixel lighting, no fog
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4, // pixel lighting, fresnel
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4, // pixel lighting, fresnel, no fog
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5, // basic (biased vertex normals)
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5, // basic (biased vertex normals), no fog
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6, // fresnel (biased vertex normals)
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6, // fresnel (biased vertex normals), no fog
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5, // specular (biased vertex normals)
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5, // specular (biased vertex normals), no fog
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6, // fresnel + specular (biased vertex normals)
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6, // fresnel + specular (biased vertex normals), no fog
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7, // one light (biased vertex normals)
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7, // one light (biased vertex normals), no fog
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8, // one light (biased vertex normals), fresnel
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8, // one light (biased vertex normals), fresnel, no fog
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7, // one light (biased vertex normals), specular
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7, // one light (biased vertex normals), specular, no fog
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8, // one light (biased vertex normals), fresnel + specular
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8, // one light (biased vertex normals), fresnel + specular, no fog
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9, // pixel lighting (biased vertex normals)
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9, // pixel lighting (biased vertex normals), no fog
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9, // pixel lighting (biased vertex normals), fresnel
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9, // pixel lighting (biased vertex normals), fresnel, no fog
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4, // spheremap pixel lighting
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4, // spheremap pixel lighting, no fog
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4, // spheremap pixel lighting, fresnel
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4, // spheremap pixel lighting, fresnel, no fog
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9, // spheremap pixel lighting (biased vertex normals)
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9, // spheremap pixel lighting (biased vertex normals), no fog
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9, // spheremap pixel lighting (biased vertex normals), fresnel
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9, // spheremap pixel lighting (biased vertex normals), fresnel, no fog
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10, // dual-parabola pixel lighting
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10, // dual-parabola pixel lighting, no fog
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10, // dual-parabola pixel lighting, fresnel
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10, // dual-parabola pixel lighting, fresnel, no fog
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11, // dual-parabola pixel lighting (biased vertex normals)
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11, // dual-parabola pixel lighting (biased vertex normals), no fog
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11, // dual-parabola pixel lighting (biased vertex normals), fresnel
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11, // dual-parabola pixel lighting (biased vertex normals), fresnel, no fog
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};
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template<>
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const ShaderBytecode EffectBase<EnvironmentMapEffectTraits>::PixelShaderBytecode[] =
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{
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{ EnvironmentMapEffect_PSEnvMap, sizeof(EnvironmentMapEffect_PSEnvMap) },
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{ EnvironmentMapEffect_PSEnvMapNoFog, sizeof(EnvironmentMapEffect_PSEnvMapNoFog) },
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{ EnvironmentMapEffect_PSEnvMapSpecular, sizeof(EnvironmentMapEffect_PSEnvMapSpecular) },
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{ EnvironmentMapEffect_PSEnvMapSpecularNoFog, sizeof(EnvironmentMapEffect_PSEnvMapSpecularNoFog) },
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{ EnvironmentMapEffect_PSEnvMapPixelLighting, sizeof(EnvironmentMapEffect_PSEnvMapPixelLighting) },
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{ EnvironmentMapEffect_PSEnvMapPixelLightingNoFog, sizeof(EnvironmentMapEffect_PSEnvMapPixelLightingNoFog) },
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{ EnvironmentMapEffect_PSEnvMapPixelLightingFresnel, sizeof(EnvironmentMapEffect_PSEnvMapPixelLightingFresnel) },
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{ EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog, sizeof(EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog) },
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{ EnvironmentMapEffect_PSEnvMapSpherePixelLighting, sizeof(EnvironmentMapEffect_PSEnvMapSpherePixelLighting) },
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{ EnvironmentMapEffect_PSEnvMapSpherePixelLightingNoFog, sizeof(EnvironmentMapEffect_PSEnvMapSpherePixelLightingNoFog) },
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{ EnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnel, sizeof(EnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnel) },
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{ EnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnelNoFog, sizeof(EnvironmentMapEffect_PSEnvMapSpherePixelLightingFresnelNoFog) },
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{ EnvironmentMapEffect_PSEnvMapDualParabolaPixelLighting, sizeof(EnvironmentMapEffect_PSEnvMapDualParabolaPixelLighting) },
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{ EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingNoFog, sizeof(EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingNoFog) },
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{ EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnel, sizeof(EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnel) },
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{ EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnelNoFog, sizeof(EnvironmentMapEffect_PSEnvMapDualParabolaPixelLightingFresnelNoFog) },
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};
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template<>
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const int EffectBase<EnvironmentMapEffectTraits>::PixelShaderIndices[] =
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{
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0, // basic
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1, // basic, no fog
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0, // fresnel
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1, // fresnel, no fog
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2, // specular
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3, // specular, no fog
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2, // fresnel + specular
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3, // fresnel + specular, no fog
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0, // one light
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1, // one light, no fog
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0, // one light, fresnel
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1, // one light, fresnel, no fog
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2, // one light, specular
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3, // one light, specular, no fog
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2, // one light, fresnel + specular
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3, // one light, fresnel + specular, no fog
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4, // per pixel lighting
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5, // per pixel lighting, no fog
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6, // per pixel lighting, fresnel
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7, // per pixel lighting, fresnel, no fog
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0, // basic (biased vertex normals)
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1, // basic (biased vertex normals), no fog
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0, // fresnel (biased vertex normals)
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1, // fresnel (biased vertex normals), no fog
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2, // specular (biased vertex normals)
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3, // specular (biased vertex normals), no fog
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2, // fresnel + specular (biased vertex normals)
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3, // fresnel + specular (biased vertex normals), no fog
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0, // one light (biased vertex normals)
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1, // one light (biased vertex normals), no fog
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0, // one light (biased vertex normals), fresnel
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1, // one light (biased vertex normals), fresnel, no fog
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2, // one light (biased vertex normals), specular
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3, // one light (biased vertex normals), specular, no fog
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2, // one light (biased vertex normals), fresnel + specular
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3, // one light (biased vertex normals), fresnel + specular, no fog
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4, // per pixel lighting (biased vertex normals)
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5, // per pixel lighting (biased vertex normals), no fog
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6, // per pixel lighting (biased vertex normals), fresnel
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7, // per pixel lighting (biased vertex normals), fresnel, no fog
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8, // spheremap pixel lighting
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9, // spheremap pixel lighting, no fog
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10, // spheremap pixel lighting, fresnel
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11, // spheremap pixel lighting, fresnel, no fog
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8, // spheremap pixel lighting (biased vertex normals)
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9, // spheremap pixel lighting (biased vertex normals), no fog
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10, // spheremap pixel lighting (biased vertex normals), fresnel
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11, // spheremap pixel lighting (biased vertex normals), fresnel, no fog
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12, // dual-parabola pixel lighting
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13, // dual-parabola pixel lighting, no fog
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14, // dual-parabola pixel lighting, fresnel
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15, // dual-parabola pixel lighting, fresnel, no fog
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12, // dual-parabola pixel lighting (biased vertex normals)
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13, // dual-parabola pixel lighting (biased vertex normals), no fog
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14, // dual-parabola pixel lighting (biased vertex normals), fresnel
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15, // dual-parabola pixel lighting (biased vertex normals), fresnel, no fog
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};
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// Global pool of per-device EnvironmentMapEffect resources.
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template<>
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SharedResourcePool<ID3D11Device*, EffectBase<EnvironmentMapEffectTraits>::DeviceResources> EffectBase<EnvironmentMapEffectTraits>::deviceResourcesPool = {};
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// Constructor.
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EnvironmentMapEffect::Impl::Impl(_In_ ID3D11Device* device)
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: EffectBase(device),
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preferPerPixelLighting(false),
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fresnelEnabled(true),
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specularEnabled(false),
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biasedVertexNormals(false),
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mapping(Mapping_Cube)
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{
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static_assert(_countof(EffectBase<EnvironmentMapEffectTraits>::VertexShaderIndices) == EnvironmentMapEffectTraits::ShaderPermutationCount, "array/max mismatch");
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static_assert(_countof(EffectBase<EnvironmentMapEffectTraits>::VertexShaderBytecode) == EnvironmentMapEffectTraits::VertexShaderCount, "array/max mismatch");
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static_assert(_countof(EffectBase<EnvironmentMapEffectTraits>::PixelShaderBytecode) == EnvironmentMapEffectTraits::PixelShaderCount, "array/max mismatch");
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static_assert(_countof(EffectBase<EnvironmentMapEffectTraits>::PixelShaderIndices) == EnvironmentMapEffectTraits::ShaderPermutationCount, "array/max mismatch");
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constants.environmentMapAmount = 1;
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constants.fresnelFactor = 1;
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XMVECTOR unwantedOutput[MaxDirectionalLights];
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lights.InitializeConstants(unwantedOutput[0], constants.lightDirection, constants.lightDiffuseColor, unwantedOutput);
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}
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int EnvironmentMapEffect::Impl::GetCurrentShaderPermutation() const noexcept
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{
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int permutation = 0;
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// Use optimized shaders if fog is disabled.
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if (!fog.enabled)
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{
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permutation += 1;
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}
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// Support fresnel?
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if (fresnelEnabled)
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{
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permutation += 2;
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}
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if (mapping == Mapping_Sphere)
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{
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permutation += 40;
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if (biasedVertexNormals)
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{
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permutation += 4;
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}
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}
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else if (mapping == Mapping_DualParabola)
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{
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permutation += 48;
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if (biasedVertexNormals)
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{
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permutation += 4;
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}
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}
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else // Mapping_Cube
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{
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if (preferPerPixelLighting)
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{
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permutation += 16;
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}
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else
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{
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// Support specular?
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if (specularEnabled)
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{
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permutation += 4;
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}
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// Use the only-bother-with-the-first-light shader optimization?
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if (!lights.lightEnabled[1] && !lights.lightEnabled[2])
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{
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permutation += 8;
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}
|
|
}
|
|
|
|
if (biasedVertexNormals)
|
|
{
|
|
// Compressed normals need to be scaled and biased in the vertex shader.
|
|
permutation += 20;
|
|
}
|
|
}
|
|
|
|
return permutation;
|
|
}
|
|
|
|
|
|
// Sets our state onto the D3D device.
|
|
void EnvironmentMapEffect::Impl::Apply(_In_ ID3D11DeviceContext* deviceContext)
|
|
{
|
|
// Compute derived parameter values.
|
|
matrices.SetConstants(dirtyFlags, constants.worldViewProj);
|
|
|
|
fog.SetConstants(dirtyFlags, matrices.worldView, constants.fogVector);
|
|
|
|
lights.SetConstants(dirtyFlags, matrices, constants.world, constants.worldInverseTranspose, constants.eyePosition, constants.diffuseColor, constants.emissiveColor, true);
|
|
|
|
// Set the textures.
|
|
ID3D11ShaderResourceView* textures[2] =
|
|
{
|
|
texture.Get(),
|
|
environmentMap.Get(),
|
|
};
|
|
|
|
deviceContext->PSSetShaderResources(0, 2, textures);
|
|
|
|
// Set shaders and constant buffers.
|
|
ApplyShaders(deviceContext, GetCurrentShaderPermutation());
|
|
}
|
|
|
|
|
|
// Public constructor.
|
|
EnvironmentMapEffect::EnvironmentMapEffect(_In_ ID3D11Device* device)
|
|
: pImpl(std::make_unique<Impl>(device))
|
|
{
|
|
}
|
|
|
|
|
|
// Move constructor.
|
|
EnvironmentMapEffect::EnvironmentMapEffect(EnvironmentMapEffect&& moveFrom) noexcept
|
|
: pImpl(std::move(moveFrom.pImpl))
|
|
{
|
|
}
|
|
|
|
|
|
// Move assignment.
|
|
EnvironmentMapEffect& EnvironmentMapEffect::operator= (EnvironmentMapEffect&& moveFrom) noexcept
|
|
{
|
|
pImpl = std::move(moveFrom.pImpl);
|
|
return *this;
|
|
}
|
|
|
|
|
|
// Public destructor.
|
|
EnvironmentMapEffect::~EnvironmentMapEffect()
|
|
{
|
|
}
|
|
|
|
|
|
// IEffect methods.
|
|
void EnvironmentMapEffect::Apply(_In_ ID3D11DeviceContext* deviceContext)
|
|
{
|
|
pImpl->Apply(deviceContext);
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::GetVertexShaderBytecode(_Out_ void const** pShaderByteCode, _Out_ size_t* pByteCodeLength)
|
|
{
|
|
pImpl->GetVertexShaderBytecode(pImpl->GetCurrentShaderPermutation(), pShaderByteCode, pByteCodeLength);
|
|
}
|
|
|
|
|
|
// Camera settings.
|
|
void XM_CALLCONV EnvironmentMapEffect::SetWorld(FXMMATRIX value)
|
|
{
|
|
pImpl->matrices.world = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::WorldInverseTranspose | EffectDirtyFlags::FogVector;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetView(FXMMATRIX value)
|
|
{
|
|
pImpl->matrices.view = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::EyePosition | EffectDirtyFlags::FogVector;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetProjection(FXMMATRIX value)
|
|
{
|
|
pImpl->matrices.projection = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetMatrices(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection)
|
|
{
|
|
pImpl->matrices.world = world;
|
|
pImpl->matrices.view = view;
|
|
pImpl->matrices.projection = projection;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::WorldInverseTranspose | EffectDirtyFlags::EyePosition | EffectDirtyFlags::FogVector;
|
|
}
|
|
|
|
|
|
// Material settings.
|
|
void XM_CALLCONV EnvironmentMapEffect::SetDiffuseColor(FXMVECTOR value)
|
|
{
|
|
pImpl->lights.diffuseColor = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetEmissiveColor(FXMVECTOR value)
|
|
{
|
|
pImpl->lights.emissiveColor = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetAlpha(float value)
|
|
{
|
|
pImpl->lights.alpha = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetColorAndAlpha(FXMVECTOR value)
|
|
{
|
|
pImpl->lights.diffuseColor = value;
|
|
pImpl->lights.alpha = XMVectorGetW(value);
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
|
}
|
|
|
|
|
|
// Light settings.
|
|
void EnvironmentMapEffect::SetLightingEnabled(bool value)
|
|
{
|
|
if (!value)
|
|
{
|
|
throw std::exception("EnvironmentMapEffect does not support turning off lighting");
|
|
}
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetPerPixelLighting(bool value)
|
|
{
|
|
pImpl->preferPerPixelLighting = value;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetAmbientLightColor(FXMVECTOR value)
|
|
{
|
|
pImpl->lights.ambientLightColor = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor;
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetLightEnabled(int whichLight, bool value)
|
|
{
|
|
XMVECTOR unwantedOutput[MaxDirectionalLights] = {};
|
|
|
|
pImpl->dirtyFlags |= pImpl->lights.SetLightEnabled(whichLight, value, pImpl->constants.lightDiffuseColor, unwantedOutput);
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetLightDirection(int whichLight, FXMVECTOR value)
|
|
{
|
|
EffectLights::ValidateLightIndex(whichLight);
|
|
|
|
pImpl->constants.lightDirection[whichLight] = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::ConstantBuffer;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetLightDiffuseColor(int whichLight, FXMVECTOR value)
|
|
{
|
|
pImpl->dirtyFlags |= pImpl->lights.SetLightDiffuseColor(whichLight, value, pImpl->constants.lightDiffuseColor);
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetLightSpecularColor(int, FXMVECTOR)
|
|
{
|
|
// Unsupported interface method.
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::EnableDefaultLighting()
|
|
{
|
|
EffectLights::EnableDefaultLighting(this);
|
|
}
|
|
|
|
|
|
// Fog settings.
|
|
void EnvironmentMapEffect::SetFogEnabled(bool value)
|
|
{
|
|
pImpl->fog.enabled = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::FogEnable;
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetFogStart(float value)
|
|
{
|
|
pImpl->fog.start = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::FogVector;
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetFogEnd(float value)
|
|
{
|
|
pImpl->fog.end = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::FogVector;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetFogColor(FXMVECTOR value)
|
|
{
|
|
pImpl->constants.fogColor = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::ConstantBuffer;
|
|
}
|
|
|
|
|
|
// Texture settings.
|
|
void EnvironmentMapEffect::SetTexture(_In_opt_ ID3D11ShaderResourceView* value)
|
|
{
|
|
pImpl->texture = value;
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetEnvironmentMap(_In_opt_ ID3D11ShaderResourceView* value)
|
|
{
|
|
pImpl->environmentMap = value;
|
|
}
|
|
|
|
|
|
// Additional settings.
|
|
void EnvironmentMapEffect::SetMode(EnvironmentMapEffect::Mapping mapping)
|
|
{
|
|
if (static_cast<int>(mapping) < 0 || static_cast<int>(mapping) >= EnvironmentMapEffectTraits::MappingCount)
|
|
{
|
|
throw std::invalid_argument("Unsupported mapping");
|
|
}
|
|
|
|
if (mapping == Mapping_DualParabola)
|
|
{
|
|
if (pImpl->GetDeviceFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
|
|
{
|
|
throw std::exception("Dual Parabola requires Feature Level 10.0 or later");
|
|
}
|
|
}
|
|
|
|
pImpl->mapping = mapping;
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetEnvironmentMapAmount(float value)
|
|
{
|
|
pImpl->constants.environmentMapAmount = value;
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::ConstantBuffer;
|
|
}
|
|
|
|
|
|
void XM_CALLCONV EnvironmentMapEffect::SetEnvironmentMapSpecular(FXMVECTOR value)
|
|
{
|
|
pImpl->constants.environmentMapSpecular = value;
|
|
|
|
pImpl->specularEnabled = !XMVector3Equal(value, XMVectorZero());
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::ConstantBuffer;
|
|
}
|
|
|
|
|
|
void EnvironmentMapEffect::SetFresnelFactor(float value)
|
|
{
|
|
pImpl->constants.fresnelFactor = value;
|
|
|
|
pImpl->fresnelEnabled = (value != 0);
|
|
|
|
pImpl->dirtyFlags |= EffectDirtyFlags::ConstantBuffer;
|
|
}
|
|
|
|
|
|
// Normal compression settings.
|
|
void EnvironmentMapEffect::SetBiasedVertexNormals(bool value)
|
|
{
|
|
pImpl->biasedVertexNormals = value;
|
|
}
|