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GiantsTools/Giants.WebApi.Clients/Giants.WebApi.Clients.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<None Remove="swagger.json" />
</ItemGroup>
<ItemGroup>
<Content Include="swagger.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="NSwag.MSBuild" Version="13.16.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Net.Http" />
</ItemGroup>
<Target Name="NSwag" AfterTargets="Build">
<Copy SourceFiles="@(ReferencePath)" DestinationFolder="$(OutDir)References" />
<Exec Command="$(NSwagExe) run nswag.nswag /variables:Configuration=$(Configuration),OutDir=$(OutDir)" />
<RemoveDir Directories="$(OutDir)References" />
</Target>
<Target Name="PostBuild" AfterTargets="Build">
<Copy Condition="$(GameImagePath) != ''" SourceFiles="@(ReferenceCopyLocalPaths)" DestinationFolder="$(GameImagePath)" SkipUnchangedFiles="true" />
<Copy Condition="$(GameImagePath) != ''" SourceFiles="@(_SourceItemsToCopyToOutputDirectory)" DestinationFolder="$(GameImagePath)" SkipUnchangedFiles="true" />
<CallTarget Condition="$(GIANTS_PATH) != ''" Targets="CopyTargetToGameFolder" />
</Target>
</Project>