mirror of
https://github.com/ncblakely/GiantsTools
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24 lines
611 B
C++
24 lines
611 B
C++
#pragma once
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#include <IComponent.h>
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#include <IGameServer.h>
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#include <string>
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// {3B2D43AC-2557-4C28-991D-A456B59D76CB}
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DEFINE_GUID(IID_IGameServerConsole,
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0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb);
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/// <summary>
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/// Interface for dedicated server consoles.
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/// </summary>
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struct IGameServerConsole : IComponent
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{
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~IGameServerConsole() = default;
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virtual void STDMETHODCALLTYPE CloseDialog() = 0;
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virtual void STDMETHODCALLTYPE ShowDialog() = 0;
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static const int ApiVersion = 1;
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};
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struct DECLSPEC_UUID("{3B2D43AC-2557-4C28-991D-A456B59D76CB}") IGameServerConsole; |