mirror of
https://github.com/ncblakely/GiantsTools
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388 lines
9.8 KiB
C++
388 lines
9.8 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DynamicSoundEffectInstance.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "SoundCommon.h"
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using namespace DirectX;
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//======================================================================================
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// DynamicSoundEffectInstance
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//======================================================================================
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// Internal object implementation class.
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class DynamicSoundEffectInstance::Impl : public IVoiceNotify
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{
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public:
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Impl(_In_ AudioEngine* engine,
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_In_ DynamicSoundEffectInstance* object,
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std::function<void(DynamicSoundEffectInstance*)>& bufferNeeded,
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int sampleRate, int channels, int sampleBits,
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SOUND_EFFECT_INSTANCE_FLAGS flags) :
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mBase(),
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mBufferNeeded(nullptr),
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mObject(object)
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{
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if ((sampleRate < XAUDIO2_MIN_SAMPLE_RATE)
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|| (sampleRate > XAUDIO2_MAX_SAMPLE_RATE))
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{
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DebugTrace("DynamicSoundEffectInstance sampleRate must be in range %u...%u\n", XAUDIO2_MIN_SAMPLE_RATE, XAUDIO2_MAX_SAMPLE_RATE);
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throw std::invalid_argument("DynamicSoundEffectInstance");
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}
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if (!channels || (channels > 8))
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{
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DebugTrace("DynamicSoundEffectInstance channels must be in range 1...8\n");
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throw std::invalid_argument("DynamicSoundEffectInstance");
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}
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switch (sampleBits)
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{
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case 8:
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case 16:
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break;
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default:
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DebugTrace("DynamicSoundEffectInstance sampleBits must be 8-bit or 16-bit\n");
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throw std::invalid_argument("DynamicSoundEffectInstance");
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}
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mBufferEvent.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
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if (!mBufferEvent)
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{
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throw std::exception("CreateEvent");
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}
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CreateIntegerPCM(&mWaveFormat, sampleRate, channels, sampleBits);
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assert(engine != nullptr);
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engine->RegisterNotify(this, true);
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mBase.Initialize(engine, &mWaveFormat, flags);
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mBufferNeeded = bufferNeeded;
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}
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Impl(Impl&&) = default;
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Impl& operator= (Impl&&) = default;
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Impl(Impl const&) = delete;
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Impl& operator= (Impl const&) = delete;
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~Impl() override
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{
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mBase.DestroyVoice();
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if (mBase.engine)
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{
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mBase.engine->UnregisterNotify(this, false, true);
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mBase.engine = nullptr;
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}
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}
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void Play();
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void Resume();
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void SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes);
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const WAVEFORMATEX* GetFormat() const noexcept { return &mWaveFormat; }
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// IVoiceNotify
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void __cdecl OnBufferEnd() override
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{
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SetEvent(mBufferEvent.get());
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}
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void __cdecl OnCriticalError() override
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{
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mBase.OnCriticalError();
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}
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void __cdecl OnReset() override
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{
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mBase.OnReset();
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}
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void __cdecl OnUpdate() override;
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void __cdecl OnDestroyEngine() noexcept override
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{
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mBase.OnDestroy();
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}
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void __cdecl OnTrim() override
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{
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mBase.OnTrim();
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}
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void __cdecl GatherStatistics(AudioStatistics& stats) const noexcept override
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{
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mBase.GatherStatistics(stats);
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}
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void __cdecl OnDestroyParent() noexcept override
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{
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}
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SoundEffectInstanceBase mBase;
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private:
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ScopedHandle mBufferEvent;
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std::function<void(DynamicSoundEffectInstance*)> mBufferNeeded;
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DynamicSoundEffectInstance* mObject;
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WAVEFORMATEX mWaveFormat;
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};
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void DynamicSoundEffectInstance::Impl::Play()
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{
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if (!mBase.voice)
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{
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mBase.AllocateVoice(&mWaveFormat);
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}
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(void)mBase.Play();
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if (mBase.voice && (mBase.state == PLAYING) && (mBase.GetPendingBufferCount() <= 2))
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{
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SetEvent(mBufferEvent.get());
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}
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}
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void DynamicSoundEffectInstance::Impl::Resume()
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{
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if (mBase.voice && (mBase.state == PAUSED))
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{
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mBase.Resume();
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if ((mBase.state == PLAYING) && (mBase.GetPendingBufferCount() <= 2))
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{
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SetEvent(mBufferEvent.get());
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}
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}
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}
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_Use_decl_annotations_
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void DynamicSoundEffectInstance::Impl::SubmitBuffer(const uint8_t* pAudioData, uint32_t offset, size_t audioBytes)
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{
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if (!pAudioData || !audioBytes)
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throw std::exception("Invalid audio data buffer");
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if (audioBytes > UINT32_MAX)
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throw std::out_of_range("SubmitBuffer");
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XAUDIO2_BUFFER buffer = {};
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buffer.AudioBytes = static_cast<UINT32>(audioBytes);
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buffer.pAudioData = pAudioData;
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if (offset)
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{
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assert(mWaveFormat.wFormatTag == WAVE_FORMAT_PCM);
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buffer.PlayBegin = offset / mWaveFormat.nBlockAlign;
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buffer.PlayLength = static_cast<UINT32>((audioBytes - offset) / mWaveFormat.nBlockAlign);
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}
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buffer.pContext = this;
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HRESULT hr = mBase.voice->SubmitSourceBuffer(&buffer, nullptr);
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if (FAILED(hr))
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{
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#ifdef _DEBUG
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DebugTrace("ERROR: DynamicSoundEffectInstance failed (%08X) when submitting buffer:\n", static_cast<unsigned int>(hr));
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DebugTrace("\tFormat Tag %u, %u channels, %u-bit, %u Hz, %zu bytes [%u offset)\n",
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mWaveFormat.wFormatTag, mWaveFormat.nChannels, mWaveFormat.wBitsPerSample, mWaveFormat.nSamplesPerSec, audioBytes, offset);
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#endif
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throw std::exception("SubmitSourceBuffer");
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}
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}
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void DynamicSoundEffectInstance::Impl::OnUpdate()
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{
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DWORD result = WaitForSingleObjectEx(mBufferEvent.get(), 0, FALSE);
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switch (result)
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{
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case WAIT_TIMEOUT:
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break;
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case WAIT_OBJECT_0:
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if (mBufferNeeded)
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{
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// This callback happens on the same thread that called AudioEngine::Update()
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mBufferNeeded(mObject);
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}
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break;
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case WAIT_FAILED:
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throw std::exception("WaitForSingleObjectEx");
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}
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}
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//--------------------------------------------------------------------------------------
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// DynamicSoundEffectInstance
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//--------------------------------------------------------------------------------------
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#pragma warning( disable : 4355 )
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// Public constructors
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_Use_decl_annotations_
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DynamicSoundEffectInstance::DynamicSoundEffectInstance(
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AudioEngine* engine,
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std::function<void(DynamicSoundEffectInstance*)> bufferNeeded,
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int sampleRate,
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int channels,
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int sampleBits,
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SOUND_EFFECT_INSTANCE_FLAGS flags) :
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pImpl(std::make_unique<Impl>(engine, this, bufferNeeded, sampleRate, channels, sampleBits, flags))
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{
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}
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// Move constructor.
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DynamicSoundEffectInstance::DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom) noexcept
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: pImpl(std::move(moveFrom.pImpl))
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{
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}
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// Move assignment.
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DynamicSoundEffectInstance& DynamicSoundEffectInstance::operator= (DynamicSoundEffectInstance&& moveFrom) noexcept
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{
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pImpl = std::move(moveFrom.pImpl);
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return *this;
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}
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// Public destructor.
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DynamicSoundEffectInstance::~DynamicSoundEffectInstance()
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{
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}
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// Public methods.
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void DynamicSoundEffectInstance::Play()
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{
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pImpl->Play();
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}
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void DynamicSoundEffectInstance::Stop(bool immediate) noexcept
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{
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bool looped = false;
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pImpl->mBase.Stop(immediate, looped);
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}
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void DynamicSoundEffectInstance::Pause() noexcept
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{
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pImpl->mBase.Pause();
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}
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void DynamicSoundEffectInstance::Resume()
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{
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pImpl->Resume();
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}
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void DynamicSoundEffectInstance::SetVolume(float volume)
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{
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pImpl->mBase.SetVolume(volume);
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}
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void DynamicSoundEffectInstance::SetPitch(float pitch)
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{
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pImpl->mBase.SetPitch(pitch);
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}
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void DynamicSoundEffectInstance::SetPan(float pan)
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{
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pImpl->mBase.SetPan(pan);
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}
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void DynamicSoundEffectInstance::Apply3D(const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords)
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{
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pImpl->mBase.Apply3D(listener, emitter, rhcoords);
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}
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_Use_decl_annotations_
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void DynamicSoundEffectInstance::SubmitBuffer(const uint8_t* pAudioData, size_t audioBytes)
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{
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pImpl->SubmitBuffer(pAudioData, 0, audioBytes);
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}
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_Use_decl_annotations_
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void DynamicSoundEffectInstance::SubmitBuffer(const uint8_t* pAudioData, uint32_t offset, size_t audioBytes)
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{
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pImpl->SubmitBuffer(pAudioData, offset, audioBytes);
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}
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// Public accessors.
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SoundState DynamicSoundEffectInstance::GetState() noexcept
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{
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return pImpl->mBase.GetState(false);
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}
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size_t DynamicSoundEffectInstance::GetSampleDuration(size_t bytes) const noexcept
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{
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auto wfx = pImpl->GetFormat();
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if (!wfx || !wfx->wBitsPerSample || !wfx->nChannels)
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return 0;
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return static_cast<size_t>((uint64_t(bytes) * 8)
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/ (uint64_t(wfx->wBitsPerSample) * uint64_t(wfx->nChannels)));
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}
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size_t DynamicSoundEffectInstance::GetSampleDurationMS(size_t bytes) const noexcept
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{
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auto wfx = pImpl->GetFormat();
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if (!wfx || !wfx->nAvgBytesPerSec)
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return 0;
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return static_cast<size_t>((uint64_t(bytes) * 1000) / wfx->nAvgBytesPerSec);
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}
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size_t DynamicSoundEffectInstance::GetSampleSizeInBytes(uint64_t duration) const noexcept
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{
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auto wfx = pImpl->GetFormat();
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if (!wfx || !wfx->nSamplesPerSec)
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return 0;
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return static_cast<size_t>(((duration * wfx->nSamplesPerSec) / 1000) * wfx->nBlockAlign);
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}
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int DynamicSoundEffectInstance::GetPendingBufferCount() const noexcept
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{
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return pImpl->mBase.GetPendingBufferCount();
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}
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const WAVEFORMATEX* DynamicSoundEffectInstance::GetFormat() const noexcept
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{
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return pImpl->GetFormat();
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}
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