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GiantsTools/Giants.Launcher/LauncherForm.cs
2020-08-09 21:58:51 -07:00

200 lines
6.1 KiB
C#

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Media;
using System.Net;
using System.Windows.Forms;
using Microsoft.Win32;
namespace Giants.Launcher
{
public partial class LauncherForm : Form
{
// Constant settings
const string GAME_NAME = "Giants: Citizen Kabuto";
const string GAME_PATH = "GiantsMain.exe";
const string REGISTRY_KEY = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants";
const string REGISTRY_VALUE = "DestDir";
const string UPDATE_URL = @"https://google.com"; // update me
string _commandLine = String.Empty;
string _gamePath = null;
Updater _Updater;
public LauncherForm()
{
InitializeComponent();
// Set window title
this.Text = GAME_NAME;
}
private void btnExit_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void btnPlay_Click(object sender, EventArgs e)
{
GameSettings.Save();
foreach (string c in Environment.GetCommandLineArgs())
_commandLine = _commandLine + c + " ";
string commandLine = string.Format("{0} -launcher", _commandLine.Trim());
try
{
Process gameProcess = new Process();
gameProcess.StartInfo.Arguments = commandLine;
gameProcess.StartInfo.FileName = _gamePath;
gameProcess.StartInfo.WorkingDirectory = Path.GetDirectoryName(_gamePath);
gameProcess.Start();
Application.Exit();
}
catch(Exception ex)
{
MessageBox.Show(string.Format("Failed to launch game process at: {0}. {1}", _gamePath, ex.Message),
"Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void btnOptions_Click(object sender, EventArgs e)
{
OptionsForm form = new OptionsForm(GAME_NAME + " Options", _gamePath);
//form.MdiParent = this;
form.ShowDialog();
}
private void LauncherForm_Load(object sender, EventArgs e)
{
// Find the game executable, first looking for it relative to our current directory and then
// using the registry path if that fails.
_gamePath = Path.GetDirectoryName(Application.ExecutablePath) + "\\" + GAME_PATH;
if (!File.Exists(_gamePath))
{
_gamePath = (string)Registry.GetValue(REGISTRY_KEY, REGISTRY_VALUE, null);
if (_gamePath != null)
_gamePath = Path.Combine(_gamePath, GAME_PATH);
if (_gamePath == null || !File.Exists(_gamePath))
{
string message = string.Format(Resources.AppNotFound, GAME_NAME);
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
return;
}
}
Version gameVersion = null;
try
{
FileVersionInfo fvi = FileVersionInfo.GetVersionInfo(_gamePath);
gameVersion = new Version(fvi.FileVersion.Replace(',', '.'));
}
finally
{
if (gameVersion == null)
{
string message = string.Format(Resources.AppNotFound, GAME_NAME);
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
}
}
// Read game settings from registry
GameSettings.Load(_gamePath);
if ((int)GameSettings.Get("NoAutoUpdate") == 0)
{
// Check for updates
_Updater = new Updater(new Uri(UPDATE_URL), gameVersion);
_Updater.DownloadUpdateInfo(LauncherForm_DownloadCompletedCallback, LauncherForm_DownloadProgressCallback);
}
}
private void LauncherForm_MouseDown(object sender, MouseEventArgs e)
{
// Force window to be draggable even though we have no menu bar
if (e.Button == MouseButtons.Left)
{
NativeMethods.ReleaseCapture();
NativeMethods.SendMessage(Handle, NativeMethods.WM_NCLBUTTONDOWN, NativeMethods.HT_CAPTION, 0);
}
}
private void LauncherForm_Shown(object sender, EventArgs e)
{
btnOptions.Visible = true;
btnPlay.Visible = true;
btnExit.Visible = true;
// Play intro sound
SoundPlayer player = new SoundPlayer(Resources.LauncherStart);
player.Play();
}
private void LauncherForm_DownloadCompletedCallback(object sender, AsyncCompletedEventArgs e)
{
if (e.Cancelled)
return;
updateProgressBar.Value = 0;
updateProgressBar.Visible = false;
txtProgress.Visible = false;
if (e.Error != null)
{
string errorMsg = string.Format(Resources.UpdateDownloadFailedText, e.Error.Message);
MessageBox.Show(errorMsg, Resources.UpdateDownloadFailedTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
else
{
// Show "Download Complete" message, warn that we're closing
MessageBox.Show(Resources.LauncherClosingText, Resources.LauncherClosingTitle);
UpdateInfo updateInfo = (UpdateInfo)e.UserState;
// Start the installer process
Process updaterProcess = new Process();
updaterProcess.StartInfo.FileName = Path.Combine(Path.GetTempPath(), updateInfo.FileName);
updaterProcess.StartInfo.WorkingDirectory = Directory.GetCurrentDirectory();
if (updateInfo.UpdateType == UpdateType.Game)
{
// Default installation directory to current directory
updaterProcess.StartInfo.Arguments = string.Format("/D {0}", Path.GetDirectoryName(Application.ExecutablePath));
}
else if (updateInfo.UpdateType == UpdateType.Launcher)
{
// Default installation directory to current directory and launch a silent install
updaterProcess.StartInfo.Arguments = string.Format("/S /D {0}", Path.GetDirectoryName(Application.ExecutablePath));
}
updaterProcess.Start();
Application.Exit();
return;
}
}
private void LauncherForm_DownloadProgressCallback(object sender, DownloadProgressChangedEventArgs e)
{
updateProgressBar.Visible = true;
updateProgressBar.Value = e.ProgressPercentage;
UpdateInfo info = (UpdateInfo)e.UserState;
txtProgress.Visible = true;
txtProgress.Text = string.Format(Resources.DownloadProgress, e.ProgressPercentage, (info.FileSize / 1024) / 1024);
}
}
}