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mirror of https://github.com/ncblakely/GiantsTools synced 2024-11-04 14:25:37 +01:00
GiantsTools/Giants.Launcher/LauncherForm.cs
2020-08-11 01:29:45 -07:00

244 lines
7.6 KiB
C#

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Media;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Windows.Forms;
using Giants.WebApi.Clients;
using Microsoft.Win32;
namespace Giants.Launcher
{
public partial class LauncherForm : Form
{
// Constant settings
private const string GAME_NAME = "Giants: Citizen Kabuto";
private const string GAME_PATH = "GiantsMain.exe";
private const string REGISTRY_KEY = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants";
private const string REGISTRY_VALUE = "DestDir";
private const string UPDATE_URL = @"https://google.com"; // update me
private readonly VersionClient httpClient;
private string commandLine = String.Empty;
private string gamePath = null;
private Updater updater;
public LauncherForm()
{
this.InitializeComponent();
// Set window title
this.Text = GAME_NAME;
this.httpClient = new VersionClient(new HttpClient());
this.httpClient.BaseUrl = "https://giants.azurewebsites.net";
}
private void btnExit_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void btnPlay_Click(object sender, EventArgs e)
{
GameSettings.Save();
foreach (string c in Environment.GetCommandLineArgs())
{
this.commandLine = this.commandLine + c + " ";
}
string commandLine = string.Format("{0} -launcher", this.commandLine.Trim());
try
{
Process gameProcess = new Process();
gameProcess.StartInfo.Arguments = commandLine;
gameProcess.StartInfo.FileName = this.gamePath;
gameProcess.StartInfo.WorkingDirectory = Path.GetDirectoryName(this.gamePath);
gameProcess.Start();
Application.Exit();
}
catch(Exception ex)
{
MessageBox.Show(string.Format("Failed to launch game process at: {0}. {1}", this.gamePath, ex.Message),
"Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void btnOptions_Click(object sender, EventArgs e)
{
OptionsForm form = new OptionsForm(GAME_NAME + " Options", this.gamePath);
form.ShowDialog();
}
private async void LauncherForm_Load(object sender, EventArgs e)
{
// Find the game executable, first looking for it relative to our current directory and then
// using the registry path if that fails.
this.gamePath = Path.GetDirectoryName(Application.ExecutablePath) + "\\" + GAME_PATH;
if (!File.Exists(this.gamePath))
{
this.gamePath = (string)Registry.GetValue(REGISTRY_KEY, REGISTRY_VALUE, null);
if (this.gamePath != null)
this.gamePath = Path.Combine(this.gamePath, GAME_PATH);
if (this.gamePath == null || !File.Exists(this.gamePath))
{
string message = string.Format(Resources.AppNotFound, GAME_NAME);
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
return;
}
}
Version gameVersion = null;
try
{
FileVersionInfo fvi = FileVersionInfo.GetVersionInfo(this.gamePath);
gameVersion = new Version(fvi.FileVersion.Replace(',', '.'));
}
finally
{
if (gameVersion == null)
{
string message = string.Format(Resources.AppNotFound, GAME_NAME);
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
}
}
// Read game settings from registry
GameSettings.Load(this.gamePath);
if ((int)GameSettings.Get("NoAutoUpdate") == 0)
{
// Check for updates
this.updater = new Updater(
appVersion: gameVersion,
updateCompletedCallback: this.LauncherForm_DownloadCompletedCallback,
updateProgressCallback: this.LauncherForm_DownloadProgressCallback);
Task<VersionInfo> gameVersionInfo = this.GetVersionInfo("Giants");
Task<VersionInfo> launcherVersionInfo = this.GetVersionInfo("GiantsLauncher");
await Task.WhenAll(gameVersionInfo, launcherVersionInfo);
await this.updater.UpdateApplication(ApplicationType.Game, gameVersionInfo.Result);
await this.updater.UpdateApplication(ApplicationType.Launcher, launcherVersionInfo.Result);
}
}
private async Task<VersionInfo> GetVersionInfo(string appName)
{
VersionInfo versionInfo;
try
{
versionInfo = await this.httpClient.GetVersionInfoAsync(appName);
return versionInfo;
}
catch (ApiException ex)
{
#if DEBUG
MessageBox.Show($"Exception retrieving version information: {ex.StatusCode}");
#endif
return null;
}
catch (Exception ex)
{
#if DEBUG
MessageBox.Show($"Exception retrieving version information: {ex.Message}");
#endif
return null;
}
}
private void LauncherForm_MouseDown(object sender, MouseEventArgs e)
{
// Force window to be draggable even though we have no menu bar
if (e.Button == MouseButtons.Left)
{
NativeMethods.ReleaseCapture();
NativeMethods.SendMessage(this.Handle, NativeMethods.WM_NCLBUTTONDOWN, NativeMethods.HT_CAPTION, 0);
}
}
private void LauncherForm_Shown(object sender, EventArgs e)
{
this.btnOptions.Visible = true;
this.btnPlay.Visible = true;
this.btnExit.Visible = true;
// Play intro sound
SoundPlayer player = new SoundPlayer(Resources.LauncherStart);
player.Play();
}
private void LauncherForm_DownloadCompletedCallback(object sender, AsyncCompletedEventArgs e)
{
if (e.Cancelled)
{
return;
}
this.updateProgressBar.Value = 0;
this.updateProgressBar.Visible = false;
this.txtProgress.Visible = false;
if (e.Error != null)
{
string errorMsg = string.Format(Resources.UpdateDownloadFailedText, e.Error.Message);
MessageBox.Show(errorMsg, Resources.UpdateDownloadFailedTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
else
{
// Show "Download Complete" message, warn that we're closing
MessageBox.Show(Resources.LauncherClosingText, Resources.LauncherClosingTitle);
UpdateInfo updateInfo = (UpdateInfo)e.UserState;
// Start the installer process
Process updaterProcess = new Process();
updaterProcess.StartInfo.FileName = updateInfo.FilePath;
updaterProcess.StartInfo.WorkingDirectory = Directory.GetCurrentDirectory();
if (updateInfo.ApplicationType == ApplicationType.Game)
{
// Default installation directory to current directory
updaterProcess.StartInfo.Arguments = string.Format("/D {0}", Path.GetDirectoryName(Application.ExecutablePath));
}
else if (updateInfo.ApplicationType == ApplicationType.Launcher)
{
// Default installation directory to current directory and launch a silent install
updaterProcess.StartInfo.Arguments = string.Format("/S /D {0}", Path.GetDirectoryName(Application.ExecutablePath));
}
updaterProcess.Start();
Application.Exit();
return;
}
}
private void LauncherForm_DownloadProgressCallback(object sender, DownloadProgressChangedEventArgs e)
{
this.updateProgressBar.Visible = true;
this.updateProgressBar.Value = e.ProgressPercentage;
UpdateInfo info = (UpdateInfo)e.UserState;
this.txtProgress.Visible = true;
this.txtProgress.Text = string.Format(Resources.DownloadProgress, e.ProgressPercentage, (info.FileSize / 1024) / 1024);
}
}
}