mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-05 14:55:38 +01:00
210 lines
6.5 KiB
C++
210 lines
6.5 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: PostProcess.h
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
// Licensed under the MIT License.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
#include <d3d11_x.h>
|
|
#else
|
|
#include <d3d11_1.h>
|
|
#endif
|
|
|
|
#include <DirectXMath.h>
|
|
#include <memory>
|
|
#include <functional>
|
|
|
|
|
|
namespace DirectX
|
|
{
|
|
//----------------------------------------------------------------------------------
|
|
// Abstract interface representing a post-process pass
|
|
class IPostProcess
|
|
{
|
|
public:
|
|
virtual ~IPostProcess() = default;
|
|
|
|
IPostProcess(const IPostProcess&) = delete;
|
|
IPostProcess& operator=(const IPostProcess&) = delete;
|
|
|
|
IPostProcess(IPostProcess&&) = delete;
|
|
IPostProcess& operator=(IPostProcess&&) = delete;
|
|
|
|
virtual void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) = 0;
|
|
|
|
protected:
|
|
IPostProcess() = default;
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Basic post-process
|
|
class BasicPostProcess : public IPostProcess
|
|
{
|
|
public:
|
|
enum Effect : unsigned int
|
|
{
|
|
Copy,
|
|
Monochrome,
|
|
Sepia,
|
|
DownScale_2x2,
|
|
DownScale_4x4,
|
|
GaussianBlur_5x5,
|
|
BloomExtract,
|
|
BloomBlur,
|
|
Effect_Max
|
|
};
|
|
|
|
explicit BasicPostProcess(_In_ ID3D11Device* device);
|
|
BasicPostProcess(BasicPostProcess&& moveFrom) noexcept;
|
|
BasicPostProcess& operator= (BasicPostProcess&& moveFrom) noexcept;
|
|
|
|
BasicPostProcess(BasicPostProcess const&) = delete;
|
|
BasicPostProcess& operator= (BasicPostProcess const&) = delete;
|
|
|
|
~BasicPostProcess() override;
|
|
|
|
// IPostProcess methods.
|
|
void __cdecl Process(
|
|
_In_ ID3D11DeviceContext* deviceContext,
|
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
|
|
|
// Shader control
|
|
void __cdecl SetEffect(Effect fx);
|
|
|
|
// Properties
|
|
void __cdecl SetSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
|
|
|
// Sets multiplier for GaussianBlur_5x5
|
|
void __cdecl SetGaussianParameter(float multiplier);
|
|
|
|
// Sets parameters for BloomExtract
|
|
void __cdecl SetBloomExtractParameter(float threshold);
|
|
|
|
// Sets parameters for BloomBlur
|
|
void __cdecl SetBloomBlurParameters(bool horizontal, float size, float brightness);
|
|
|
|
private:
|
|
// Private implementation.
|
|
class Impl;
|
|
|
|
std::unique_ptr<Impl> pImpl;
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Dual-texure post-process
|
|
class DualPostProcess : public IPostProcess
|
|
{
|
|
public:
|
|
enum Effect : unsigned int
|
|
{
|
|
Merge,
|
|
BloomCombine,
|
|
Effect_Max
|
|
};
|
|
|
|
explicit DualPostProcess(_In_ ID3D11Device* device);
|
|
DualPostProcess(DualPostProcess&& moveFrom) noexcept;
|
|
DualPostProcess& operator= (DualPostProcess&& moveFrom) noexcept;
|
|
|
|
DualPostProcess(DualPostProcess const&) = delete;
|
|
DualPostProcess& operator= (DualPostProcess const&) = delete;
|
|
|
|
~DualPostProcess() override;
|
|
|
|
// IPostProcess methods.
|
|
void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
|
|
|
// Shader control
|
|
void __cdecl SetEffect(Effect fx);
|
|
|
|
// Properties
|
|
void __cdecl SetSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
|
void __cdecl SetSourceTexture2(_In_opt_ ID3D11ShaderResourceView* value);
|
|
|
|
// Sets parameters for Merge
|
|
void __cdecl SetMergeParameters(float weight1, float weight2);
|
|
|
|
// Sets parameters for BloomCombine
|
|
void __cdecl SetBloomCombineParameters(float bloom, float base, float bloomSaturation, float baseSaturation);
|
|
|
|
private:
|
|
// Private implementation.
|
|
class Impl;
|
|
|
|
std::unique_ptr<Impl> pImpl;
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Tone-map post-process
|
|
class ToneMapPostProcess : public IPostProcess
|
|
{
|
|
public:
|
|
// Tone-mapping operator
|
|
enum Operator : unsigned int
|
|
{
|
|
None, // Pass-through
|
|
Saturate, // Clamp [0,1]
|
|
Reinhard, // x/(1+x)
|
|
ACESFilmic,
|
|
Operator_Max
|
|
};
|
|
|
|
// Electro-Optical Transfer Function (EOTF)
|
|
enum TransferFunction : unsigned int
|
|
{
|
|
Linear, // Pass-through
|
|
SRGB, // sRGB (Rec.709 and approximate sRGB display curve)
|
|
ST2084, // HDR10 (Rec.2020 color primaries and ST.2084 display curve)
|
|
TransferFunction_Max
|
|
};
|
|
|
|
explicit ToneMapPostProcess(_In_ ID3D11Device* device);
|
|
ToneMapPostProcess(ToneMapPostProcess&& moveFrom) noexcept;
|
|
ToneMapPostProcess& operator= (ToneMapPostProcess&& moveFrom) noexcept;
|
|
|
|
ToneMapPostProcess(ToneMapPostProcess const&) = delete;
|
|
ToneMapPostProcess& operator= (ToneMapPostProcess const&) = delete;
|
|
|
|
~ToneMapPostProcess() override;
|
|
|
|
// IPostProcess methods.
|
|
void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
|
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
|
|
|
// Shader control
|
|
void __cdecl SetOperator(Operator op);
|
|
|
|
void __cdecl SetTransferFunction(TransferFunction func);
|
|
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
// Uses Multiple Render Targets to generate both HDR10 and GameDVR SDR signals
|
|
void __cdecl SetMRTOutput(bool value = true);
|
|
#endif
|
|
|
|
// Properties
|
|
void __cdecl SetHDRSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
|
|
|
// Sets exposure value for LDR tonemap operators
|
|
void SetExposure(float exposureValue);
|
|
|
|
// Sets ST.2084 parameter for how bright white should be in nits
|
|
void SetST2084Parameter(float paperWhiteNits);
|
|
|
|
private:
|
|
// Private implementation.
|
|
class Impl;
|
|
|
|
std::unique_ptr<Impl> pImpl;
|
|
};
|
|
}
|