mirror of
https://github.com/ncblakely/GiantsTools
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377 lines
12 KiB
C++
377 lines
12 KiB
C++
//-------------------------------------------------------------------------------------
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// DirectXSHD3D11.cpp -- C++ Spherical Harmonics Math Library
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/p/?LinkId=262885
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//-------------------------------------------------------------------------------------
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#pragma warning( disable : 4616 4619 4061 4265 4626 5039 )
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// C4616/C4619 #pragma warning warnings
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// C4061 numerator 'identifier' in switch of enum 'enumeration' is not explicitly handled by a case label
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// C4265 class has virtual functions, but destructor is not virtual
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// C4626 assignment operator was implicitly defined as deleted
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// C5039 pointer or reference to potentially throwing function passed to extern C function under - EHc
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#pragma warning(push)
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#pragma warning(disable: 4365)
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#include <d3d11_1.h>
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#pragma warning(pop)
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#include "DirectXSH.h"
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#include <DirectXPackedVector.h>
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#include <cassert>
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#include <memory>
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#include <malloc.h>
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#include <wrl/client.h>
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wcovered-switch-default"
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#pragma clang diagnostic ignored "-Wswitch-enum"
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#endif
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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struct aligned_deleter { void operator()(void* p) { _aligned_free(p); } };
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using ScopedAlignedArrayXMVECTOR = std::unique_ptr<DirectX::XMVECTOR, aligned_deleter>;
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//-------------------------------------------------------------------------------------
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// This code is lifted from DirectXTex http://go.microsoft.com/fwlink/?LinkId=248926
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// If you need additional DXGI format support, see DirectXTexConvert.cpp
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//-------------------------------------------------------------------------------------
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#define LOAD_SCANLINE( type, func )\
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if ( size >= sizeof(type) )\
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{\
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const type * __restrict sPtr = reinterpret_cast<const type*>(pSource);\
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for( size_t icount = 0; icount < ( size - sizeof(type) + 1 ); icount += sizeof(type) )\
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{\
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if ( dPtr >= ePtr ) break;\
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*(dPtr++) = func( sPtr++ );\
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}\
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return true;\
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}\
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return false;
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#define LOAD_SCANLINE3( type, func, defvec )\
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if ( size >= sizeof(type) )\
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{\
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const type * __restrict sPtr = reinterpret_cast<const type*>(pSource);\
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for( size_t icount = 0; icount < ( size - sizeof(type) + 1 ); icount += sizeof(type) )\
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{\
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XMVECTOR v = func( sPtr++ );\
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if ( dPtr >= ePtr ) break;\
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*(dPtr++) = XMVectorSelect( defvec, v, g_XMSelect1110 );\
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}\
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return true;\
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}\
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return false;
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#define LOAD_SCANLINE2( type, func, defvec )\
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if ( size >= sizeof(type) )\
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{\
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const type * __restrict sPtr = reinterpret_cast<const type*>(pSource);\
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for( size_t icount = 0; icount < ( size - sizeof(type) + 1 ); icount += sizeof(type) )\
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{\
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XMVECTOR v = func( sPtr++ );\
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if ( dPtr >= ePtr ) break;\
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*(dPtr++) = XMVectorSelect( defvec, v, g_XMSelect1100 );\
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}\
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return true;\
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}\
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return false;
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#pragma warning(push)
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#pragma warning(disable : 6101)
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_Success_(return)
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bool _LoadScanline(
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_Out_writes_(count) DirectX::XMVECTOR* pDestination,
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size_t count,
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_In_reads_bytes_(size) LPCVOID pSource,
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size_t size,
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DXGI_FORMAT format)
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{
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assert(pDestination && count > 0 && ((reinterpret_cast<uintptr_t>(pDestination) & 0xF) == 0));
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assert(pSource && size > 0);
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using namespace DirectX::PackedVector;
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XMVECTOR* __restrict dPtr = pDestination;
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if (!dPtr)
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return false;
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const XMVECTOR* ePtr = pDestination + count;
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switch (format)
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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{
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size_t msize = (size > (sizeof(XMVECTOR)*count)) ? (sizeof(XMVECTOR)*count) : size;
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memcpy_s(dPtr, sizeof(XMVECTOR)*count, pSource, msize);
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}
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return true;
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case DXGI_FORMAT_R32G32B32_FLOAT:
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LOAD_SCANLINE3(XMFLOAT3, XMLoadFloat3, g_XMIdentityR3)
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case DXGI_FORMAT_R16G16B16A16_FLOAT:
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LOAD_SCANLINE(XMHALF4, XMLoadHalf4)
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case DXGI_FORMAT_R32G32_FLOAT:
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LOAD_SCANLINE2(XMFLOAT2, XMLoadFloat2, g_XMIdentityR3)
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case DXGI_FORMAT_R11G11B10_FLOAT:
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LOAD_SCANLINE3(XMFLOAT3PK, XMLoadFloat3PK, g_XMIdentityR3)
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case DXGI_FORMAT_R16G16_FLOAT:
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LOAD_SCANLINE2(XMHALF2, XMLoadHalf2, g_XMIdentityR3)
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case DXGI_FORMAT_R32_FLOAT:
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if (size >= sizeof(float))
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{
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const float* __restrict sPtr = reinterpret_cast<const float*>(pSource);
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for (size_t icount = 0; icount < size; icount += sizeof(float))
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{
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XMVECTOR v = XMLoadFloat(sPtr++);
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if (dPtr >= ePtr) break;
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*(dPtr++) = XMVectorSelect(g_XMIdentityR3, v, g_XMSelect1000);
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}
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return true;
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}
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return false;
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case DXGI_FORMAT_R16_FLOAT:
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if (size >= sizeof(HALF))
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{
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const HALF * __restrict sPtr = reinterpret_cast<const HALF*>(pSource);
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for (size_t icount = 0; icount < size; icount += sizeof(HALF))
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{
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if (dPtr >= ePtr) break;
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*(dPtr++) = XMVectorSet(XMConvertHalfToFloat(*sPtr++), 0.f, 0.f, 1.f);
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}
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return true;
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}
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return false;
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default:
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return false;
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}
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}
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#pragma warning(pop)
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} // namespace anonymous
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//-------------------------------------------------------------------------------------
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// Projects a function represented in a cube map into spherical harmonics.
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//
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ff476300.aspx
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT DirectX::SHProjectCubeMap(
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ID3D11DeviceContext *context,
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size_t order,
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ID3D11Texture2D *cubeMap,
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float *resultR,
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float *resultG,
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float* resultB) noexcept
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{
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if (!context || !cubeMap)
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return E_INVALIDARG;
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if (order < XM_SH_MINORDER || order > XM_SH_MAXORDER)
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return E_INVALIDARG;
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D3D11_TEXTURE2D_DESC desc;
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cubeMap->GetDesc(&desc);
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if ((desc.ArraySize != 6)
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|| (desc.Width != desc.Height)
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|| (desc.SampleDesc.Count > 1))
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return E_FAIL;
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switch (desc.Format)
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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case DXGI_FORMAT_R32G32B32_FLOAT:
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case DXGI_FORMAT_R16G16B16A16_FLOAT:
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case DXGI_FORMAT_R32G32_FLOAT:
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case DXGI_FORMAT_R11G11B10_FLOAT:
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case DXGI_FORMAT_R16G16_FLOAT:
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case DXGI_FORMAT_R32_FLOAT:
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case DXGI_FORMAT_R16_FLOAT:
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// See _LoadScanline to support more pixel formats
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break;
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default:
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return E_FAIL;
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}
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//--- Create a staging resource copy (if needed) to be able to read data
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ID3D11Texture2D* texture = nullptr;
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ComPtr<ID3D11Texture2D> staging;
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if (!(desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ))
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{
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D3D11_TEXTURE2D_DESC sdesc = desc;
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sdesc.BindFlags = 0;
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sdesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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sdesc.Usage = D3D11_USAGE_STAGING;
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ComPtr<ID3D11Device> device;
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context->GetDevice(&device);
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HRESULT hr = device->CreateTexture2D(&sdesc, nullptr, &staging);
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if (FAILED(hr))
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return hr;
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context->CopyResource(staging.Get(), cubeMap);
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texture = staging.Get();
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}
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else
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texture = cubeMap;
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assert(texture != nullptr);
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//--- Setup for SH projection
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ScopedAlignedArrayXMVECTOR scanline(reinterpret_cast<XMVECTOR*>(_aligned_malloc(sizeof(XMVECTOR)*desc.Width, 16)));
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if (!scanline)
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return E_OUTOFMEMORY;
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assert(desc.Width > 0);
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float fSize = static_cast<float>(desc.Width);
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float fPicSize = 1.0f / fSize;
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// index from [0,W-1], f(0) maps to -1 + 1/W, f(W-1) maps to 1 - 1/w
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// linear function x*S +B, 1st constraint means B is (-1+1/W), plug into
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// second and solve for S: S = 2*(1-1/W)/(W-1). The old code that did
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// this was incorrect - but only for computing the differential solid
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// angle, where the final value was 1.0 instead of 1-1/w...
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float fB = -1.0f + 1.0f / fSize;
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float fS = (desc.Width > 1) ? (2.0f*(1.0f - 1.0f / fSize) / (fSize - 1.0f)) : 0.f;
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// clear out accumulation variables
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float fWt = 0.0f;
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if (resultR)
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memset(resultR, 0, sizeof(float)*order*order);
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if (resultG)
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memset(resultG, 0, sizeof(float)*order*order);
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if (resultB)
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memset(resultB, 0, sizeof(float)*order*order);
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float shBuff[XM_SH_MAXORDER*XM_SH_MAXORDER] = {};
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float shBuffB[XM_SH_MAXORDER*XM_SH_MAXORDER] = {};
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//--- Process each face of the cubemap
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for (UINT face = 0; face < 6; ++face)
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{
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UINT dindex = D3D11CalcSubresource(0, face, desc.MipLevels);
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D3D11_MAPPED_SUBRESOURCE mapped;
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HRESULT hr = context->Map(texture, dindex, D3D11_MAP_READ, 0, &mapped);
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if (FAILED(hr))
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return hr;
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const uint8_t *pSrc = reinterpret_cast<const uint8_t*>(mapped.pData);
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for (UINT y = 0; y < desc.Height; ++y)
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{
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XMVECTOR* ptr = scanline.get();
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if (!_LoadScanline(ptr, desc.Width, pSrc, mapped.RowPitch, desc.Format))
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{
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context->Unmap(texture, dindex);
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return E_FAIL;
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}
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const float v = float(y) * fS + fB;
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XMVECTOR* pixel = ptr;
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for (UINT x = 0; x < desc.Width; ++x, ++pixel)
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{
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const float u = float(x) * fS + fB;
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float ix, iy, iz;
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switch (face)
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{
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case 0: // Positive X
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iz = 1.0f - (2.0f * float(x) + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = 1.0f;
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break;
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case 1: // Negative X
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iz = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = -1;
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break;
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case 2: // Positive Y
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iz = -1.0f + (2.0f * float(y) + 1.0f) * fPicSize;
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iy = 1.0f;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 3: // Negative Y
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iz = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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iy = -1.0f;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 4: // Positive Z
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iz = 1.0f;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 5: // Negative Z
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iz = -1.0f;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = 1.0f - (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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default:
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ix = iy = iz = 0.f;
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assert(false);
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break;
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}
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XMVECTOR dir = XMVectorSet(ix, iy, iz, 0);
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dir = XMVector3Normalize(dir);
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const float fDiffSolid = 4.0f / ((1.0f + u * u + v * v)*sqrtf(1.0f + u * u + v * v));
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fWt += fDiffSolid;
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XMSHEvalDirection(shBuff, order, dir);
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XMFLOAT3A clr;
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XMStoreFloat3A(&clr, *pixel);
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if (resultR) XMSHAdd(resultR, order, resultR, XMSHScale(shBuffB, order, shBuff, clr.x*fDiffSolid));
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if (resultG) XMSHAdd(resultG, order, resultG, XMSHScale(shBuffB, order, shBuff, clr.y*fDiffSolid));
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if (resultB) XMSHAdd(resultB, order, resultB, XMSHScale(shBuffB, order, shBuff, clr.z*fDiffSolid));
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}
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pSrc += mapped.RowPitch;
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}
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context->Unmap(texture, dindex);
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}
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const float fNormProj = (4.0f*XM_PI) / fWt;
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if (resultR) XMSHScale(resultR, order, resultR, fNormProj);
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if (resultG) XMSHScale(resultG, order, resultG, fNormProj);
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if (resultB) XMSHScale(resultB, order, resultB, fNormProj);
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return S_OK;
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}
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