GiantsTools/Shaders/fxh/Lighting.fxh

17 lines
224 B
HLSL

#pragma once
struct Material
{
float4 Diffuse;
float4 Ambient;
float4 Specular;
float4 Emissive;
float Power;
};
struct Lighting
{
float4 Diffuse : COLOR0;
float4 Specular : COLOR1;
};