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GiantsTools/Sdk/Include/IGameServerConsole.h
Nick Blakely 80343ee84b Sync
2020-09-21 22:30:26 -07:00

23 lines
620 B
C++

#pragma once
#include <IComponent.h>
#include <IGameServer.h>
#include <string>
// {3B2D43AC-2557-4C28-991D-A456B59D76CB}
inline const GUID IID_IGameServerConsole = { 0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb };
/// <summary>
/// Interface for dedicated server consoles.
/// </summary>
struct IGameServerConsole : IComponent
{
~IGameServerConsole() = default;
virtual void STDMETHODCALLTYPE CloseDialog() = 0;
virtual void STDMETHODCALLTYPE ShowDialog() = 0;
static const int ApiVersion = 1;
};
struct DECLSPEC_UUID("{3B2D43AC-2557-4C28-991D-A456B59D76CB}") IGameServerConsole;