mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-05 06:45:37 +01:00
527 lines
17 KiB
C++
527 lines
17 KiB
C++
#include "NavMeshGenerator.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "Recast.h"
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#include "RecastContext.h"
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NavMeshGenerator::NavMeshGenerator(InputGeom* geom, std::shared_ptr<RecastContext> context)
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: m_geom(geom),
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m_navMeshQuery(dtAllocNavMeshQuery()),
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m_navMesh(dtAllocNavMesh()),
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m_ctx(context)
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{
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}
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NavMeshGenerator::~NavMeshGenerator()
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{
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Cleanup();
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}
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void NavMeshGenerator::Cleanup()
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{
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delete[] m_triareas;
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m_triareas = 0;
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rcFreeHeightField(m_solid);
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m_solid = 0;
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rcFreeCompactHeightfield(m_chf);
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m_chf = 0;
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rcFreeContourSet(m_cset);
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m_cset = 0;
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rcFreePolyMesh(m_pmesh);
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m_pmesh = 0;
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rcFreePolyMeshDetail(m_dmesh);
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m_dmesh = 0;
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}
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bool NavMeshGenerator::BuildNavMesh()
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{
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dtNavMeshParams params{};
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rcVcopy(params.orig, m_geom->getNavMeshBoundsMin());
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params.tileWidth = m_tileSize * m_cellSize;
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params.tileHeight = m_tileSize * m_cellSize;
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params.maxTiles = m_maxTiles;
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params.maxPolys = m_maxPolysPerTile;
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dtStatus status = m_navMesh->init(¶ms);
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if (dtStatusFailed(status))
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{
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return false;
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}
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status = m_navMeshQuery->init(m_navMesh.get(), 2048);
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if (dtStatusFailed(status))
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{
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//m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
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return false;
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}
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BuildAllTiles();
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return true;
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}
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void NavMeshGenerator::BuildAllTiles()
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{
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const float* bmin = m_geom->getNavMeshBoundsMin();
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const float* bmax = m_geom->getNavMeshBoundsMax();
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int gw = 0, gh = 0;
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rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
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const int ts = (int)m_tileSize;
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const int tw = (gw + ts - 1) / ts;
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const int th = (gh + ts - 1) / ts;
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const float tcs = m_tileSize * m_cellSize;
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m_ctx->startTimer(RC_TIMER_TEMP);
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for (int y = 0; y < th; ++y)
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{
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for (int x = 0; x < tw; ++x)
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{
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m_lastBuiltTileBmin[0] = bmin[0] + x * tcs;
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m_lastBuiltTileBmin[1] = bmin[1];
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m_lastBuiltTileBmin[2] = bmin[2] + y * tcs;
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m_lastBuiltTileBmax[0] = bmin[0] + (x + 1) * tcs;
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m_lastBuiltTileBmax[1] = bmax[1];
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m_lastBuiltTileBmax[2] = bmin[2] + (y + 1) * tcs;
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int dataSize = 0;
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unsigned char* data = BuildTileMesh(x, y, m_lastBuiltTileBmin, m_lastBuiltTileBmax, dataSize);
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if (data)
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{
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// Remove any previous data (navmesh owns and deletes the data).
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m_navMesh->removeTile(m_navMesh->getTileRefAt(x, y, 0), 0, 0);
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// Let the navmesh own the data.
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dtStatus status = m_navMesh->addTile(data, dataSize, DT_TILE_FREE_DATA, 0, 0);
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if (dtStatusFailed(status))
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dtFree(data);
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}
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}
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}
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// Start the build process.
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m_ctx->stopTimer(RC_TIMER_TEMP);
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//m_totalBuildTimeMs = m_ctx->getAccumulatedTime(RC_TIMER_TEMP) / 1000.0f;
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}
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unsigned char* NavMeshGenerator::BuildTileMesh(const int tx, const int ty, const float* bmin, const float* bmax, int& dataSize)
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{
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if (!m_geom || !m_geom->getMesh() || !m_geom->getChunkyMesh())
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
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return 0;
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}
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m_tileMemUsage = 0;
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m_tileBuildTime = 0;
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Cleanup();
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const float* verts = m_geom->getMesh()->getVerts();
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const int nverts = m_geom->getMesh()->getVertCount();
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const int ntris = m_geom->getMesh()->getTriCount();
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const rcChunkyTriMesh* chunkyMesh = m_geom->getChunkyMesh();
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// Init build configuration from GUI
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memset(&m_cfg, 0, sizeof(m_cfg));
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m_cfg.cs = m_cellSize;
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m_cfg.ch = m_cellHeight;
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m_cfg.walkableSlopeAngle = m_agentMaxSlope;
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m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
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m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch);
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m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
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m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
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m_cfg.maxSimplificationError = m_edgeMaxError;
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m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size
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m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size
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m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
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m_cfg.tileSize = (int)m_tileSize;
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m_cfg.borderSize = m_cfg.walkableRadius + 3; // Reserve enough padding.
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m_cfg.width = m_cfg.tileSize + m_cfg.borderSize * 2;
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m_cfg.height = m_cfg.tileSize + m_cfg.borderSize * 2;
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m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
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m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
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// Expand the heighfield bounding box by border size to find the extents of geometry we need to build this tile.
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//
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// This is done in order to make sure that the navmesh tiles connect correctly at the borders,
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// and the obstacles close to the border work correctly with the dilation process.
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// No polygons (or contours) will be created on the border area.
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//
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// IMPORTANT!
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//
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// :''''''''':
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// : +-----+ :
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// : | | :
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// : | |<--- tile to build
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// : | | :
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// : +-----+ :<-- geometry needed
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// :.........:
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//
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// You should use this bounding box to query your input geometry.
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//
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// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
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// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
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// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
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rcVcopy(m_cfg.bmin, bmin);
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rcVcopy(m_cfg.bmax, bmax);
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m_cfg.bmin[0] -= m_cfg.borderSize * m_cfg.cs;
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m_cfg.bmin[2] -= m_cfg.borderSize * m_cfg.cs;
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m_cfg.bmax[0] += m_cfg.borderSize * m_cfg.cs;
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m_cfg.bmax[2] += m_cfg.borderSize * m_cfg.cs;
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// Reset build times gathering.
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m_ctx->resetTimers();
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// Start the build process.
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m_ctx->startTimer(RC_TIMER_TOTAL);
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m_ctx->log(RC_LOG_PROGRESS, "Building navigation:");
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m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
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m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts / 1000.0f, ntris / 1000.0f);
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// Allocate voxel heightfield where we rasterize our input data to.
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m_solid = rcAllocHeightfield();
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if (!m_solid)
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
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return 0;
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}
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if (!rcCreateHeightfield(m_ctx.get(), *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
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return 0;
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}
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// Allocate array that can hold triangle flags.
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// If you have multiple meshes you need to process, allocate
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// and array which can hold the max number of triangles you need to process.
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m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
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if (!m_triareas)
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
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return 0;
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}
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float tbmin[2], tbmax[2];
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tbmin[0] = m_cfg.bmin[0];
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tbmin[1] = m_cfg.bmin[2];
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tbmax[0] = m_cfg.bmax[0];
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tbmax[1] = m_cfg.bmax[2];
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int cid[512];// TODO: Make grow when returning too many items.
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const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512);
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if (!ncid)
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return 0;
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m_tileTriCount = 0;
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for (int i = 0; i < ncid; ++i)
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{
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const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]];
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const int* ctris = &chunkyMesh->tris[node.i * 3];
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const int nctris = node.n;
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m_tileTriCount += nctris;
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memset(m_triareas, 0, nctris * sizeof(unsigned char));
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rcMarkWalkableTriangles(m_ctx.get(), m_cfg.walkableSlopeAngle,
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verts, nverts, ctris, nctris, m_triareas);
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if (!rcRasterizeTriangles(m_ctx.get(), verts, nverts, ctris, m_triareas, nctris, *m_solid, m_cfg.walkableClimb))
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return 0;
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}
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if (!m_keepInterResults)
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{
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delete[] m_triareas;
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m_triareas = 0;
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}
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// Once all geometry is rasterized, we do initial pass of filtering to
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// remove unwanted overhangs caused by the conservative rasterization
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// as well as filter spans where the character cannot possibly stand.
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if (m_filterLowHangingObstacles)
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rcFilterLowHangingWalkableObstacles(m_ctx.get(), m_cfg.walkableClimb, *m_solid);
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if (m_filterLedgeSpans)
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rcFilterLedgeSpans(m_ctx.get(), m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
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if (m_filterWalkableLowHeightSpans)
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rcFilterWalkableLowHeightSpans(m_ctx.get(), m_cfg.walkableHeight, *m_solid);
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// Compact the heightfield so that it is faster to handle from now on.
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// This will result more cache coherent data as well as the neighbours
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// between walkable cells will be calculated.
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m_chf = rcAllocCompactHeightfield();
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if (!m_chf)
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
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return 0;
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}
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if (!rcBuildCompactHeightfield(m_ctx.get(), m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
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return 0;
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}
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if (!m_keepInterResults)
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{
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rcFreeHeightField(m_solid);
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m_solid = 0;
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}
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// Erode the walkable area by agent radius.
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if (!rcErodeWalkableArea(m_ctx.get(), m_cfg.walkableRadius, *m_chf))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
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return 0;
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}
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// (Optional) Mark areas.
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const ConvexVolume* vols = m_geom->getConvexVolumes();
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for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
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rcMarkConvexPolyArea(m_ctx.get(), vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
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// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
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// There are 3 martitioning methods, each with some pros and cons:
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// 1) Watershed partitioning
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// - the classic Recast partitioning
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// - creates the nicest tessellation
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// - usually slowest
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// - partitions the heightfield into nice regions without holes or overlaps
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// - the are some corner cases where this method creates produces holes and overlaps
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// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
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// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
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// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
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// 2) Monotone partioning
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// - fastest
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// - partitions the heightfield into regions without holes and overlaps (guaranteed)
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// - creates long thin polygons, which sometimes causes paths with detours
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// * use this if you want fast navmesh generation
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// 3) Layer partitoining
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// - quite fast
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// - partitions the heighfield into non-overlapping regions
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// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
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// - produces better triangles than monotone partitioning
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// - does not have the corner cases of watershed partitioning
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// - can be slow and create a bit ugly tessellation (still better than monotone)
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// if you have large open areas with small obstacles (not a problem if you use tiles)
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// * good choice to use for tiled navmesh with medium and small sized tiles
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if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
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{
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// Prepare for region partitioning, by calculating distance field along the walkable surface.
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if (!rcBuildDistanceField(m_ctx.get(), *m_chf))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
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return 0;
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}
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// Partition the walkable surface into simple regions without holes.
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if (!rcBuildRegions(m_ctx.get(), *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
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return 0;
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}
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}
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else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
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{
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// Partition the walkable surface into simple regions without holes.
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// Monotone partitioning does not need distancefield.
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if (!rcBuildRegionsMonotone(m_ctx.get(), *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
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return 0;
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}
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}
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else // SAMPLE_PARTITION_LAYERS
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{
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// Partition the walkable surface into simple regions without holes.
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if (!rcBuildLayerRegions(m_ctx.get(), *m_chf, m_cfg.borderSize, m_cfg.minRegionArea))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
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return 0;
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}
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}
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// Create contours.
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m_cset = rcAllocContourSet();
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if (!m_cset)
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
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return 0;
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}
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if (!rcBuildContours(m_ctx.get(), *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
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return 0;
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}
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if (m_cset->nconts == 0)
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{
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return 0;
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}
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// Build polygon navmesh from the contours.
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m_pmesh = rcAllocPolyMesh();
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if (!m_pmesh)
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
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return 0;
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}
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if (!rcBuildPolyMesh(m_ctx.get(), *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
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return 0;
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}
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// Build detail mesh.
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m_dmesh = rcAllocPolyMeshDetail();
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if (!m_dmesh)
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
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return 0;
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}
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if (!rcBuildPolyMeshDetail(m_ctx.get(), *m_pmesh, *m_chf,
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m_cfg.detailSampleDist, m_cfg.detailSampleMaxError,
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*m_dmesh))
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{
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m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
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return 0;
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}
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if (!m_keepInterResults)
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{
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rcFreeCompactHeightfield(m_chf);
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m_chf = 0;
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rcFreeContourSet(m_cset);
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m_cset = 0;
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}
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unsigned char* navData = 0;
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int navDataSize = 0;
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if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
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{
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if (m_pmesh->nverts >= 0xffff)
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{
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// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
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m_ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff);
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return 0;
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}
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// Update poly flags from areas.
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for (int i = 0; i < m_pmesh->npolys; ++i)
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{
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if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
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m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
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if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
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m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
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m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
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{
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m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
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}
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else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
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{
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m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
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}
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else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR)
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{
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m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
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}
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}
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dtNavMeshCreateParams params{};
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params.verts = m_pmesh->verts;
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params.vertCount = m_pmesh->nverts;
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params.polys = m_pmesh->polys;
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params.polyAreas = m_pmesh->areas;
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params.polyFlags = m_pmesh->flags;
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params.polyCount = m_pmesh->npolys;
|
|
params.nvp = m_pmesh->nvp;
|
|
params.detailMeshes = m_dmesh->meshes;
|
|
params.detailVerts = m_dmesh->verts;
|
|
params.detailVertsCount = m_dmesh->nverts;
|
|
params.detailTris = m_dmesh->tris;
|
|
params.detailTriCount = m_dmesh->ntris;
|
|
params.offMeshConVerts = m_geom->getOffMeshConnectionVerts();
|
|
params.offMeshConRad = m_geom->getOffMeshConnectionRads();
|
|
params.offMeshConDir = m_geom->getOffMeshConnectionDirs();
|
|
params.offMeshConAreas = m_geom->getOffMeshConnectionAreas();
|
|
params.offMeshConFlags = m_geom->getOffMeshConnectionFlags();
|
|
params.offMeshConUserID = m_geom->getOffMeshConnectionId();
|
|
params.offMeshConCount = m_geom->getOffMeshConnectionCount();
|
|
params.walkableHeight = m_agentHeight;
|
|
params.walkableRadius = m_agentRadius;
|
|
params.walkableClimb = m_agentMaxClimb;
|
|
params.tileX = tx;
|
|
params.tileY = ty;
|
|
params.tileLayer = 0;
|
|
rcVcopy(params.bmin, m_pmesh->bmin);
|
|
rcVcopy(params.bmax, m_pmesh->bmax);
|
|
params.cs = m_cfg.cs;
|
|
params.ch = m_cfg.ch;
|
|
params.buildBvTree = true;
|
|
|
|
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
|
return 0;
|
|
}
|
|
}
|
|
m_tileMemUsage = navDataSize / 1024.0f;
|
|
|
|
m_ctx->stopTimer(RC_TIMER_TOTAL);
|
|
|
|
// Show performance stats.
|
|
duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL));
|
|
m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys);
|
|
|
|
m_tileBuildTime = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL) / 1000.0f;
|
|
|
|
dataSize = navDataSize;
|
|
return navData;
|
|
}
|
|
|
|
void NavMeshGenerator::Serialize(const std::filesystem::path& path) const
|
|
{
|
|
if (!m_navMesh) return;
|
|
|
|
FILE* fp = fopen(path.string().c_str(), "wb");
|
|
if (!fp)
|
|
return;
|
|
|
|
// Store header.
|
|
NavMeshSetHeader header;
|
|
header.magic = NAVMESHSET_MAGIC;
|
|
header.version = NAVMESHSET_VERSION;
|
|
header.numTiles = 0;
|
|
for (int i = 0; i < m_navMesh->getMaxTiles(); ++i)
|
|
{
|
|
const dtNavMesh* navMesh = m_navMesh.get();
|
|
const dtMeshTile* tile = navMesh->getTile(i);
|
|
if (!tile || !tile->header || !tile->dataSize) continue;
|
|
header.numTiles++;
|
|
}
|
|
memcpy(&header.params, m_navMesh->getParams(), sizeof(dtNavMeshParams));
|
|
fwrite(&header, sizeof(NavMeshSetHeader), 1, fp);
|
|
|
|
// Store tiles.
|
|
for (int i = 0; i < m_navMesh->getMaxTiles(); ++i)
|
|
{
|
|
const dtNavMesh* navMesh = m_navMesh.get();
|
|
const dtMeshTile* tile = navMesh->getTile(i);
|
|
if (!tile || !tile->header || !tile->dataSize) continue;
|
|
|
|
NavMeshTileHeader tileHeader;
|
|
tileHeader.tileRef = m_navMesh->getTileRef(tile);
|
|
tileHeader.dataSize = tile->dataSize;
|
|
fwrite(&tileHeader, sizeof(tileHeader), 1, fp);
|
|
|
|
fwrite(tile->data, tile->dataSize, 1, fp);
|
|
}
|
|
|
|
fclose(fp);
|
|
} |