GiantsTools/Sdk/External/DirectXTK/Audio/DynamicSoundEffectInstance.cpp

388 lines
9.8 KiB
C++

//--------------------------------------------------------------------------------------
// File: DynamicSoundEffectInstance.cpp
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "SoundCommon.h"
using namespace DirectX;
//======================================================================================
// DynamicSoundEffectInstance
//======================================================================================
// Internal object implementation class.
class DynamicSoundEffectInstance::Impl : public IVoiceNotify
{
public:
Impl(_In_ AudioEngine* engine,
_In_ DynamicSoundEffectInstance* object,
std::function<void(DynamicSoundEffectInstance*)>& bufferNeeded,
int sampleRate, int channels, int sampleBits,
SOUND_EFFECT_INSTANCE_FLAGS flags) :
mBase(),
mBufferNeeded(nullptr),
mObject(object)
{
if ((sampleRate < XAUDIO2_MIN_SAMPLE_RATE)
|| (sampleRate > XAUDIO2_MAX_SAMPLE_RATE))
{
DebugTrace("DynamicSoundEffectInstance sampleRate must be in range %u...%u\n", XAUDIO2_MIN_SAMPLE_RATE, XAUDIO2_MAX_SAMPLE_RATE);
throw std::invalid_argument("DynamicSoundEffectInstance");
}
if (!channels || (channels > 8))
{
DebugTrace("DynamicSoundEffectInstance channels must be in range 1...8\n");
throw std::invalid_argument("DynamicSoundEffectInstance");
}
switch (sampleBits)
{
case 8:
case 16:
break;
default:
DebugTrace("DynamicSoundEffectInstance sampleBits must be 8-bit or 16-bit\n");
throw std::invalid_argument("DynamicSoundEffectInstance");
}
mBufferEvent.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
if (!mBufferEvent)
{
throw std::exception("CreateEvent");
}
CreateIntegerPCM(&mWaveFormat, sampleRate, channels, sampleBits);
assert(engine != nullptr);
engine->RegisterNotify(this, true);
mBase.Initialize(engine, &mWaveFormat, flags);
mBufferNeeded = bufferNeeded;
}
Impl(Impl&&) = default;
Impl& operator= (Impl&&) = default;
Impl(Impl const&) = delete;
Impl& operator= (Impl const&) = delete;
~Impl() override
{
mBase.DestroyVoice();
if (mBase.engine)
{
mBase.engine->UnregisterNotify(this, false, true);
mBase.engine = nullptr;
}
}
void Play();
void Resume();
void SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes);
const WAVEFORMATEX* GetFormat() const noexcept { return &mWaveFormat; }
// IVoiceNotify
void __cdecl OnBufferEnd() override
{
SetEvent(mBufferEvent.get());
}
void __cdecl OnCriticalError() override
{
mBase.OnCriticalError();
}
void __cdecl OnReset() override
{
mBase.OnReset();
}
void __cdecl OnUpdate() override;
void __cdecl OnDestroyEngine() noexcept override
{
mBase.OnDestroy();
}
void __cdecl OnTrim() override
{
mBase.OnTrim();
}
void __cdecl GatherStatistics(AudioStatistics& stats) const noexcept override
{
mBase.GatherStatistics(stats);
}
void __cdecl OnDestroyParent() noexcept override
{
}
SoundEffectInstanceBase mBase;
private:
ScopedHandle mBufferEvent;
std::function<void(DynamicSoundEffectInstance*)> mBufferNeeded;
DynamicSoundEffectInstance* mObject;
WAVEFORMATEX mWaveFormat;
};
void DynamicSoundEffectInstance::Impl::Play()
{
if (!mBase.voice)
{
mBase.AllocateVoice(&mWaveFormat);
}
(void)mBase.Play();
if (mBase.voice && (mBase.state == PLAYING) && (mBase.GetPendingBufferCount() <= 2))
{
SetEvent(mBufferEvent.get());
}
}
void DynamicSoundEffectInstance::Impl::Resume()
{
if (mBase.voice && (mBase.state == PAUSED))
{
mBase.Resume();
if ((mBase.state == PLAYING) && (mBase.GetPendingBufferCount() <= 2))
{
SetEvent(mBufferEvent.get());
}
}
}
_Use_decl_annotations_
void DynamicSoundEffectInstance::Impl::SubmitBuffer(const uint8_t* pAudioData, uint32_t offset, size_t audioBytes)
{
if (!pAudioData || !audioBytes)
throw std::exception("Invalid audio data buffer");
if (audioBytes > UINT32_MAX)
throw std::out_of_range("SubmitBuffer");
XAUDIO2_BUFFER buffer = {};
buffer.AudioBytes = static_cast<UINT32>(audioBytes);
buffer.pAudioData = pAudioData;
if (offset)
{
assert(mWaveFormat.wFormatTag == WAVE_FORMAT_PCM);
buffer.PlayBegin = offset / mWaveFormat.nBlockAlign;
buffer.PlayLength = static_cast<UINT32>((audioBytes - offset) / mWaveFormat.nBlockAlign);
}
buffer.pContext = this;
HRESULT hr = mBase.voice->SubmitSourceBuffer(&buffer, nullptr);
if (FAILED(hr))
{
#ifdef _DEBUG
DebugTrace("ERROR: DynamicSoundEffectInstance failed (%08X) when submitting buffer:\n", static_cast<unsigned int>(hr));
DebugTrace("\tFormat Tag %u, %u channels, %u-bit, %u Hz, %zu bytes [%u offset)\n",
mWaveFormat.wFormatTag, mWaveFormat.nChannels, mWaveFormat.wBitsPerSample, mWaveFormat.nSamplesPerSec, audioBytes, offset);
#endif
throw std::exception("SubmitSourceBuffer");
}
}
void DynamicSoundEffectInstance::Impl::OnUpdate()
{
DWORD result = WaitForSingleObjectEx(mBufferEvent.get(), 0, FALSE);
switch (result)
{
case WAIT_TIMEOUT:
break;
case WAIT_OBJECT_0:
if (mBufferNeeded)
{
// This callback happens on the same thread that called AudioEngine::Update()
mBufferNeeded(mObject);
}
break;
case WAIT_FAILED:
throw std::exception("WaitForSingleObjectEx");
}
}
//--------------------------------------------------------------------------------------
// DynamicSoundEffectInstance
//--------------------------------------------------------------------------------------
#pragma warning( disable : 4355 )
// Public constructors
_Use_decl_annotations_
DynamicSoundEffectInstance::DynamicSoundEffectInstance(
AudioEngine* engine,
std::function<void(DynamicSoundEffectInstance*)> bufferNeeded,
int sampleRate,
int channels,
int sampleBits,
SOUND_EFFECT_INSTANCE_FLAGS flags) :
pImpl(std::make_unique<Impl>(engine, this, bufferNeeded, sampleRate, channels, sampleBits, flags))
{
}
// Move constructor.
DynamicSoundEffectInstance::DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom) noexcept
: pImpl(std::move(moveFrom.pImpl))
{
}
// Move assignment.
DynamicSoundEffectInstance& DynamicSoundEffectInstance::operator= (DynamicSoundEffectInstance&& moveFrom) noexcept
{
pImpl = std::move(moveFrom.pImpl);
return *this;
}
// Public destructor.
DynamicSoundEffectInstance::~DynamicSoundEffectInstance()
{
}
// Public methods.
void DynamicSoundEffectInstance::Play()
{
pImpl->Play();
}
void DynamicSoundEffectInstance::Stop(bool immediate) noexcept
{
bool looped = false;
pImpl->mBase.Stop(immediate, looped);
}
void DynamicSoundEffectInstance::Pause() noexcept
{
pImpl->mBase.Pause();
}
void DynamicSoundEffectInstance::Resume()
{
pImpl->Resume();
}
void DynamicSoundEffectInstance::SetVolume(float volume)
{
pImpl->mBase.SetVolume(volume);
}
void DynamicSoundEffectInstance::SetPitch(float pitch)
{
pImpl->mBase.SetPitch(pitch);
}
void DynamicSoundEffectInstance::SetPan(float pan)
{
pImpl->mBase.SetPan(pan);
}
void DynamicSoundEffectInstance::Apply3D(const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords)
{
pImpl->mBase.Apply3D(listener, emitter, rhcoords);
}
_Use_decl_annotations_
void DynamicSoundEffectInstance::SubmitBuffer(const uint8_t* pAudioData, size_t audioBytes)
{
pImpl->SubmitBuffer(pAudioData, 0, audioBytes);
}
_Use_decl_annotations_
void DynamicSoundEffectInstance::SubmitBuffer(const uint8_t* pAudioData, uint32_t offset, size_t audioBytes)
{
pImpl->SubmitBuffer(pAudioData, offset, audioBytes);
}
// Public accessors.
SoundState DynamicSoundEffectInstance::GetState() noexcept
{
return pImpl->mBase.GetState(false);
}
size_t DynamicSoundEffectInstance::GetSampleDuration(size_t bytes) const noexcept
{
auto wfx = pImpl->GetFormat();
if (!wfx || !wfx->wBitsPerSample || !wfx->nChannels)
return 0;
return static_cast<size_t>((uint64_t(bytes) * 8)
/ (uint64_t(wfx->wBitsPerSample) * uint64_t(wfx->nChannels)));
}
size_t DynamicSoundEffectInstance::GetSampleDurationMS(size_t bytes) const noexcept
{
auto wfx = pImpl->GetFormat();
if (!wfx || !wfx->nAvgBytesPerSec)
return 0;
return static_cast<size_t>((uint64_t(bytes) * 1000) / wfx->nAvgBytesPerSec);
}
size_t DynamicSoundEffectInstance::GetSampleSizeInBytes(uint64_t duration) const noexcept
{
auto wfx = pImpl->GetFormat();
if (!wfx || !wfx->nSamplesPerSec)
return 0;
return static_cast<size_t>(((duration * wfx->nSamplesPerSec) / 1000) * wfx->nBlockAlign);
}
int DynamicSoundEffectInstance::GetPendingBufferCount() const noexcept
{
return pImpl->mBase.GetPendingBufferCount();
}
const WAVEFORMATEX* DynamicSoundEffectInstance::GetFormat() const noexcept
{
return pImpl->GetFormat();
}