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GiantsTools/Giants.Launcher/Forms/LauncherForm.cs
2020-09-14 00:11:32 -07:00

307 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Media;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Windows.Forms;
using Giants.WebApi.Clients;
using Microsoft.Win32;
namespace Giants.Launcher
{
public partial class LauncherForm : Form
{
// Constant settings
private const string GameName = "Giants: Citizen Kabuto";
private const string GamePath = "GiantsMain.exe";
private const string RegistryKey = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants";
private const string RegistryValue = "DestDir";
private const string BaseUrl = "https://giants.azurewebsites.net"; // TODO: Read from file
private readonly HttpClient httpClient;
private readonly VersionClient versionHttpClient;
private readonly CommunityClient communityHttpClient;
private string commandLine;
private string gamePath = null;
private Updater updater;
private Config config;
private string communityAppUri;
public LauncherForm()
{
this.InitializeComponent();
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
// Set window title
this.Text = GameName;
// Read newer file-based game settings
this.config = new Config();
this.config.Read();
string baseUrl = this.config.GetString(ConfigSections.Network, ConfigKeys.MasterServerHostName);
this.httpClient = new HttpClient(
new HttpClientHandler()
{
UseProxy = false
});
this.versionHttpClient = new VersionClient(this.httpClient)
{
BaseUrl = baseUrl
};
this.communityHttpClient = new CommunityClient(this.httpClient)
{
BaseUrl = baseUrl
};
}
private void btnExit_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void btnPlay_Click(object sender, EventArgs e)
{
GameSettings.Save();
foreach (string c in Environment.GetCommandLineArgs())
{
this.commandLine = this.commandLine + c + " ";
}
string commandLine = string.Format("{0} -launcher", this.commandLine.Trim());
try
{
Process gameProcess = new Process();
gameProcess.StartInfo.Arguments = commandLine;
gameProcess.StartInfo.FileName = this.gamePath;
gameProcess.StartInfo.WorkingDirectory = Path.GetDirectoryName(this.gamePath);
gameProcess.Start();
Application.Exit();
}
catch(Exception ex)
{
MessageBox.Show(string.Format("Failed to launch game process at: {0}. {1}", this.gamePath, ex.Message),
"Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void btnOptions_Click(object sender, EventArgs e)
{
OptionsForm form = new OptionsForm(GameName + " Options", this.gamePath);
form.StartPosition = FormStartPosition.CenterParent;
form.ShowDialog();
}
private async void LauncherForm_Load(object sender, EventArgs e)
{
// Find the game executable, first looking for it relative to our current directory and then
// using the registry path if that fails.
this.gamePath = Path.GetDirectoryName(Application.ExecutablePath) + "\\" + GamePath;
if (!File.Exists(this.gamePath))
{
this.gamePath = (string)Registry.GetValue(RegistryKey, RegistryValue, null);
if (this.gamePath != null)
this.gamePath = Path.Combine(this.gamePath, GamePath);
if (this.gamePath == null || !File.Exists(this.gamePath))
{
string message = string.Format(Resources.AppNotFound, GameName);
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
return;
}
}
// Read game settings from registry
GameSettings.Load(this.gamePath);
if (GameSettings.Get<int>("NoAutoUpdate") == 0)
{
Version gameVersion = VersionHelper.GetGameVersion(this.gamePath);
if (gameVersion == null)
{
string message = string.Format(Resources.AppNotFound, GameName);
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
}
var appVersions = new Dictionary<ApplicationType, Version>()
{
[ApplicationType.Game] = gameVersion,
[ApplicationType.Launcher] = VersionHelper.GetLauncherVersion()
};
// Check for updates
Task updateTask = this.CheckForUpdates(appVersions);
Task discordTask = this.CheckDiscordStatus();
await Task.WhenAll(updateTask, discordTask);
}
}
private async Task CheckDiscordStatus()
{
try
{
var status = await this.communityHttpClient.GetDiscordStatusAsync();
this.communityAppUri = status.CommunityAppUri;
this.CommunityLabel.Text = string.Format(Resources.CommunityLabel, status.CommunityAppName);
this.CommunityLabel.Visible = true;
}
catch (Exception)
{
// Ignore
}
}
private async Task CheckForUpdates(Dictionary<ApplicationType, Version> appVersions)
{
this.updater = new Updater(
appVersions: appVersions,
updateCompletedCallback: this.LauncherForm_DownloadCompletedCallback,
updateProgressCallback: this.LauncherForm_DownloadProgressCallback);
Task<VersionInfo> gameVersionInfo = this.GetVersionInfo(ApplicationNames.Giants);
Task<VersionInfo> launcherVersionInfo = this.GetVersionInfo(ApplicationNames.GiantsLauncher);
await Task.WhenAll(gameVersionInfo, launcherVersionInfo);
await this.updater.UpdateApplication(ApplicationType.Game, gameVersionInfo.Result);
await this.updater.UpdateApplication(ApplicationType.Launcher, launcherVersionInfo.Result);
}
private async Task<VersionInfo> GetVersionInfo(string appName)
{
VersionInfo versionInfo;
try
{
versionInfo = await this.versionHttpClient.GetVersionInfoAsync(appName);
return versionInfo;
}
catch (ApiException ex)
{
#if DEBUG
MessageBox.Show($"Exception retrieving version information: {ex.StatusCode}");
#endif
return null;
}
catch (Exception ex)
{
#if DEBUG
MessageBox.Show($"Exception retrieving version information: {ex.Message}");
#endif
return null;
}
}
private void LauncherForm_MouseDown(object sender, MouseEventArgs e)
{
// Force window to be draggable even though we have no menu bar
if (e.Button == MouseButtons.Left)
{
NativeMethods.ReleaseCapture();
NativeMethods.SendMessage(this.Handle, NativeMethods.WM_NCLBUTTONDOWN, NativeMethods.HT_CAPTION, 0);
}
}
private void LauncherForm_Shown(object sender, EventArgs e)
{
this.btnOptions.Visible = true;
this.btnPlay.Visible = true;
this.btnExit.Visible = true;
// Play intro sound
SoundPlayer player = new SoundPlayer(Resources.LauncherStart);
player.Play();
}
private void LauncherForm_DownloadCompletedCallback(object sender, AsyncCompletedEventArgs e)
{
if (e.Cancelled)
{
return;
}
this.updateProgressBar.Value = 0;
this.updateProgressBar.Visible = false;
this.txtProgress.Visible = false;
if (e.Error != null)
{
string errorMsg = string.Format(Resources.UpdateDownloadFailedText, e.Error.Message);
MessageBox.Show(errorMsg, Resources.UpdateDownloadFailedTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
else
{
// Show "Download Complete" message, warn that we're closing
MessageBox.Show(Resources.LauncherClosingText, Resources.LauncherClosingTitle);
UpdateInfo updateInfo = (UpdateInfo)e.UserState;
// Start the installer process
Process updaterProcess = new Process();
updaterProcess.StartInfo.FileName = updateInfo.FilePath;
updaterProcess.StartInfo.WorkingDirectory = Directory.GetCurrentDirectory();
if (updateInfo.ApplicationType == ApplicationType.Game)
{
// Default installation directory to current directory
updaterProcess.StartInfo.Arguments = string.Format("/D {0}", Path.GetDirectoryName(Application.ExecutablePath));
}
else if (updateInfo.ApplicationType == ApplicationType.Launcher)
{
// Default installation directory to current directory and launch a silent install
updaterProcess.StartInfo.Arguments = string.Format("/S /D {0}", Path.GetDirectoryName(Application.ExecutablePath));
}
updaterProcess.Start();
Application.Exit();
return;
}
}
private void LauncherForm_DownloadProgressCallback(object sender, DownloadProgressChangedEventArgs e)
{
this.updateProgressBar.Visible = true;
this.updateProgressBar.Value = e.ProgressPercentage;
UpdateInfo info = (UpdateInfo)e.UserState;
this.txtProgress.Visible = true;
this.txtProgress.Text = string.Format(Resources.DownloadProgress, e.ProgressPercentage, info.FileSize / 1024 / 1024);
}
private void DiscordLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
if (string.IsNullOrEmpty(this.communityAppUri))
{
return;
}
var uri = new Uri(this.communityAppUri);
if (uri.Scheme != "https")
{
// For security, reject any non-HTTPS or local file system URIs
return;
}
Process.Start(this.communityAppUri);
}
}
}