mirror of
https://github.com/ncblakely/GiantsTools
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25 lines
747 B
C++
25 lines
747 B
C++
#pragma once
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#include "ECS/Public/Entity.h"
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namespace AI
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{
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const float DefaultSightRange = 600.0f;
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const float DefaultProjectileHearingRange = 300.0f;
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const float DefaultMortarHearingRange = DefaultProjectileHearingRange * 2.0f;
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struct Senses
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{
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float EnemySightRange = DefaultSightRange;
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float EnemyProjectileSightRange = DefaultSightRange;
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float EnemyProjectileHearingRange = DefaultProjectileHearingRange;
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float EnemyMortarHearingRange = DefaultMortarHearingRange;
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bool TrackEnemies = true;
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bool TrackEnemyProjectiles = true;
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std::vector<std::shared_ptr<ECS::Entity>> KnownEnemies;
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std::vector<std::shared_ptr<ECS::Entity>> KnownEnemyProjectiles;
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};
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}
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