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GiantsTools/Sdk/External/DirectXTK/Src/ModelLoadVBO.cpp
2021-01-23 15:40:09 -08:00

203 lines
6.5 KiB
C++

//--------------------------------------------------------------------------------------
// File: ModelLoadVBO.cpp
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "Model.h"
#include "DirectXHelpers.h"
#include "Effects.h"
#include "VertexTypes.h"
#include "BinaryReader.h"
#include "PlatformHelpers.h"
#include "vbo.h"
using namespace DirectX;
using Microsoft::WRL::ComPtr;
static_assert(sizeof(VertexPositionNormalTexture) == 32, "VBO vertex size mismatch");
namespace
{
//--------------------------------------------------------------------------------------
// Shared VB input element description
INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT;
std::shared_ptr<std::vector<D3D11_INPUT_ELEMENT_DESC>> g_vbdecl;
BOOL CALLBACK InitializeDecl(PINIT_ONCE initOnce, PVOID Parameter, PVOID *lpContext)
{
UNREFERENCED_PARAMETER(initOnce);
UNREFERENCED_PARAMETER(Parameter);
UNREFERENCED_PARAMETER(lpContext);
g_vbdecl = std::make_shared<std::vector<D3D11_INPUT_ELEMENT_DESC>>(
VertexPositionNormalTexture::InputElements,
VertexPositionNormalTexture::InputElements + VertexPositionNormalTexture::InputElementCount);
return TRUE;
}
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
ID3D11Device* device,
const uint8_t* meshData, size_t dataSize,
std::shared_ptr<IEffect> ieffect,
ModelLoaderFlags flags)
{
if (!InitOnceExecuteOnce(&g_InitOnce, InitializeDecl, nullptr, nullptr))
throw std::exception("One-time initialization failed");
if (!device || !meshData)
throw std::exception("Device and meshData cannot be null");
// File Header
if (dataSize < sizeof(VBO::header_t))
throw std::exception("End of file");
auto header = reinterpret_cast<const VBO::header_t*>(meshData);
if (!header->numVertices || !header->numIndices)
throw std::exception("No vertices or indices found");
uint64_t sizeInBytes = uint64_t(header->numVertices) * sizeof(VertexPositionNormalTexture);
if (sizeInBytes > UINT32_MAX)
throw std::exception("VB too large");
if (!(flags & ModelLoader_AllowLargeModels))
{
if (sizeInBytes > uint64_t(D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
throw std::exception("VB too large for DirectX 11");
}
auto vertSize = static_cast<size_t>(sizeInBytes);
if (dataSize < (vertSize + sizeof(VBO::header_t)))
throw std::exception("End of file");
auto verts = reinterpret_cast<const VertexPositionNormalTexture*>(meshData + sizeof(VBO::header_t));
sizeInBytes = uint64_t(header->numIndices) * sizeof(uint16_t);
if (sizeInBytes > UINT32_MAX)
throw std::exception("IB too large");
if (!(flags & ModelLoader_AllowLargeModels))
{
if (sizeInBytes > uint64_t(D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
throw std::exception("IB too large for DirectX 11");
}
auto indexSize = static_cast<size_t>(sizeInBytes);
if (dataSize < (sizeof(VBO::header_t) + vertSize + indexSize))
throw std::exception("End of file");
auto indices = reinterpret_cast<const uint16_t*>(meshData + sizeof(VBO::header_t) + vertSize);
// Create vertex buffer
ComPtr<ID3D11Buffer> vb;
{
D3D11_BUFFER_DESC desc = {};
desc.Usage = D3D11_USAGE_DEFAULT;
desc.ByteWidth = static_cast<UINT>(vertSize);
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
D3D11_SUBRESOURCE_DATA initData = { verts, 0, 0 };
ThrowIfFailed(
device->CreateBuffer(&desc, &initData, vb.GetAddressOf())
);
SetDebugObjectName(vb.Get(), "ModelVBO");
}
// Create index buffer
ComPtr<ID3D11Buffer> ib;
{
D3D11_BUFFER_DESC desc = {};
desc.Usage = D3D11_USAGE_DEFAULT;
desc.ByteWidth = static_cast<UINT>(indexSize);
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
D3D11_SUBRESOURCE_DATA initData = { indices, 0, 0 };
ThrowIfFailed(
device->CreateBuffer(&desc, &initData, ib.GetAddressOf())
);
SetDebugObjectName(ib.Get(), "ModelVBO");
}
// Create input layout and effect
if (!ieffect)
{
auto effect = std::make_shared<BasicEffect>(device);
effect->EnableDefaultLighting();
effect->SetLightingEnabled(true);
ieffect = effect;
}
ComPtr<ID3D11InputLayout> il;
ThrowIfFailed(
CreateInputLayoutFromEffect<VertexPositionNormalTexture>(device, ieffect.get(), il.GetAddressOf())
);
SetDebugObjectName(il.Get(), "ModelVBO");
auto part = new ModelMeshPart();
part->indexCount = header->numIndices;
part->startIndex = 0;
part->vertexStride = static_cast<UINT>(sizeof(VertexPositionNormalTexture));
part->inputLayout = il;
part->indexBuffer = ib;
part->vertexBuffer = vb;
part->effect = ieffect;
part->vbDecl = g_vbdecl;
auto mesh = std::make_shared<ModelMesh>();
mesh->ccw = (flags & ModelLoader_CounterClockwise) != 0;
mesh->pmalpha = (flags & ModelLoader_PremultipledAlpha) != 0;
BoundingSphere::CreateFromPoints(mesh->boundingSphere, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
BoundingBox::CreateFromPoints(mesh->boundingBox, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
mesh->meshParts.emplace_back(part);
auto model = std::make_unique<Model>();
model->meshes.emplace_back(mesh);
return model;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
ID3D11Device* device,
const wchar_t* szFileName,
std::shared_ptr<IEffect> ieffect,
ModelLoaderFlags flags)
{
size_t dataSize = 0;
std::unique_ptr<uint8_t[]> data;
HRESULT hr = BinaryReader::ReadEntireFile(szFileName, data, &dataSize);
if (FAILED(hr))
{
DebugTrace("ERROR: CreateFromVBO failed (%08X) loading '%ls'\n",
static_cast<unsigned int>(hr), szFileName);
throw std::exception("CreateFromVBO");
}
auto model = CreateFromVBO(device, data.get(), dataSize, ieffect, flags);
model->name = szFileName;
return model;
}