mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-05 14:55:38 +01:00
1336 lines
44 KiB
C++
1336 lines
44 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DDSTextureLoader.cpp
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//
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// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
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//
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// Note these functions are useful as a light-weight runtime loader for DDS files. For
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "DDSTextureLoader.h"
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#include "PlatformHelpers.h"
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#include "DDS.h"
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#include "DirectXHelpers.h"
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#include "LoaderHelpers.h"
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using namespace DirectX;
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using namespace DirectX::LoaderHelpers;
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static_assert(static_cast<int>(DDS_DIMENSION_TEXTURE1D) == static_cast<int>(D3D11_RESOURCE_DIMENSION_TEXTURE1D), "dds mismatch");
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static_assert(static_cast<int>(DDS_DIMENSION_TEXTURE2D) == static_cast<int>(D3D11_RESOURCE_DIMENSION_TEXTURE2D), "dds mismatch");
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static_assert(static_cast<int>(DDS_DIMENSION_TEXTURE3D) == static_cast<int>(D3D11_RESOURCE_DIMENSION_TEXTURE3D), "dds mismatch");
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static_assert(static_cast<int>(DDS_RESOURCE_MISC_TEXTURECUBE) == static_cast<int>(D3D11_RESOURCE_MISC_TEXTURECUBE), "dds mismatch");
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namespace
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{
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//--------------------------------------------------------------------------------------
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HRESULT FillInitData(
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_In_ size_t width,
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_In_ size_t height,
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_In_ size_t depth,
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_In_ size_t mipCount,
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_In_ size_t arraySize,
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_In_ DXGI_FORMAT format,
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_In_ size_t maxsize,
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_In_ size_t bitSize,
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_In_reads_bytes_(bitSize) const uint8_t* bitData,
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_Out_ size_t& twidth,
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_Out_ size_t& theight,
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_Out_ size_t& tdepth,
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_Out_ size_t& skipMip,
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_Out_writes_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData) noexcept
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{
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if (!bitData || !initData)
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{
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return E_POINTER;
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}
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skipMip = 0;
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twidth = 0;
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theight = 0;
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tdepth = 0;
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size_t NumBytes = 0;
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size_t RowBytes = 0;
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const uint8_t* pSrcBits = bitData;
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const uint8_t* pEndBits = bitData + bitSize;
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size_t index = 0;
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for (size_t j = 0; j < arraySize; j++)
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{
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size_t w = width;
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size_t h = height;
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size_t d = depth;
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for (size_t i = 0; i < mipCount; i++)
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{
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HRESULT hr = GetSurfaceInfo(w, h, format, &NumBytes, &RowBytes, nullptr);
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if (FAILED(hr))
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return hr;
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if (NumBytes > UINT32_MAX || RowBytes > UINT32_MAX)
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return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
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if ((mipCount <= 1) || !maxsize || (w <= maxsize && h <= maxsize && d <= maxsize))
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{
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if (!twidth)
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{
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twidth = w;
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theight = h;
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tdepth = d;
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}
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assert(index < mipCount * arraySize);
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_Analysis_assume_(index < mipCount * arraySize);
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initData[index].pSysMem = pSrcBits;
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initData[index].SysMemPitch = static_cast<UINT>(RowBytes);
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initData[index].SysMemSlicePitch = static_cast<UINT>(NumBytes);
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++index;
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}
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else if (!j)
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{
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// Count number of skipped mipmaps (first item only)
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++skipMip;
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}
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if (pSrcBits + (NumBytes*d) > pEndBits)
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{
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return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
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}
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pSrcBits += NumBytes * d;
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w = w >> 1;
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h = h >> 1;
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d = d >> 1;
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if (w == 0)
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{
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w = 1;
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}
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if (h == 0)
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{
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h = 1;
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}
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if (d == 0)
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{
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d = 1;
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}
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}
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}
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return (index > 0) ? S_OK : E_FAIL;
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}
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//--------------------------------------------------------------------------------------
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HRESULT CreateD3DResources(
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_In_ ID3D11Device* d3dDevice,
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_In_ uint32_t resDim,
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_In_ size_t width,
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_In_ size_t height,
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_In_ size_t depth,
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_In_ size_t mipCount,
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_In_ size_t arraySize,
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_In_ DXGI_FORMAT format,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ bool isCubeMap,
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_In_reads_opt_(mipCount*arraySize) const D3D11_SUBRESOURCE_DATA* initData,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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if (!d3dDevice)
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return E_POINTER;
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HRESULT hr = E_FAIL;
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if (forceSRGB)
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{
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format = MakeSRGB(format);
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}
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switch (resDim)
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{
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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{
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D3D11_TEXTURE1D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.ArraySize = static_cast<UINT>(arraySize);
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desc.Format = format;
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desc.Usage = usage;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = cpuAccessFlags;
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desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
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ID3D11Texture1D* tex = nullptr;
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hr = d3dDevice->CreateTexture1D(&desc,
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initData,
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&tex
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);
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if (SUCCEEDED(hr) && tex)
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{
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if (textureView)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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if (arraySize > 1)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
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SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(arraySize);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
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SRVDesc.Texture1D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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}
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr))
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{
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tex->Release();
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return hr;
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}
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}
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if (texture)
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{
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*texture = tex;
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}
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else
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{
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SetDebugObjectName(tex, "DDSTextureLoader");
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tex->Release();
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}
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}
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}
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.Height = static_cast<UINT>(height);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.ArraySize = static_cast<UINT>(arraySize);
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desc.Format = format;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = usage;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = cpuAccessFlags;
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if (isCubeMap)
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{
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desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
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}
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else
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{
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desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
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}
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ID3D11Texture2D* tex = nullptr;
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hr = d3dDevice->CreateTexture2D(&desc,
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initData,
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&tex
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);
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if (SUCCEEDED(hr) && tex)
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{
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if (textureView)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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if (isCubeMap)
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{
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if (arraySize > 6)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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// Earlier we set arraySize to (NumCubes * 6)
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SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(arraySize / 6);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SRVDesc.TextureCube.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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}
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}
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else if (arraySize > 1)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(arraySize);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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SRVDesc.Texture2D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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}
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr))
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{
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tex->Release();
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return hr;
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}
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}
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if (texture)
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{
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*texture = tex;
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}
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else
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{
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SetDebugObjectName(tex, "DDSTextureLoader");
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tex->Release();
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}
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}
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}
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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{
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D3D11_TEXTURE3D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.Height = static_cast<UINT>(height);
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desc.Depth = static_cast<UINT>(depth);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.Format = format;
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desc.Usage = usage;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = cpuAccessFlags;
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desc.MiscFlags = miscFlags & ~UINT(D3D11_RESOURCE_MISC_TEXTURECUBE);
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ID3D11Texture3D* tex = nullptr;
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hr = d3dDevice->CreateTexture3D(&desc,
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initData,
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&tex
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);
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if (SUCCEEDED(hr) && tex)
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{
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if (textureView)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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SRVDesc.Texture3D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr))
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{
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tex->Release();
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return hr;
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}
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}
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if (texture)
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{
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*texture = tex;
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}
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else
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{
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SetDebugObjectName(tex, "DDSTextureLoader");
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tex->Release();
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}
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}
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}
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break;
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}
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return hr;
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}
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//--------------------------------------------------------------------------------------
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HRESULT CreateTextureFromDDS(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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#if defined(_XBOX_ONE) && defined(_TITLE)
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_In_opt_ ID3D11DeviceX* d3dDeviceX,
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_In_opt_ ID3D11DeviceContextX* d3dContextX,
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#endif
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_In_ const DDS_HEADER* header,
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_In_reads_bytes_(bitSize) const uint8_t* bitData,
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_In_ size_t bitSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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HRESULT hr = S_OK;
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UINT width = header->width;
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UINT height = header->height;
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UINT depth = header->depth;
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uint32_t resDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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UINT arraySize = 1;
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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bool isCubeMap = false;
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size_t mipCount = header->mipMapCount;
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if (0 == mipCount)
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{
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mipCount = 1;
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}
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if ((header->ddspf.flags & DDS_FOURCC) &&
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(MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC))
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{
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auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const char*>(header) + sizeof(DDS_HEADER));
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arraySize = d3d10ext->arraySize;
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if (arraySize == 0)
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{
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return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
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}
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switch (d3d10ext->dxgiFormat)
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{
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case DXGI_FORMAT_AI44:
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case DXGI_FORMAT_IA44:
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case DXGI_FORMAT_P8:
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case DXGI_FORMAT_A8P8:
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DebugTrace("ERROR: DDSTextureLoader does not support video textures. Consider using DirectXTex instead.\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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default:
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if (BitsPerPixel(d3d10ext->dxgiFormat) == 0)
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{
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DebugTrace("ERROR: Unknown DXGI format (%u)\n", static_cast<uint32_t>(d3d10ext->dxgiFormat));
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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}
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format = d3d10ext->dxgiFormat;
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switch (d3d10ext->resourceDimension)
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{
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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// D3DX writes 1D textures with a fixed Height of 1
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if ((header->flags & DDS_HEIGHT) && height != 1)
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{
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return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
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}
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height = depth = 1;
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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if (d3d10ext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE)
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{
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arraySize *= 6;
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isCubeMap = true;
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}
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depth = 1;
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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if (!(header->flags & DDS_HEADER_FLAGS_VOLUME))
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{
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return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
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}
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if (arraySize > 1)
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{
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DebugTrace("ERROR: Volume textures are not texture arrays\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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break;
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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DebugTrace("ERROR: Resource dimension buffer type not supported for textures\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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case D3D11_RESOURCE_DIMENSION_UNKNOWN:
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default:
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DebugTrace("ERROR: Unknown resource dimension (%u)\n", static_cast<uint32_t>(d3d10ext->resourceDimension));
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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resDim = d3d10ext->resourceDimension;
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}
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else
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{
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format = GetDXGIFormat(header->ddspf);
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if (format == DXGI_FORMAT_UNKNOWN)
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{
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DebugTrace("ERROR: DDSTextureLoader does not support all legacy DDS formats. Consider using DirectXTex.\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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if (header->flags & DDS_HEADER_FLAGS_VOLUME)
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{
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resDim = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
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}
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else
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{
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if (header->caps2 & DDS_CUBEMAP)
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{
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// We require all six faces to be defined
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if ((header->caps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES)
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{
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DebugTrace("ERROR: DirectX 11 does not support partial cubemaps\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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arraySize = 6;
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isCubeMap = true;
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}
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depth = 1;
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resDim = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
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// Note there's no way for a legacy Direct3D 9 DDS to express a '1D' texture
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}
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assert(BitsPerPixel(format) != 0);
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}
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|
|
if ((miscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
|
|
&& (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
|
|
&& ((arraySize % 6) == 0))
|
|
{
|
|
isCubeMap = true;
|
|
}
|
|
|
|
// Bound sizes (for security purposes we don't trust DDS file metadata larger than the Direct3D hardware requirements)
|
|
if (mipCount > D3D11_REQ_MIP_LEVELS)
|
|
{
|
|
DebugTrace("ERROR: Too many mipmap levels defined for DirectX 11 (%zu).\n", mipCount);
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
}
|
|
|
|
switch (resDim)
|
|
{
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
|
if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) ||
|
|
(width > D3D11_REQ_TEXTURE1D_U_DIMENSION))
|
|
{
|
|
DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (1D: array %u, size %u)\n", arraySize, width);
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
}
|
|
break;
|
|
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
|
if (isCubeMap)
|
|
{
|
|
// This is the right bound because we set arraySize to (NumCubes*6) above
|
|
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
|
|
(width > D3D11_REQ_TEXTURECUBE_DIMENSION) ||
|
|
(height > D3D11_REQ_TEXTURECUBE_DIMENSION))
|
|
{
|
|
DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (2D cubemap: array %u, size %u by %u)\n", arraySize, width, height);
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
}
|
|
}
|
|
else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
|
|
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
|
|
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
|
|
{
|
|
DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (2D: array %u, size %u by %u)\n", arraySize, width, height);
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
}
|
|
break;
|
|
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
|
if ((arraySize > 1) ||
|
|
(width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
|
|
(height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
|
|
(depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
|
|
{
|
|
DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (3D: array %u, size %u by %u by %u)\n", arraySize, width, height, depth);
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
}
|
|
break;
|
|
|
|
case D3D11_RESOURCE_DIMENSION_BUFFER:
|
|
DebugTrace("ERROR: Resource dimension buffer type not supported for textures\n");
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
|
|
case D3D11_RESOURCE_DIMENSION_UNKNOWN:
|
|
default:
|
|
DebugTrace("ERROR: Unknown resource dimension (%u)\n", static_cast<uint32_t>(resDim));
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
}
|
|
|
|
bool autogen = false;
|
|
if (mipCount == 1 && d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps
|
|
{
|
|
// See if format is supported for auto-gen mipmaps (varies by feature level)
|
|
UINT fmtSupport = 0;
|
|
hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
|
|
if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
|
|
{
|
|
// 10level9 feature levels do not support auto-gen mipgen for volume textures
|
|
if ((resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
|
|| (d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0))
|
|
{
|
|
autogen = true;
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
if (!d3dDeviceX || !d3dContextX)
|
|
return E_INVALIDARG;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
if (autogen)
|
|
{
|
|
// Create texture with auto-generated mipmaps
|
|
ID3D11Resource* tex = nullptr;
|
|
hr = CreateD3DResources(d3dDevice,
|
|
resDim, width, height, depth, 0, arraySize,
|
|
format,
|
|
usage,
|
|
bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
|
|
cpuAccessFlags,
|
|
miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB,
|
|
isCubeMap,
|
|
nullptr,
|
|
&tex, textureView);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
size_t numBytes = 0;
|
|
size_t rowBytes = 0;
|
|
hr = GetSurfaceInfo(width, height, format, &numBytes, &rowBytes, nullptr);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (numBytes > bitSize)
|
|
{
|
|
(*textureView)->Release();
|
|
*textureView = nullptr;
|
|
tex->Release();
|
|
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
|
}
|
|
|
|
if (numBytes > UINT32_MAX || rowBytes > UINT32_MAX)
|
|
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
|
|
(*textureView)->GetDesc(&desc);
|
|
|
|
UINT mipLevels = 1;
|
|
|
|
switch (desc.ViewDimension)
|
|
{
|
|
case D3D_SRV_DIMENSION_TEXTURE1D: mipLevels = desc.Texture1D.MipLevels; break;
|
|
case D3D_SRV_DIMENSION_TEXTURE1DARRAY: mipLevels = desc.Texture1DArray.MipLevels; break;
|
|
case D3D_SRV_DIMENSION_TEXTURE2D: mipLevels = desc.Texture2D.MipLevels; break;
|
|
case D3D_SRV_DIMENSION_TEXTURE2DARRAY: mipLevels = desc.Texture2DArray.MipLevels; break;
|
|
case D3D_SRV_DIMENSION_TEXTURECUBE: mipLevels = desc.TextureCube.MipLevels; break;
|
|
case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break;
|
|
case D3D_SRV_DIMENSION_TEXTURE3D: mipLevels = desc.Texture3D.MipLevels; break;
|
|
default:
|
|
(*textureView)->Release();
|
|
*textureView = nullptr;
|
|
tex->Release();
|
|
return E_UNEXPECTED;
|
|
}
|
|
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
|
|
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[arraySize]);
|
|
if (!initData)
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
const uint8_t* pSrcBits = bitData;
|
|
const uint8_t* pEndBits = bitData + bitSize;
|
|
for (UINT item = 0; item < arraySize; ++item)
|
|
{
|
|
if ((pSrcBits + numBytes) > pEndBits)
|
|
{
|
|
(*textureView)->Release();
|
|
*textureView = nullptr;
|
|
tex->Release();
|
|
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
|
}
|
|
|
|
initData[item].pSysMem = pSrcBits;
|
|
initData[item].SysMemPitch = static_cast<UINT>(rowBytes);
|
|
initData[item].SysMemSlicePitch = static_cast<UINT>(numBytes);
|
|
pSrcBits += numBytes;
|
|
}
|
|
|
|
ID3D11Resource* pStaging = nullptr;
|
|
switch (resDim)
|
|
{
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
|
{
|
|
ID3D11Texture1D *temp = nullptr;
|
|
CD3D11_TEXTURE1D_DESC stagingDesc(format, width, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ);
|
|
hr = d3dDevice->CreateTexture1D(&stagingDesc, initData.get(), &temp);
|
|
if (SUCCEEDED(hr))
|
|
pStaging = temp;
|
|
}
|
|
break;
|
|
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
|
{
|
|
ID3D11Texture2D *temp = nullptr;
|
|
CD3D11_TEXTURE2D_DESC stagingDesc(format, width, height, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, isCubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
|
|
hr = d3dDevice->CreateTexture2D(&stagingDesc, initData.get(), &temp);
|
|
if (SUCCEEDED(hr))
|
|
pStaging = temp;
|
|
}
|
|
break;
|
|
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
|
{
|
|
ID3D11Texture3D *temp = nullptr;
|
|
CD3D11_TEXTURE3D_DESC stagingDesc(format, width, height, depth, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ);
|
|
hr = d3dDevice->CreateTexture3D(&stagingDesc, initData.get(), &temp);
|
|
if (SUCCEEDED(hr))
|
|
pStaging = temp;
|
|
}
|
|
break;
|
|
};
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
for (UINT item = 0; item < arraySize; ++item)
|
|
{
|
|
UINT res = D3D11CalcSubresource(0, item, mipLevels);
|
|
d3dContext->CopySubresourceRegion(tex, res, 0, 0, 0, pStaging, item, nullptr);
|
|
}
|
|
|
|
UINT64 copyFence = d3dContextX->InsertFence(0);
|
|
while (d3dDeviceX->IsFencePending(copyFence)) { SwitchToThread(); }
|
|
pStaging->Release();
|
|
}
|
|
#else
|
|
if (arraySize > 1)
|
|
{
|
|
const uint8_t* pSrcBits = bitData;
|
|
const uint8_t* pEndBits = bitData + bitSize;
|
|
for (UINT item = 0; item < arraySize; ++item)
|
|
{
|
|
if ((pSrcBits + numBytes) > pEndBits)
|
|
{
|
|
(*textureView)->Release();
|
|
*textureView = nullptr;
|
|
tex->Release();
|
|
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
|
}
|
|
|
|
UINT res = D3D11CalcSubresource(0, item, mipLevels);
|
|
d3dContext->UpdateSubresource(tex, res, nullptr, pSrcBits, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
|
|
pSrcBits += numBytes;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
d3dContext->UpdateSubresource(tex, 0, nullptr, bitData, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
|
|
}
|
|
#endif
|
|
|
|
d3dContext->GenerateMips(*textureView);
|
|
|
|
if (texture)
|
|
{
|
|
*texture = tex;
|
|
}
|
|
else
|
|
{
|
|
tex->Release();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create the texture
|
|
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[mipCount * arraySize]);
|
|
if (!initData)
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
size_t skipMip = 0;
|
|
size_t twidth = 0;
|
|
size_t theight = 0;
|
|
size_t tdepth = 0;
|
|
hr = FillInitData(width, height, depth, mipCount, arraySize, format,
|
|
maxsize, bitSize, bitData,
|
|
twidth, theight, tdepth, skipMip, initData.get());
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = CreateD3DResources(d3dDevice,
|
|
resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
|
|
format,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
|
forceSRGB,
|
|
isCubeMap,
|
|
initData.get(),
|
|
texture, textureView);
|
|
|
|
if (FAILED(hr) && !maxsize && (mipCount > 1))
|
|
{
|
|
// Retry with a maxsize determined by feature level
|
|
switch (d3dDevice->GetFeatureLevel())
|
|
{
|
|
case D3D_FEATURE_LEVEL_9_1:
|
|
case D3D_FEATURE_LEVEL_9_2:
|
|
if (isCubeMap)
|
|
{
|
|
maxsize = 512u /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
|
|
}
|
|
else
|
|
{
|
|
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
|
? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
|
|
: 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
|
}
|
|
break;
|
|
|
|
case D3D_FEATURE_LEVEL_9_3:
|
|
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
|
? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
|
|
: 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
|
break;
|
|
|
|
default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1
|
|
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
|
? 2048u /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
|
|
: 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
|
break;
|
|
}
|
|
|
|
hr = FillInitData(width, height, depth, mipCount, arraySize, format,
|
|
maxsize, bitSize, bitData,
|
|
twidth, theight, tdepth, skipMip, initData.get());
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = CreateD3DResources(d3dDevice,
|
|
resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
|
|
format,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
|
forceSRGB,
|
|
isCubeMap,
|
|
initData.get(),
|
|
texture, textureView);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void SetDebugTextureInfo(
|
|
_In_z_ const wchar_t* fileName,
|
|
_In_opt_ ID3D11Resource** texture,
|
|
_In_opt_ ID3D11ShaderResourceView** textureView) noexcept
|
|
{
|
|
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
|
if (texture || textureView)
|
|
{
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
const wchar_t* pstrName = wcsrchr(fileName, '\\');
|
|
if (!pstrName)
|
|
{
|
|
pstrName = fileName;
|
|
}
|
|
else
|
|
{
|
|
pstrName++;
|
|
}
|
|
if (texture && *texture)
|
|
{
|
|
(*texture)->SetName(pstrName);
|
|
}
|
|
if (textureView && *textureView)
|
|
{
|
|
(*textureView)->SetName(pstrName);
|
|
}
|
|
#else
|
|
CHAR strFileA[MAX_PATH];
|
|
int result = WideCharToMultiByte(CP_UTF8,
|
|
WC_NO_BEST_FIT_CHARS,
|
|
fileName,
|
|
-1,
|
|
strFileA,
|
|
MAX_PATH,
|
|
nullptr,
|
|
nullptr
|
|
);
|
|
if (result > 0)
|
|
{
|
|
const char* pstrName = strrchr(strFileA, '\\');
|
|
if (!pstrName)
|
|
{
|
|
pstrName = strFileA;
|
|
}
|
|
else
|
|
{
|
|
pstrName++;
|
|
}
|
|
|
|
if (texture && *texture)
|
|
{
|
|
(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
|
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
|
|
pstrName
|
|
);
|
|
}
|
|
|
|
if (textureView && *textureView)
|
|
{
|
|
(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
|
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
|
|
pstrName
|
|
);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#else
|
|
UNREFERENCED_PARAMETER(fileName);
|
|
UNREFERENCED_PARAMETER(texture);
|
|
UNREFERENCED_PARAMETER(textureView);
|
|
#endif
|
|
}
|
|
} // anonymous namespace
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateDDSTextureFromMemory(
|
|
ID3D11Device* d3dDevice,
|
|
const uint8_t* ddsData,
|
|
size_t ddsDataSize,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
size_t maxsize,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
return CreateDDSTextureFromMemoryEx(d3dDevice,
|
|
ddsData, ddsDataSize,
|
|
maxsize,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
|
false,
|
|
texture, textureView, alphaMode);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
HRESULT DirectX::CreateDDSTextureFromMemory(
|
|
ID3D11DeviceX* d3dDevice,
|
|
ID3D11DeviceContextX* d3dContext,
|
|
#else
|
|
HRESULT DirectX::CreateDDSTextureFromMemory(
|
|
ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
#endif
|
|
const uint8_t* ddsData,
|
|
size_t ddsDataSize,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
size_t maxsize,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
return CreateDDSTextureFromMemoryEx(d3dDevice, d3dContext,
|
|
ddsData, ddsDataSize,
|
|
maxsize,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
|
false,
|
|
texture, textureView, alphaMode);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateDDSTextureFromMemoryEx(
|
|
ID3D11Device* d3dDevice,
|
|
const uint8_t* ddsData,
|
|
size_t ddsDataSize,
|
|
size_t maxsize,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
if (texture)
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
if (textureView)
|
|
{
|
|
*textureView = nullptr;
|
|
}
|
|
if (alphaMode)
|
|
{
|
|
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
|
|
}
|
|
|
|
if (!d3dDevice || !ddsData || (!texture && !textureView))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
// Validate DDS file in memory
|
|
const DDS_HEADER* header = nullptr;
|
|
const uint8_t* bitData = nullptr;
|
|
size_t bitSize = 0;
|
|
|
|
HRESULT hr = LoadTextureDataFromMemory(ddsData, ddsDataSize,
|
|
&header,
|
|
&bitData,
|
|
&bitSize
|
|
);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
hr = CreateTextureFromDDS(d3dDevice, nullptr,
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
nullptr, nullptr,
|
|
#endif
|
|
header, bitData, bitSize,
|
|
maxsize,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
|
forceSRGB,
|
|
texture, textureView);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (texture && *texture)
|
|
{
|
|
SetDebugObjectName(*texture, "DDSTextureLoader");
|
|
}
|
|
|
|
if (textureView && *textureView)
|
|
{
|
|
SetDebugObjectName(*textureView, "DDSTextureLoader");
|
|
}
|
|
|
|
if (alphaMode)
|
|
*alphaMode = GetAlphaMode(header);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
HRESULT DirectX::CreateDDSTextureFromMemoryEx(
|
|
ID3D11DeviceX* d3dDevice,
|
|
ID3D11DeviceContextX* d3dContext,
|
|
#else
|
|
HRESULT DirectX::CreateDDSTextureFromMemoryEx(
|
|
ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
#endif
|
|
const uint8_t* ddsData,
|
|
size_t ddsDataSize,
|
|
size_t maxsize,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
if (texture)
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
if (textureView)
|
|
{
|
|
*textureView = nullptr;
|
|
}
|
|
if (alphaMode)
|
|
{
|
|
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
|
|
}
|
|
|
|
if (!d3dDevice || !ddsData || (!texture && !textureView))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
// Validate DDS file in memory
|
|
const DDS_HEADER* header = nullptr;
|
|
const uint8_t* bitData = nullptr;
|
|
size_t bitSize = 0;
|
|
|
|
HRESULT hr = LoadTextureDataFromMemory(ddsData, ddsDataSize,
|
|
&header,
|
|
&bitData,
|
|
&bitSize
|
|
);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
hr = CreateTextureFromDDS(d3dDevice, d3dContext,
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
d3dDevice, d3dContext,
|
|
#endif
|
|
header, bitData, bitSize,
|
|
maxsize,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
|
forceSRGB,
|
|
texture, textureView);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (texture && *texture)
|
|
{
|
|
SetDebugObjectName(*texture, "DDSTextureLoader");
|
|
}
|
|
|
|
if (textureView && *textureView)
|
|
{
|
|
SetDebugObjectName(*textureView, "DDSTextureLoader");
|
|
}
|
|
|
|
if (alphaMode)
|
|
*alphaMode = GetAlphaMode(header);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateDDSTextureFromFile(
|
|
ID3D11Device* d3dDevice,
|
|
const wchar_t* fileName,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
size_t maxsize,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
return CreateDDSTextureFromFileEx(d3dDevice,
|
|
fileName,
|
|
maxsize,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
|
false,
|
|
texture, textureView, alphaMode);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
HRESULT DirectX::CreateDDSTextureFromFile(
|
|
ID3D11DeviceX* d3dDevice,
|
|
ID3D11DeviceContextX* d3dContext,
|
|
#else
|
|
HRESULT DirectX::CreateDDSTextureFromFile(
|
|
ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
#endif
|
|
const wchar_t* fileName,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
size_t maxsize,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
return CreateDDSTextureFromFileEx(d3dDevice, d3dContext,
|
|
fileName,
|
|
maxsize,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
|
false,
|
|
texture, textureView, alphaMode);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateDDSTextureFromFileEx(
|
|
ID3D11Device* d3dDevice,
|
|
const wchar_t* fileName,
|
|
size_t maxsize,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
if (texture)
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
if (textureView)
|
|
{
|
|
*textureView = nullptr;
|
|
}
|
|
if (alphaMode)
|
|
{
|
|
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
|
|
}
|
|
|
|
if (!d3dDevice || !fileName || (!texture && !textureView))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
const DDS_HEADER* header = nullptr;
|
|
const uint8_t* bitData = nullptr;
|
|
size_t bitSize = 0;
|
|
|
|
std::unique_ptr<uint8_t[]> ddsData;
|
|
HRESULT hr = LoadTextureDataFromFile(fileName,
|
|
ddsData,
|
|
&header,
|
|
&bitData,
|
|
&bitSize
|
|
);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
hr = CreateTextureFromDDS(d3dDevice, nullptr,
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
nullptr, nullptr,
|
|
#endif
|
|
header, bitData, bitSize,
|
|
maxsize,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
|
forceSRGB,
|
|
texture, textureView);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
SetDebugTextureInfo(fileName, texture, textureView);
|
|
|
|
if (alphaMode)
|
|
*alphaMode = GetAlphaMode(header);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
HRESULT DirectX::CreateDDSTextureFromFileEx(
|
|
ID3D11DeviceX* d3dDevice,
|
|
ID3D11DeviceContextX* d3dContext,
|
|
#else
|
|
HRESULT DirectX::CreateDDSTextureFromFileEx(
|
|
ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
#endif
|
|
const wchar_t* fileName,
|
|
size_t maxsize,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
DDS_ALPHA_MODE* alphaMode) noexcept
|
|
{
|
|
if (texture)
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
if (textureView)
|
|
{
|
|
*textureView = nullptr;
|
|
}
|
|
if (alphaMode)
|
|
{
|
|
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
|
|
}
|
|
|
|
if (!d3dDevice || !fileName || (!texture && !textureView))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
const DDS_HEADER* header = nullptr;
|
|
const uint8_t* bitData = nullptr;
|
|
size_t bitSize = 0;
|
|
|
|
std::unique_ptr<uint8_t[]> ddsData;
|
|
HRESULT hr = LoadTextureDataFromFile(fileName,
|
|
ddsData,
|
|
&header,
|
|
&bitData,
|
|
&bitSize
|
|
);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
hr = CreateTextureFromDDS(d3dDevice, d3dContext,
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
d3dDevice, d3dContext,
|
|
#endif
|
|
header, bitData, bitSize,
|
|
maxsize,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
|
forceSRGB,
|
|
texture, textureView);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
SetDebugTextureInfo(fileName, texture, textureView);
|
|
|
|
if (alphaMode)
|
|
*alphaMode = GetAlphaMode(header);
|
|
}
|
|
|
|
return hr;
|
|
}
|