mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-05 14:55:38 +01:00
64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
//-------------------------------------------------------------------------------------
|
|
// Stereo3DMatrixHelper.h -- SIMD C++ Math helper for Stereo 3D matrices
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
// Licensed under the MIT License.
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#include "DirectXMath.h"
|
|
|
|
namespace DirectX
|
|
{
|
|
// Enumeration for stereo channels (left and right).
|
|
enum STEREO_CHANNEL
|
|
{
|
|
STEREO_CHANNEL_LEFT = 0,
|
|
STEREO_CHANNEL_RIGHT
|
|
};
|
|
|
|
// Enumeration for stereo mode (normal or inverted).
|
|
enum STEREO_MODE
|
|
{
|
|
STEREO_MODE_NORMAL = 0,
|
|
STEREO_MODE_INVERTED,
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
// Stereo calibration settings
|
|
//
|
|
// * Viewer distance to the display
|
|
// * Physical display size
|
|
// * Render resolution
|
|
//
|
|
// The stereo separation factor indicates how much separation is between the left and right
|
|
// eyes. 0 is no separation, 1 is full separation. It defaults to 1.0.
|
|
//
|
|
// The debug stereo exaggeration factor indicates how much to increase the interocular spacing and
|
|
// maximum acuity angle from comfortable defaults. For retail builds, this value should always
|
|
// be 1.0, but during development, on small screens, this value can be raised to up to 2.0 in
|
|
// order to exaggerate the 3D effect. Values over 1.0 may cause discomfort on normal sized
|
|
// displays. It defaults to 1.0.
|
|
//
|
|
struct STEREO_PARAMETERS
|
|
{
|
|
float fViewerDistanceInches;
|
|
float fDisplaySizeInches;
|
|
float fPixelResolutionWidth;
|
|
float fPixelResolutionHeight;
|
|
float fStereoSeparationFactor;
|
|
float fStereoExaggerationFactor;
|
|
};
|
|
|
|
void StereoCreateDefaultParameters(STEREO_PARAMETERS& stereoParameters);
|
|
|
|
XMMATRIX StereoProjectionFovLH(_In_opt_ const STEREO_PARAMETERS* pStereoParameters,
|
|
STEREO_CHANNEL Channel, float FovAngleY, float AspectRatio, float NearZ, float FarZ,
|
|
STEREO_MODE StereoMode = STEREO_MODE_NORMAL);
|
|
|
|
XMMATRIX StereoProjectionFovRH(_In_opt_ const STEREO_PARAMETERS* pStereoParameters,
|
|
STEREO_CHANNEL Channel, float FovAngleY, float AspectRatio, float NearZ, float FarZ,
|
|
STEREO_MODE StereoMode = STEREO_MODE_NORMAL);
|
|
} |