mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-24 23:25:37 +01:00
157 lines
4.9 KiB
C#
157 lines
4.9 KiB
C#
namespace Giants.Launcher
|
|
{
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
using System.Windows.Forms;
|
|
using Newtonsoft.Json;
|
|
|
|
public class Config
|
|
{
|
|
private const string defaultConfigFileName = "GiantsDefault.config";
|
|
private const string playerConfigFileName = "Giants.config";
|
|
private bool dirty = false;
|
|
|
|
private IDictionary<string, dynamic> defaultConfig = new Dictionary<string, dynamic>();
|
|
private IDictionary<string, dynamic> userConfig = new Dictionary<string, dynamic>();
|
|
|
|
public void Read()
|
|
{
|
|
string defaultConfigFilePath = this.GetDefaultConfigPath();
|
|
if (!File.Exists(defaultConfigFilePath))
|
|
{
|
|
string message = string.Format(Resources.ErrorNoConfigFile, defaultConfigFilePath);
|
|
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
Environment.Exit(-1);
|
|
return;
|
|
}
|
|
|
|
this.defaultConfig = ReadConfig(defaultConfigFilePath);
|
|
|
|
string userConfigFilePath = this.GetUserConfigPath();
|
|
if (File.Exists(userConfigFilePath))
|
|
{
|
|
this.userConfig = ReadConfig(userConfigFilePath);
|
|
}
|
|
}
|
|
|
|
public void Write()
|
|
{
|
|
if (!this.dirty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
string userConfigFilePath = this.GetUserConfigPath();
|
|
|
|
Directory.CreateDirectory(Path.GetDirectoryName(userConfigFilePath));
|
|
|
|
using (var streamWriter = new StreamWriter(userConfigFilePath, append: false))
|
|
{
|
|
string serializedConfig = JsonConvert.SerializeObject(this.userConfig, Formatting.Indented);
|
|
streamWriter.Write(serializedConfig);
|
|
}
|
|
|
|
this.dirty = false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MessageBox.Show($"Unhandled exception saving updated configuration: {e}");
|
|
}
|
|
}
|
|
|
|
public bool TryGetObject(string section, string key, object defaultValue, out object value)
|
|
{
|
|
value = defaultValue;
|
|
|
|
if (this.userConfig.ContainsKey(section))
|
|
{
|
|
dynamic sectionObject = this.userConfig[section];
|
|
if (sectionObject != null && sectionObject.ContainsKey(key))
|
|
{
|
|
value = sectionObject[key];
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (this.defaultConfig.ContainsKey(section))
|
|
{
|
|
dynamic sectionObject = this.defaultConfig[section];
|
|
if (sectionObject != null && sectionObject.ContainsKey(key))
|
|
{
|
|
value = sectionObject[key];
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool TryGetString(string section, string key, string defaultValue, out string value)
|
|
{
|
|
value = defaultValue;
|
|
|
|
if (this.TryGetObject(section, key, defaultValue, out object objValue))
|
|
{
|
|
value = objValue.ToString();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool TryGetBool(string section, string key, bool defaultValue, out bool value)
|
|
{
|
|
value = defaultValue;
|
|
|
|
if (this.TryGetObject(section, key, defaultValue, out object objValue))
|
|
{
|
|
return bool.TryParse(objValue.ToString(), out value);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void SetValue(string section, string key, dynamic value)
|
|
{
|
|
if (!this.userConfig.ContainsKey(section))
|
|
{
|
|
this.userConfig.Add(section, new Dictionary<string, dynamic>());
|
|
}
|
|
|
|
dynamic sectionObject = this.userConfig[section];
|
|
if (sectionObject != null && sectionObject.ContainsKey(key))
|
|
{
|
|
sectionObject[key] = value;
|
|
}
|
|
else
|
|
{
|
|
sectionObject.Add(key, value);
|
|
}
|
|
|
|
this.dirty = true;
|
|
}
|
|
|
|
private static IDictionary<string, dynamic> ReadConfig(string filePath)
|
|
{
|
|
string fileContents = File.ReadAllText(filePath);
|
|
return JsonConvert.DeserializeObject<IDictionary<string, object>>(fileContents);
|
|
}
|
|
|
|
private string GetDefaultConfigPath()
|
|
{
|
|
return defaultConfigFileName;
|
|
}
|
|
|
|
private string GetUserConfigPath()
|
|
{
|
|
string applicationDataPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
|
|
|
|
return Path.Combine(applicationDataPath, "Giants", playerConfigFileName);
|
|
}
|
|
}
|
|
}
|