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GiantsTools/Sdk/External/DirectXTK/Src/Shaders/SpriteEffect.fx
2021-01-23 15:40:09 -08:00

31 lines
797 B
HLSL

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://create.msdn.com/en-US/education/catalog/sample/stock_effects
Texture2D<float4> Texture : register(t0);
sampler TextureSampler : register(s0);
cbuffer Parameters : register(b0)
{
row_major float4x4 MatrixTransform;
};
void SpriteVertexShader(inout float4 color : COLOR0,
inout float2 texCoord : TEXCOORD0,
inout float4 position : SV_Position)
{
position = mul(position, MatrixTransform);
}
float4 SpritePixelShader(float4 color : COLOR0,
float2 texCoord : TEXCOORD0) : SV_Target0
{
return Texture.Sample(TextureSampler, texCoord) * color;
}