mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-24 15:15:37 +01:00
540 lines
16 KiB
C++
540 lines
16 KiB
C++
//--------------------------------------------------------------------------------------
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// File: EffectFactory.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "Effects.h"
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#include "DemandCreate.h"
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#include "SharedResourcePool.h"
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#include "DDSTextureLoader.h"
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#include "WICTextureLoader.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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// Internal EffectFactory implementation class. Only one of these helpers is allocated
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// per D3D device, even if there are multiple public facing EffectFactory instances.
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class EffectFactory::Impl
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{
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public:
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Impl(_In_ ID3D11Device* device)
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: mPath{},
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mDevice(device),
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mSharing(true),
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mUseNormalMapEffect(true),
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mForceSRGB(false)
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{}
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std::shared_ptr<IEffect> CreateEffect(_In_ IEffectFactory* factory, _In_ const IEffectFactory::EffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext);
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void CreateTexture(_In_z_ const wchar_t* texture, _In_opt_ ID3D11DeviceContext* deviceContext, _Outptr_ ID3D11ShaderResourceView** textureView);
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void ReleaseCache();
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void SetSharing(bool enabled) noexcept { mSharing = enabled; }
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void EnableNormalMapEffect(bool enabled) noexcept { mUseNormalMapEffect = enabled; }
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void EnableForceSRGB(bool forceSRGB) noexcept { mForceSRGB = forceSRGB; }
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static SharedResourcePool<ID3D11Device*, Impl> instancePool;
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wchar_t mPath[MAX_PATH];
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ComPtr<ID3D11Device> mDevice;
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private:
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using EffectCache = std::map< std::wstring, std::shared_ptr<IEffect> >;
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using TextureCache = std::map< std::wstring, ComPtr<ID3D11ShaderResourceView> >;
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EffectCache mEffectCache;
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EffectCache mEffectCacheSkinning;
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EffectCache mEffectCacheDualTexture;
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EffectCache mEffectNormalMap;
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TextureCache mTextureCache;
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bool mSharing;
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bool mUseNormalMapEffect;
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bool mForceSRGB;
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std::mutex mutex;
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};
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// Global instance pool.
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SharedResourcePool<ID3D11Device*, EffectFactory::Impl> EffectFactory::Impl::instancePool;
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_Use_decl_annotations_
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std::shared_ptr<IEffect> EffectFactory::Impl::CreateEffect(IEffectFactory* factory, const IEffectFactory::EffectInfo& info, ID3D11DeviceContext* deviceContext)
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{
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if (info.enableSkinning)
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{
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// SkinnedEffect
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if (mSharing && info.name && *info.name)
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{
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auto it = mEffectCacheSkinning.find(info.name);
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if (mSharing && it != mEffectCacheSkinning.end())
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{
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return it->second;
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}
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}
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auto effect = std::make_shared<SkinnedEffect>(mDevice.Get());
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effect->EnableDefaultLighting();
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effect->SetAlpha(info.alpha);
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// Skinned Effect does not have an ambient material color, or per-vertex color support
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XMVECTOR color = XMLoadFloat3(&info.diffuseColor);
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effect->SetDiffuseColor(color);
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if (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0)
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{
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color = XMLoadFloat3(&info.specularColor);
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effect->SetSpecularColor(color);
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effect->SetSpecularPower(info.specularPower);
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}
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else
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{
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effect->DisableSpecular();
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}
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if (info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0)
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{
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color = XMLoadFloat3(&info.emissiveColor);
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effect->SetEmissiveColor(color);
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}
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if (info.diffuseTexture && *info.diffuseTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(srv.Get());
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}
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if (info.biasedVertexNormals)
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{
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effect->SetBiasedVertexNormals(true);
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}
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if (mSharing && info.name && *info.name)
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{
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std::lock_guard<std::mutex> lock(mutex);
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EffectCache::value_type v(info.name, effect);
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mEffectCacheSkinning.insert(v);
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}
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return std::move(effect);
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}
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else if (info.enableDualTexture)
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{
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// DualTextureEffect
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if (mSharing && info.name && *info.name)
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{
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auto it = mEffectCacheDualTexture.find(info.name);
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if (mSharing && it != mEffectCacheDualTexture.end())
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{
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return it->second;
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}
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}
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auto effect = std::make_shared<DualTextureEffect>(mDevice.Get());
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// Dual texture effect doesn't support lighting (usually it's lightmaps)
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effect->SetAlpha(info.alpha);
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if (info.perVertexColor)
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{
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effect->SetVertexColorEnabled(true);
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}
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XMVECTOR color = XMLoadFloat3(&info.diffuseColor);
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effect->SetDiffuseColor(color);
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if (info.diffuseTexture && *info.diffuseTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(srv.Get());
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}
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if (info.emissiveTexture && *info.emissiveTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.emissiveTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture2(srv.Get());
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}
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else if (info.specularTexture && *info.specularTexture)
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{
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// If there's no emissive texture specified, use the specular texture as the second texture
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.specularTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture2(srv.Get());
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}
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if (mSharing && info.name && *info.name)
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{
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std::lock_guard<std::mutex> lock(mutex);
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EffectCache::value_type v(info.name, effect);
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mEffectCacheDualTexture.insert(v);
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}
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return std::move(effect);
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}
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else if (info.enableNormalMaps && mUseNormalMapEffect)
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{
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// NormalMapEffect
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if (mSharing && info.name && *info.name)
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{
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auto it = mEffectNormalMap.find(info.name);
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if (mSharing && it != mEffectNormalMap.end())
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{
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return it->second;
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}
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}
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auto effect = std::make_shared<NormalMapEffect>(mDevice.Get());
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effect->EnableDefaultLighting();
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effect->SetAlpha(info.alpha);
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if (info.perVertexColor)
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{
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effect->SetVertexColorEnabled(true);
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}
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// NormalMap Effect does not have an ambient material color
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XMVECTOR color = XMLoadFloat3(&info.diffuseColor);
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effect->SetDiffuseColor(color);
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if (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0)
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{
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color = XMLoadFloat3(&info.specularColor);
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effect->SetSpecularColor(color);
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effect->SetSpecularPower(info.specularPower);
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}
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else
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{
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effect->DisableSpecular();
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}
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if (info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0)
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{
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color = XMLoadFloat3(&info.emissiveColor);
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effect->SetEmissiveColor(color);
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}
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if (info.diffuseTexture && *info.diffuseTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(srv.Get());
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}
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if (info.specularTexture && *info.specularTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.specularTexture, deviceContext, srv.GetAddressOf());
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effect->SetSpecularTexture(srv.Get());
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}
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if (info.normalTexture && *info.normalTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.normalTexture, deviceContext, srv.GetAddressOf());
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effect->SetNormalTexture(srv.Get());
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}
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if (info.biasedVertexNormals)
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{
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effect->SetBiasedVertexNormals(true);
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}
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if (mSharing && info.name && *info.name)
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{
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std::lock_guard<std::mutex> lock(mutex);
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EffectCache::value_type v(info.name, effect);
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mEffectNormalMap.insert(v);
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}
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return std::move(effect);
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}
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else
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{
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// BasicEffect
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if (mSharing && info.name && *info.name)
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{
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auto it = mEffectCache.find(info.name);
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if (mSharing && it != mEffectCache.end())
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{
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return it->second;
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}
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}
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auto effect = std::make_shared<BasicEffect>(mDevice.Get());
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effect->EnableDefaultLighting();
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effect->SetLightingEnabled(true);
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effect->SetAlpha(info.alpha);
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if (info.perVertexColor)
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{
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effect->SetVertexColorEnabled(true);
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}
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// Basic Effect does not have an ambient material color
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XMVECTOR color = XMLoadFloat3(&info.diffuseColor);
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effect->SetDiffuseColor(color);
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if (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0)
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{
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color = XMLoadFloat3(&info.specularColor);
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effect->SetSpecularColor(color);
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effect->SetSpecularPower(info.specularPower);
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}
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else
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{
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effect->DisableSpecular();
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}
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if (info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0)
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{
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color = XMLoadFloat3(&info.emissiveColor);
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effect->SetEmissiveColor(color);
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}
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if (info.diffuseTexture && *info.diffuseTexture)
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{
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ComPtr<ID3D11ShaderResourceView> srv;
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factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
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effect->SetTexture(srv.Get());
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effect->SetTextureEnabled(true);
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}
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if (info.biasedVertexNormals)
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{
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effect->SetBiasedVertexNormals(true);
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}
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if (mSharing && info.name && *info.name)
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{
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std::lock_guard<std::mutex> lock(mutex);
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EffectCache::value_type v(info.name, effect);
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mEffectCache.insert(v);
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}
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return std::move(effect);
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}
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}
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_Use_decl_annotations_
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void EffectFactory::Impl::CreateTexture(const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView)
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{
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if (!name || !textureView)
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throw std::exception("invalid arguments");
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#if defined(_XBOX_ONE) && defined(_TITLE)
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UNREFERENCED_PARAMETER(deviceContext);
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#endif
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auto it = mTextureCache.find(name);
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if (mSharing && it != mTextureCache.end())
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{
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ID3D11ShaderResourceView* srv = it->second.Get();
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srv->AddRef();
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*textureView = srv;
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}
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else
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{
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wchar_t fullName[MAX_PATH] = {};
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wcscpy_s(fullName, mPath);
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wcscat_s(fullName, name);
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WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
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if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
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{
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// Try Current Working Directory (CWD)
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wcscpy_s(fullName, name);
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if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
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{
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DebugTrace("ERROR: EffectFactory could not find texture file '%ls'\n", name);
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throw std::exception("CreateTexture");
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}
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}
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wchar_t ext[_MAX_EXT];
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_wsplitpath_s(name, nullptr, 0, nullptr, 0, nullptr, 0, ext, _MAX_EXT);
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if (_wcsicmp(ext, L".dds") == 0)
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{
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HRESULT hr = CreateDDSTextureFromFileEx(
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mDevice.Get(), fullName, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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mForceSRGB, nullptr, textureView);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: CreateDDSTextureFromFile failed (%08X) for '%ls'\n",
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static_cast<unsigned int>(hr), fullName);
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throw std::exception("CreateDDSTextureFromFile");
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}
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}
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#if !defined(_XBOX_ONE) || !defined(_TITLE)
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else if (deviceContext)
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{
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std::lock_guard<std::mutex> lock(mutex);
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HRESULT hr = CreateWICTextureFromFileEx(
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mDevice.Get(), deviceContext, fullName, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
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static_cast<unsigned int>(hr), fullName);
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throw std::exception("CreateWICTextureFromFile");
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}
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}
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#endif
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else
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{
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HRESULT hr = CreateWICTextureFromFileEx(
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mDevice.Get(), fullName, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
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static_cast<unsigned int>(hr), fullName);
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throw std::exception("CreateWICTextureFromFile");
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}
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}
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if (mSharing && *name && it == mTextureCache.end())
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{
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std::lock_guard<std::mutex> lock(mutex);
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TextureCache::value_type v(name, *textureView);
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mTextureCache.insert(v);
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}
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}
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}
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void EffectFactory::Impl::ReleaseCache()
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{
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std::lock_guard<std::mutex> lock(mutex);
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mEffectCache.clear();
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mEffectCacheSkinning.clear();
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mEffectCacheDualTexture.clear();
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mEffectNormalMap.clear();
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mTextureCache.clear();
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}
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//--------------------------------------------------------------------------------------
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// EffectFactory
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//--------------------------------------------------------------------------------------
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EffectFactory::EffectFactory(_In_ ID3D11Device* device)
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: pImpl(Impl::instancePool.DemandCreate(device))
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{
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}
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EffectFactory::~EffectFactory()
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{
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}
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EffectFactory::EffectFactory(EffectFactory&& moveFrom) noexcept
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: pImpl(std::move(moveFrom.pImpl))
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{
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}
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EffectFactory& EffectFactory::operator= (EffectFactory&& moveFrom) noexcept
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{
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pImpl = std::move(moveFrom.pImpl);
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return *this;
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}
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_Use_decl_annotations_
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std::shared_ptr<IEffect> EffectFactory::CreateEffect(const EffectInfo& info, ID3D11DeviceContext* deviceContext)
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{
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return pImpl->CreateEffect(this, info, deviceContext);
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}
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_Use_decl_annotations_
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void EffectFactory::CreateTexture(const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView)
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{
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return pImpl->CreateTexture(name, deviceContext, textureView);
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}
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void EffectFactory::ReleaseCache()
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{
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pImpl->ReleaseCache();
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}
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void EffectFactory::SetSharing(bool enabled) noexcept
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{
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pImpl->SetSharing(enabled);
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}
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void EffectFactory::EnableNormalMapEffect(bool enabled) noexcept
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{
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pImpl->EnableNormalMapEffect(enabled);
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}
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void EffectFactory::EnableForceSRGB(bool forceSRGB) noexcept
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{
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pImpl->EnableForceSRGB(forceSRGB);
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}
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void EffectFactory::SetDirectory(_In_opt_z_ const wchar_t* path) noexcept
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{
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if (path && *path != 0)
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{
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wcscpy_s(pImpl->mPath, path);
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size_t len = wcsnlen(pImpl->mPath, MAX_PATH);
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if (len > 0 && len < (MAX_PATH - 1))
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{
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// Ensure it has a trailing slash
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if (pImpl->mPath[len - 1] != L'\\')
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{
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pImpl->mPath[len] = L'\\';
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pImpl->mPath[len + 1] = 0;
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}
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}
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}
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else
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*pImpl->mPath = 0;
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}
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ID3D11Device* EffectFactory::GetDevice() const noexcept
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{
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return pImpl->mDevice.Get();
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}
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