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GiantsTools/Giants.EffectCompiler/Program.cs
2020-09-05 22:22:23 -07:00

50 lines
2.0 KiB
C#

namespace Giants.EffectCompiler
{
using System;
using System.IO;
using System.Reflection;
using Giants.BinTools.Macro;
using Newtonsoft.Json;
public class Program
{
/// <summary>
///
/// </summary>
/// <param name="mode">The mode to operate in. Supported modes are: 'decompile', 'compile'.</param>
/// <param name="input">The input path.</param>
/// <param name="output">The output path.</param>
/// <param name="definitionsPath">The path to the definitions file.</param>
public static void Main(string mode, string input, string output, string definitionsPath)
{
if (string.IsNullOrEmpty(mode))
{
Console.WriteLine("--mode is required. Type --help for example usage.");
return;
}
switch (mode.ToLowerInvariant())
{
case "generatedefinitions":
MacroDefinitionTable macroDefinitionTable = MacroDefinitionTable.GenerateFromLegacyBuildSystem(bldFilePath: input);
FxMacroDefinitionTable fxMacroDefinitionTable = new FxMacroDefinitionTable(macroDefinitionTable);
string serializedDefintions = JsonConvert.SerializeObject(fxMacroDefinitionTable, Formatting.Indented);
File.WriteAllText(output, serializedDefintions);
break;
case "decompile":
var decompiler = new FxDecompiler(Utilities.LoadDefinitions(definitionsPath));
decompiler.Decompile(
inputPath: input,
outputPath: output);
break;
case "compile":
var compiler = new FxCompiler(Utilities.LoadDefinitions(definitionsPath));
compiler.Compile(
inputPath: input,
outputPath: output);
break;
}
}
}
}