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17 lines
310 B
C++
17 lines
310 B
C++
#pragma once
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class Object;
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namespace GameObj
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{
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// Interface back to legacy Object pointer from ECS land.
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struct ObjectRef
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{
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ObjectRef(Object* object) : Object(object) { }
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[[nodiscard]] Object* GetObj() const { return this->Object; }
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private:
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Object* Object;
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};
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} |