mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-12-23 15:57:22 +01:00
26 lines
641 B
C++
26 lines
641 B
C++
#pragma once
|
|
|
|
#include "GameObject/Public/Components/Inventory.h"
|
|
|
|
namespace AI
|
|
{
|
|
struct PlayerLoadout
|
|
{
|
|
PlayerLoadout(int primaryCapacity, int otherCapacity)
|
|
: DesiredInventory(primaryCapacity, otherCapacity)
|
|
{
|
|
}
|
|
|
|
static PlayerLoadout CreateMeccLoadout()
|
|
{
|
|
return PlayerLoadout(GameObj::MeccNumPrimaryWeapons, GameObj::MeccNumOther);
|
|
}
|
|
|
|
static PlayerLoadout CreateReaperLoadout()
|
|
{
|
|
return PlayerLoadout(GameObj::ReaperNumPrimaryWeapons, GameObj::ReaperNumOther);
|
|
}
|
|
|
|
GameObj::InventoryState DesiredInventory;
|
|
};
|
|
} |