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32 lines
539 B
C++
32 lines
539 B
C++
#pragma once
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namespace AI
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{
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enum class CommandType
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{
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Move = 0,
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FireWeapon,
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NumTypes
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};
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struct Command
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{
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virtual~ Command() { }
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CommandType Type{};
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};
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struct MoveCommand : Command
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{
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SBYTE Turn{}; // Positive is left (counterclockwise)
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SBYTE LookUpDown{};
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SBYTE Run{}; // Positive is forward
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SBYTE Side{}; // Positive is left
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SBYTE Thrust{};
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DWORD Flags{};
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float TurnGoal{};
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P3D MoveGoal{};
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};
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}
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