mirror of
https://github.com/ncblakely/GiantsTools
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90 lines
6.2 KiB
C++
90 lines
6.2 KiB
C++
//--------------------------------------------------------------------------------------
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// File: GeometricPrimitive.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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#include "VertexTypes.h"
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#include <DirectXColors.h>
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#include <functional>
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#include <memory>
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#include <vector>
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namespace DirectX
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{
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class IEffect;
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class GeometricPrimitive
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{
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public:
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GeometricPrimitive(GeometricPrimitive&&) = default;
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GeometricPrimitive& operator= (GeometricPrimitive&&) = default;
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GeometricPrimitive(GeometricPrimitive const&) = delete;
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GeometricPrimitive& operator= (GeometricPrimitive const&) = delete;
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using VertexType = VertexPositionNormalTexture;
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virtual ~GeometricPrimitive();
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// Factory methods.
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateCube(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateBox(_In_ ID3D11DeviceContext* deviceContext, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateGeoSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateCylinder(_In_ ID3D11DeviceContext* deviceContext, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateCone(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateTorus(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateTetrahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateOctahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateDodecahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateIcosahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateTeapot(_In_ ID3D11DeviceContext* deviceContext, float size = 1, size_t tessellation = 8, bool rhcoords = true);
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static std::unique_ptr<GeometricPrimitive> __cdecl CreateCustom(_In_ ID3D11DeviceContext* deviceContext, const std::vector<VertexType>& vertices, const std::vector<uint16_t>& indices);
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static void __cdecl CreateCube(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
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static void __cdecl CreateBox(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
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static void __cdecl CreateSphere(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
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static void __cdecl CreateGeoSphere(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
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static void __cdecl CreateCylinder(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
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static void __cdecl CreateCone(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
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static void __cdecl CreateTorus(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
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static void __cdecl CreateTetrahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
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static void __cdecl CreateOctahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
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static void __cdecl CreateDodecahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
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static void __cdecl CreateIcosahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
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static void __cdecl CreateTeapot(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, size_t tessellation = 8, bool rhcoords = true);
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// Draw the primitive.
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void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
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FXMVECTOR color = Colors::White,
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_In_opt_ ID3D11ShaderResourceView* texture = nullptr,
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bool wireframe = false,
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_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
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// Draw the primitive using a custom effect.
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void __cdecl Draw(_In_ IEffect* effect,
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_In_ ID3D11InputLayout* inputLayout,
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bool alpha = false, bool wireframe = false,
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_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
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// Create input layout for drawing with a custom effect.
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void __cdecl CreateInputLayout(_In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout) const;
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private:
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GeometricPrimitive() noexcept(false);
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// Private implementation.
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class Impl;
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std::unique_ptr<Impl> pImpl;
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};
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}
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