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GiantsTools/Sdk/External/DirectXTK/Inc/GeometricPrimitive.h
2021-01-23 15:40:09 -08:00

90 lines
6.2 KiB
C++

//--------------------------------------------------------------------------------------
// File: GeometricPrimitive.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#include "VertexTypes.h"
#include <DirectXColors.h>
#include <functional>
#include <memory>
#include <vector>
namespace DirectX
{
class IEffect;
class GeometricPrimitive
{
public:
GeometricPrimitive(GeometricPrimitive&&) = default;
GeometricPrimitive& operator= (GeometricPrimitive&&) = default;
GeometricPrimitive(GeometricPrimitive const&) = delete;
GeometricPrimitive& operator= (GeometricPrimitive const&) = delete;
using VertexType = VertexPositionNormalTexture;
virtual ~GeometricPrimitive();
// Factory methods.
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCube(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateBox(_In_ ID3D11DeviceContext* deviceContext, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateGeoSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCylinder(_In_ ID3D11DeviceContext* deviceContext, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCone(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTorus(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTetrahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateOctahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateDodecahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateIcosahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTeapot(_In_ ID3D11DeviceContext* deviceContext, float size = 1, size_t tessellation = 8, bool rhcoords = true);
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCustom(_In_ ID3D11DeviceContext* deviceContext, const std::vector<VertexType>& vertices, const std::vector<uint16_t>& indices);
static void __cdecl CreateCube(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
static void __cdecl CreateBox(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
static void __cdecl CreateSphere(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
static void __cdecl CreateGeoSphere(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
static void __cdecl CreateCylinder(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
static void __cdecl CreateCone(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
static void __cdecl CreateTorus(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
static void __cdecl CreateTetrahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
static void __cdecl CreateOctahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
static void __cdecl CreateDodecahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
static void __cdecl CreateIcosahedron(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, bool rhcoords = true);
static void __cdecl CreateTeapot(std::vector<VertexType>& vertices, std::vector<uint16_t>& indices, float size = 1, size_t tessellation = 8, bool rhcoords = true);
// Draw the primitive.
void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
FXMVECTOR color = Colors::White,
_In_opt_ ID3D11ShaderResourceView* texture = nullptr,
bool wireframe = false,
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
// Draw the primitive using a custom effect.
void __cdecl Draw(_In_ IEffect* effect,
_In_ ID3D11InputLayout* inputLayout,
bool alpha = false, bool wireframe = false,
_In_opt_ std::function<void __cdecl()> setCustomState = nullptr) const;
// Create input layout for drawing with a custom effect.
void __cdecl CreateInputLayout(_In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout) const;
private:
GeometricPrimitive() noexcept(false);
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
};
}