mirror of
https://github.com/ncblakely/GiantsTools
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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
//--------------------------------------------------------------------------------------
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// File: WAVFileReader.h
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//
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// Functions for loading WAV audio files
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//-------------------------------------------------------------------------------------
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#pragma once
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#include <objbase.h>
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#include <cstdint>
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#include <memory>
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#include <mmreg.h>
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namespace DirectX
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{
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HRESULT LoadWAVAudioInMemory(
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_In_reads_bytes_(wavDataSize) const uint8_t* wavData,
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_In_ size_t wavDataSize,
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_Outptr_ const WAVEFORMATEX** wfx,
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_Outptr_ const uint8_t** startAudio,
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_Out_ uint32_t* audioBytes) noexcept;
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HRESULT LoadWAVAudioFromFile(
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_In_z_ const wchar_t* szFileName,
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_Inout_ std::unique_ptr<uint8_t[]>& wavData,
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_Outptr_ const WAVEFORMATEX** wfx,
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_Outptr_ const uint8_t** startAudio,
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_Out_ uint32_t* audioBytes) noexcept;
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struct WAVData
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{
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const WAVEFORMATEX* wfx;
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const uint8_t* startAudio;
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uint32_t audioBytes;
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uint32_t loopStart;
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uint32_t loopLength;
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const uint32_t* seek; // Note: XMA Seek data is Big-Endian
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uint32_t seekCount;
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};
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HRESULT LoadWAVAudioInMemoryEx(
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_In_reads_bytes_(wavDataSize) const uint8_t* wavData,
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_In_ size_t wavDataSize,
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_Out_ WAVData& result) noexcept;
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HRESULT LoadWAVAudioFromFileEx(
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_In_z_ const wchar_t* szFileName,
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_Inout_ std::unique_ptr<uint8_t[]>& wavData,
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_Out_ WAVData& result) noexcept;
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}
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