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GiantsTools/Sdk/External/DirectXTK/.nuget/directxtk_uwp.nuspec
2021-01-23 15:40:09 -08:00

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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.6">
<id>directxtk_uwp</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectX Tool Kit (UWP)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 11.x code in C++.</summary>
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
Features:
Audio - low-level audio API using XAudio2
BufferHelpers - C++ helpers for creating D3D resources from CPU data
CommonStates - factory providing commonly used D3D state objects
DirectXHelpers - misc C++ helpers for D3D programming
DDSTextureLoader - light-weight DDS file texture loader
Effects - set of built-in shaders for common rendering tasks
GamePad - gamepad controller helper using XInput
GeometricPrimitive - draws basic shapes such as cubes and spheres
GraphicsMemory - helper for managing dynamic graphics memory allocation
Keyboard - keyboard state tracking helper
Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files
Mouse - mouse helper
PostProcess - set of built-in shaders for common post-processing operations
PrimitiveBatch - simple and efficient way to draw user primitives
ScreenGrab - light-weight screen shot saver
SimpleMath - simplified C++ wrapper for DirectXMath
SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<tags>DirectX DirectXTK native nativepackage</tags>
</metadata>
<files>
<file target="docs" src="Readme.*" />
<file target="include" src="Inc\*" exclude="Inc\XboxDDSTextureLoader.h" />
<file target="native\lib\ARM\Debug" src="Bin\Windows10_2017\ARM\Debug\*.lib" />
<file target="native\lib\ARM\Debug" src="Bin\Windows10_2017\ARM\Debug\*.pdb" />
<file target="native\lib\ARM\Release" src="Bin\Windows10_2017\ARM\Release\*.lib" />
<file target="native\lib\ARM\Release" src="Bin\Windows10_2017\ARM\Release\*.pdb" />
<file target="native\lib\ARM64\Debug" src="Bin\Windows10_2017\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="Bin\Windows10_2017\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.pdb" />
<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.pdb" />
<file target="native\lib\Win32\Release" src="Bin\Windows10_2017\Win32\Release\*.lib" />
<file target="native\lib\Win32\Release" src="Bin\Windows10_2017\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="Bin\Windows10_2017\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="Bin\Windows10_2017\x64\Debug\*.pdb" />
<file target="native\lib\x64\Release" src="Bin\Windows10_2017\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="Bin\Windows10_2017\x64\Release\*.pdb" />
<file src=".nuget/directxtk_uwp.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />
</files>
</package>