mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-04 22:35:37 +01:00
269 lines
5.5 KiB
XML
269 lines
5.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<VisualStudioToolFile
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Name="Direct3D Shader Compiler"
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Version="8.00"
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>
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<Rules>
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<CustomBuildRule
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Name="CompileShader"
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DisplayName="Effect File"
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CommandLine="fxc [AllOptions] $(InputPath) /Fo fxo\$(InputName).fxo"
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Outputs="$(InputDir)$(InputName).fxo"
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FileExtensions="*.fx"
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ExecutionDescription="Compiling $(InputFileName)..."
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>
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<Properties>
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<BooleanProperty
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Name="NoLogo"
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DisplayName="Suppress copyright message"
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Switch="/nologo"
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DefaultValue="true"
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/>
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<BooleanProperty
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Name="DisablePreshaders"
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DisplayName="Disable preshaders"
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Switch="/Op"
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/>
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<BooleanProperty
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Name="DisableOpts"
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DisplayName="Disable optimizations"
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Switch="/Od"
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/>
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<EnumProperty
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Name="Optimization"
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DisplayName="Optimization"
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>
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<Values>
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<EnumValue
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Value="0"
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DisplayName="Use default"
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/>
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<EnumValue
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Value="1"
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Switch="/O0"
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DisplayName="Level 0"
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/>
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<EnumValue
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Value="2"
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Switch="/O1"
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DisplayName="Level 1"
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/>
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<EnumValue
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Value="3"
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Switch="/O2"
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DisplayName="Level 2"
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/>
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<EnumValue
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Value="4"
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Switch="/O3"
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DisplayName="Level 3"
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/>
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</Values>
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</EnumProperty>
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<BooleanProperty
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Name="DisableValidation"
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DisplayName="Disable validation"
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Switch="/Vd"
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/>
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<BooleanProperty
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Name="EnableDebugging"
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DisplayName="Enable Debugging"
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Switch="/Zi"
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/>
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<EnumProperty
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Name="PackMatrices"
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DisplayName="Pack Matrix Order"
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>
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<Values>
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<EnumValue
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Value="0"
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DisplayName="Use default"
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/>
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<EnumValue
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Value="1"
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Switch="/Zpr"
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DisplayName="Pack matrices in row-major order"
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/>
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<EnumValue
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Value="2"
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Switch="/Zpc"
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DisplayName="Pack matrices in column-major order"
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/>
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</Values>
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</EnumProperty>
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<BooleanProperty
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Name="PartialPrecision"
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DisplayName="Force partial precision"
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Switch="/Gpp"
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/>
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<EnumProperty
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Name="FlowControlConstructs"
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DisplayName="Flow control constructs"
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>
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<Values>
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<EnumValue
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Value="0"
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DisplayName="No preference (default)"
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/>
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<EnumValue
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Value="1"
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Switch="/Gfa"
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DisplayName="Avoid flow control constructs"
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/>
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<EnumValue
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Value="2"
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Switch="/Gfp"
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DisplayName="Prefer Flow control constructs"
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/>
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</Values>
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</EnumProperty>
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<BooleanProperty
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Name="PerfMode"
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DisplayName="Disable Effect Performance Mode"
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Switch="/Gdp"
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/>
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<BooleanProperty
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Name="StrictMode"
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DisplayName="Strict mode"
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Switch="/Ges"
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/>
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<BooleanProperty
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Name="CompatibilityMode"
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DisplayName="Backwards compatibility mode"
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Switch="/Gec"
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/>
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<BooleanProperty
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Name="IEEEMode"
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DisplayName="Force IEE strictness"
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Switch="/Gis"
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/>
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<EnumProperty
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Name="Profile"
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DisplayName="Profile"
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Description="Target Profile"
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DefaultValue="18"
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>
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<Values>
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<EnumValue
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Value="0"
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Switch="/Tvs_1_1"
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DisplayName="vs_1_1"
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/>
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<EnumValue
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Value="1"
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Switch="/Tvs_2_0"
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DisplayName="vs_2_0"
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/>
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<EnumValue
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Value="2"
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Switch="/Tvs_2_a"
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DisplayName="vs_2_a"
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/>
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<EnumValue
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Value="3"
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Switch="/Tvs_2_sw"
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DisplayName="vs_2_sw"
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/>
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<EnumValue
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Value="4"
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Switch="/Tvs_3_0"
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DisplayName="vs_3_0"
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/>
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<EnumValue
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Value="5"
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Switch="/Tvs_3_sw"
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DisplayName="vs_3_sw"
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/>
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<EnumValue
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Value="6"
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Switch="/Tvs_4_0"
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DisplayName="vs_4_0"
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/>
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<EnumValue
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Value="7"
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Switch="/Tvs_4_1"
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DisplayName="vs_4_1"
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/>
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<EnumValue
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Value="8"
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Switch="/Tps_2_0"
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DisplayName="ps_2_0"
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/>
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<EnumValue
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Value="9"
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Switch="/Tps_2_a"
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DisplayName="ps_2_a"
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/>
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<EnumValue
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Value="10"
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Switch="/Tps_2_b"
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DisplayName="ps_2_b"
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/>
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<EnumValue
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Value="11"
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Switch="/Tps_2_sw"
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DisplayName="ps_2_sw"
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/>
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<EnumValue
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Value="12"
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Switch="/Tps_3_0"
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DisplayName="ps_3_0"
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/>
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<EnumValue
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Value="13"
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Switch="/Tps_3_sw"
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DisplayName="ps_3_sw"
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/>
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<EnumValue
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Value="14"
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Switch="/Tps_4_0"
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DisplayName="ps_4_0"
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/>
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<EnumValue
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Value="15"
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Switch="/Tps_4_1"
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DisplayName="ps_4_1"
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/>
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<EnumValue
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Value="16"
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Switch="/Tgs_4_0"
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DisplayName="gs_4_0"
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/>
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<EnumValue
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Value="17"
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Switch="/Tgs_4_1"
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DisplayName="gs_4_1"
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/>
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<EnumValue
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Value="18"
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Switch="/Tfx_2_0"
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DisplayName="fx_2_0"
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/>
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<EnumValue
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Value="19"
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Switch="/Tfx_4_0"
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DisplayName="fx_4_0"
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/>
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<EnumValue
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Value="20"
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Switch="/Tfx_4_1"
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DisplayName="fx_4_1"
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/>
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</Values>
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</EnumProperty>
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<BooleanProperty
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Name="LoadD3DX931DLL"
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DisplayName="Load d3dx9_31.dll"
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Switch="/LD"
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/>
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<BooleanProperty
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Name="ChildEffect"
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DisplayName="Compile as child effect"
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Description="Compile as child effect for FX 4.x targets"
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Switch="/Gch"
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/>
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</Properties>
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</CustomBuildRule>
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</Rules>
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</VisualStudioToolFile>
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