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GiantsTools/Sdk/Include/ECS/Public/Component.h

57 lines
1.0 KiB
C++

#pragma once
namespace ECS
{
#ifdef ENABLE_DEBUG
template<typename TComponent>
void EntityComponentEditor(TComponent& component)
{
// No specialization has been defined for the component
}
template <typename T>
inline T EntityValueParser(const std::string& inputValue)
{
// No parser is defined for the property type
}
template<>
inline float EntityValueParser(const std::string& inputValue)
{
return std::stof(inputValue);
}
template<>
inline int EntityValueParser(const std::string& inputValue)
{
return std::stoi(inputValue);
}
template<>
inline SBYTE EntityValueParser(const std::string& inputValue)
{
return std::stoi(inputValue);
}
template <typename T>
inline void EntityPropertyEditor(const char* propertyName, T& value)
{
std::string valueAsString = fmt::format("{0}", value);
if (ImGui::InputText(propertyName, &valueAsString))
{
if (!valueAsString.empty())
{
try
{
value = EntityValueParser<T>(valueAsString);
}
catch (const std::exception&)
{
// Ignore
}
}
}
}
#endif
}